Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1272 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
7f71bfb58f
commit
68b1aa23b0
@ -1106,6 +1106,10 @@
|
||||
RelativePath="..\source\Simulator\FluidSimulator.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Simulator\NoopFluidSimulator.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\source\Simulator\RedstoneSimulator.cpp"
|
||||
>
|
||||
|
36
source/Simulator/NoopFluidSimulator.h
Normal file
36
source/Simulator/NoopFluidSimulator.h
Normal file
@ -0,0 +1,36 @@
|
||||
|
||||
// NoopFluidSimulator.h
|
||||
|
||||
// Declares the cNoopFluidSimulator class representing a fluid simulator that performs nothing, it ignores all blocks
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "FluidSimulator.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cNoopFluidSimulator :
|
||||
public cFluidSimulator
|
||||
{
|
||||
typedef cFluidSimulator super;
|
||||
|
||||
public:
|
||||
cNoopFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) :
|
||||
super(a_World, a_Fluid, a_StationaryFluid)
|
||||
{
|
||||
}
|
||||
|
||||
// cSimulator overrides:
|
||||
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override {}
|
||||
virtual void Simulate(float a_Dt) override {}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "Simulator/FloodyFluidSimulator.h"
|
||||
#include "Simulator/FluidSimulator.h"
|
||||
#include "Simulator/FireSimulator.h"
|
||||
#include "Simulator/NoopFluidSimulator.h"
|
||||
#include "Simulator/SandSimulator.h"
|
||||
#include "Simulator/RedstoneSimulator.h"
|
||||
#include "Simulator/VaporizeFluidSimulator.h"
|
||||
@ -2252,6 +2253,15 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
|
||||
{
|
||||
res = new cVaporizeFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
|
||||
}
|
||||
else if (
|
||||
(NoCaseCompare(SimulatorName, "noop") == 0) ||
|
||||
(NoCaseCompare(SimulatorName, "nop") == 0) ||
|
||||
(NoCaseCompare(SimulatorName, "null") == 0) ||
|
||||
(NoCaseCompare(SimulatorName, "nil") == 0)
|
||||
)
|
||||
{
|
||||
res = new cNoopFluidSimulator(*this, a_SimulateBlock, a_StationaryBlock);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NoCaseCompare(SimulatorName, "classic") != 0)
|
||||
|
Loading…
Reference in New Issue
Block a user