QtBiomeVisualiser: Added mouse and keyboard view control.
Mouse dragging or WASD pans view, mouse wheel or QE zooms.
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@ -33,6 +33,9 @@ BiomeView::BiomeView(QWidget * parent) :
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// Add a chunk-update callback mechanism:
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connect(&m_Cache, SIGNAL(chunkAvailable(int, int)), this, SLOT(chunkAvailable(int, int)));
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// Allow keyboard interaction:
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setFocusPolicy(Qt::StrongFocus);
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}
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@ -236,9 +239,117 @@ void BiomeView::paintEvent(QPaintEvent * a_Event)
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void BiomeView::queueChunkRender(ChunkPtr a_Chunk)
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void BiomeView::mousePressEvent(QMouseEvent * a_Event)
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{
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m_LastX = a_Event->x();
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m_LastY = a_Event->y();
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m_IsMouseDragging = true;
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}
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void BiomeView::mouseMoveEvent(QMouseEvent * a_Event)
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{
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if (m_IsMouseDragging)
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{
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// The user is dragging the mouse, move the view around:
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m_X += (m_LastX - a_Event->x()) / m_Zoom;
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m_Z += (m_LastY - a_Event->y()) / m_Zoom;
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m_LastX = a_Event->x();
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m_LastY = a_Event->y();
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redraw();
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return;
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}
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// TODO: Update the status bar info for the biome currently pointed at
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}
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void BiomeView::mouseReleaseEvent(QMouseEvent *)
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{
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m_IsMouseDragging = false;
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}
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void BiomeView::wheelEvent(QWheelEvent * a_Event)
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{
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m_Zoom += floor(a_Event->delta() / 90.0);
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m_Zoom = Clamp(m_Zoom, 1.0, 20.0);
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redraw();
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}
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void BiomeView::keyPressEvent(QKeyEvent * a_Event)
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{
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switch (a_Event->key())
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{
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case Qt::Key_Up:
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case Qt::Key_W:
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{
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m_Z -= 10.0 / m_Zoom;
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redraw();
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break;
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}
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case Qt::Key_Down:
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case Qt::Key_S:
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{
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m_Z += 10.0 / m_Zoom;
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redraw();
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break;
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}
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case Qt::Key_Left:
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case Qt::Key_A:
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{
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m_X -= 10.0 / m_Zoom;
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redraw();
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break;
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}
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case Qt::Key_Right:
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case Qt::Key_D:
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{
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m_X += 10.0 / m_Zoom;
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redraw();
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break;
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}
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case Qt::Key_PageUp:
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case Qt::Key_Q:
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{
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m_Zoom++;
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if (m_Zoom > 20.0)
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{
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m_Zoom = 20.0;
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}
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redraw();
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break;
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}
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case Qt::Key_PageDown:
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case Qt::Key_E:
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{
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m_Zoom--;
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if (m_Zoom < 1.0)
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{
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m_Zoom = 1.0;
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}
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redraw();
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break;
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}
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}
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}
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@ -35,10 +35,20 @@ public slots:
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protected:
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double m_X, m_Z;
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int m_Zoom;
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double m_Zoom;
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/** Cache for the loaded chunk data. */
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ChunkCache m_Cache;
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/** The entire view's contents in an offscreen image. */
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QImage m_Image;
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/** Coords of the mouse for the previous position, used while dragging. */
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int m_LastX, m_LastY;
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/** Set to true when the user has a mouse button depressed, and is dragging the view. */
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bool m_IsMouseDragging;
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/** Data used for rendering a chunk that hasn't been loaded yet */
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uchar m_EmptyChunkImage[16 * 16 * 4];
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@ -55,8 +65,20 @@ protected:
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/** Paints the entire widget */
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virtual void paintEvent(QPaintEvent *) override;
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/** Queues the chunk for rendering. */
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void queueChunkRender(ChunkPtr a_Chunk);
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/** Called when the user presses any mouse button. */
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virtual void mousePressEvent(QMouseEvent * a_Event);
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/** Called when the user moves the mouse. */
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virtual void mouseMoveEvent(QMouseEvent * a_Event);
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/** Called when the user releases a previously held mouse button. */
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virtual void mouseReleaseEvent(QMouseEvent * a_Event) override;
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/** Called when the user rotates the mouse wheel. */
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virtual void wheelEvent(QWheelEvent * a_Event) override;
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/** Called when the user presses a key. */
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virtual void keyPressEvent(QKeyEvent * a_Event) override;
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};
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