parent
bdea8706d8
commit
6779010242
@ -158,12 +158,53 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
|
|||||||
|
|
||||||
void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
|
void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
|
||||||
{
|
{
|
||||||
|
// Draw the basic image:
|
||||||
Vector3i Placement = a_Placement->GetCoords();
|
Vector3i Placement = a_Placement->GetCoords();
|
||||||
int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
|
int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
|
||||||
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
|
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
|
||||||
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
|
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
|
||||||
a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy);
|
const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()];
|
||||||
|
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
|
||||||
|
|
||||||
|
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
|
||||||
|
int MaxX = Image.GetSizeX();
|
||||||
|
int MaxZ = Image.GetSizeZ();
|
||||||
|
for (int z = 0; z < MaxZ; z++)
|
||||||
|
{
|
||||||
|
int RelZ = Placement.z + z;
|
||||||
|
if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
|
||||||
|
{
|
||||||
|
// Z coord outside the chunk
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for (int x = 0; x < MaxX; x++)
|
||||||
|
{
|
||||||
|
int RelX = Placement.x + x;
|
||||||
|
if ((RelX < 0) || (RelX >= cChunkDef::Width))
|
||||||
|
{
|
||||||
|
// X coord outside the chunk
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
BLOCKTYPE BlockType;
|
||||||
|
NIBBLETYPE BlockMeta;
|
||||||
|
Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
|
||||||
|
if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
|
||||||
|
{
|
||||||
|
// Do not expand air nor sponge blocks
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
for (int y = Placement.y - 1; y >= 0; y--)
|
||||||
|
{
|
||||||
|
BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
|
||||||
|
if (ExistingBlock != E_BLOCK_AIR)
|
||||||
|
{
|
||||||
|
// End the expansion for this column, reached the end
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
|
||||||
|
} // for y
|
||||||
|
} // for x
|
||||||
|
} // for z
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user