Fixed issues with farmland
* Fixed farmland reversion checks not taking into account carrots and potatoes * Fixed #623
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@ -87,7 +87,7 @@ public:
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if ((Meta < 7) && (Light > 8))
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{
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_CROPS, ++Meta);
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a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, m_BlockType, ++Meta);
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}
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else if (Light < 9)
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{
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@ -90,6 +90,8 @@ public:
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switch (a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ))
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{
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case E_BLOCK_CROPS:
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case E_BLOCK_POTATOES:
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case E_BLOCK_CARROTS:
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_PUMPKIN_STEM:
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{
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