Fixed Biomal CompoGen to set heightmap correctly when underwater
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1446 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -274,6 +274,7 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
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break;
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}
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} // switch (biome)
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a_ChunkDesc.SetHeight(x, z, m_SeaLevel + 1);
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} // else (under water)
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a_ChunkDesc.SetBlockType(x, 0, z, E_BLOCK_BEDROCK);
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} // for x
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