Merge pull request #2157 from beeduck/Issue2106
Fix for chat and player lists with players in separate worlds
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commit
6adf5f5e00
@ -381,8 +381,8 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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// Send player list items
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SendPlayerListAddPlayer(*m_Player);
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World->BroadcastPlayerListAddPlayer(*m_Player);
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World->SendPlayerList(m_Player);
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cRoot::Get()->BroadcastPlayerListsAddPlayer(*m_Player);
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cRoot::Get()->SendPlayerLists(m_Player);
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m_Player->Initialize(*World);
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m_State = csAuthenticated;
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@ -1475,7 +1475,7 @@ void cClientHandle::HandleChat(const AString & a_Message)
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Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
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Msg.ParseText(Message);
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Msg.UnderlineUrls();
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m_Player->GetWorld()->BroadcastChat(Msg);
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cRoot::Get()->BroadcastChat(Msg);
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}
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19
src/Root.cpp
19
src/Root.cpp
@ -558,6 +558,23 @@ void cRoot::SaveAllChunks(void)
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void cRoot::SendPlayerLists(cPlayer * a_DestPlayer)
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{
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for (const auto & itr : m_WorldsByName)
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{
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itr.second->SendPlayerList(a_DestPlayer);
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} // for itr - m_WorldsByName[]
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}
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void cRoot::BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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for (const auto & itr : m_WorldsByName)
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{
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itr.second->BroadcastPlayerListAddPlayer(a_Player);
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} // for itr - m_WorldsByName[]
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}
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void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
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@ -582,8 +599,6 @@ void cRoot::BroadcastChat(const cCompositeChat & a_Message)
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bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2)
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@ -145,6 +145,12 @@ public:
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/** Finds the player using it's complete username and calls the callback */
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bool DoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback);
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/** Send playerlist of all worlds to player */
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void SendPlayerLists(cPlayer * a_DestPlayer);
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/** Broadcast Player through all worlds */
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void BroadcastPlayerListsAddPlayer(const cPlayer & a_Player, const cClientHandle * a_Exclude = nullptr);
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// tolua_begin
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/// Sends a chat message to all connected clients (in all worlds)
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