Increased the range an Floater can shoot to.
This commit is contained in:
parent
61120686c6
commit
6afe6b7928
@ -69,7 +69,7 @@ public:
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 7, a_Player->GetUniqueID());
|
cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID());
|
||||||
Floater->Initialize(a_World);
|
Floater->Initialize(a_World);
|
||||||
a_Player->SetIsFishing(true, Floater->GetUniqueID());
|
a_Player->SetIsFishing(true, Floater->GetUniqueID());
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user