1
0

Added SetTicksUntilWeatherChange/GetTicksUntilWeatherChange. to set/get the amount of ticks before the weather changes. Added SendBlockChange to Lua to create "fake" blocks

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1572 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
nielsbreu@gmail.com 2013-06-09 17:38:10 +00:00
parent 3370773c4b
commit 6835f21b8b
4 changed files with 989 additions and 3442 deletions

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 06/04/13 21:16:57.
** Generated automatically by tolua++-1.0.92 on 06/09/13 19:37:21.
*/
/* Exported function */

View File

@ -84,7 +84,7 @@ public:
void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
void SendChat (const AString & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);

View File

@ -78,9 +78,15 @@ public:
return 0;
}
int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
Int64 GetWorldAge(void) const { return m_WorldAge; }
Int64 GetTimeOfDay(void) const { return m_TimeOfDay; }
void SetTicksUntilWeatherChange(int a_WeatherInterval)
{
m_WeatherInterval = a_WeatherInterval;
}
void SetTimeOfDay(Int64 a_TimeOfDay)
{
m_TimeOfDay = a_TimeOfDay;
@ -188,8 +194,8 @@ public:
unsigned int GetMaxPlayers(void) const {return m_MaxPlayers; } // tolua_export
void SetMaxPlayers(int iMax); // tolua_export
void AddPlayer( cPlayer* a_Player );
void RemovePlayer( cPlayer* a_Player );
void AddPlayer( cPlayer* a_Player ); // tolua_export
void RemovePlayer( cPlayer* a_Player ); // tolua_export
/// Calls the callback for each player in the list; returns true if all players processed, false if the callback aborted by returning true
bool ForEachPlayer(cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<