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MineShafts: implemented basic corridors, without any embellishments or branching yet.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1326 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-03-29 20:54:24 +00:00
parent a3e4704b54
commit 674ed9d43a
3 changed files with 142 additions and 29 deletions

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@ -328,7 +328,7 @@ void cComposableGenerator::InitStructureGens(cIniFile & a_IniFile)
{
int GridSize = a_IniFile.GetValueSetI("Generator", "MineShaftsGridSize", 96);
int MaxSystemSize = a_IniFile.GetValueSetI("Generator", "MineShaftsMaxSystemSize", 128);
m_StructureGens.push_back(new cStructGenMineShafts(Seed, GridSize, MaxSystemSize));
m_StructureGens.push_back(new cStructGenMineShafts(Seed, GridSize, MaxSystemSize, 600, 200, 200));
}
else if (NoCaseCompare(*itr, "OreNests") == 0)
{

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@ -24,7 +24,7 @@ in a depth-first processing. Each of the descendants will branch randomly, if no
static const int NEIGHBORHOOD_SIZE = 3;
static const int NEIGHBORHOOD_SIZE = 1;
@ -51,6 +51,11 @@ public:
} ;
eKind m_Kind;
cCuboid m_BoundingBox;
cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
cMineShaft(cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, eKind a_Kind) :
m_ParentSystem(a_ParentSystem),
m_Kind(a_Kind)
@ -58,7 +63,10 @@ public:
}
/// Returns true if this mineshaft intersects the specified cuboid
bool DoesIntersect(const cCuboid & a_Other);
bool DoesIntersect(const cCuboid & a_Other)
{
return m_BoundingBox.DoesIntersect(a_Other);
}
/** If recursion level is not too large, appends more branches to the parent system,
using exit points specific to this class.
@ -67,14 +75,6 @@ public:
/// Imprints this shape into the specified chunk's data
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) = 0;
protected:
eKind m_Kind;
cCuboid m_BoundingBox;
int m_PivotX, m_PivotZ;
cStructGenMineShafts::cMineShaftSystem & m_ParentSystem;
} ;
typedef std::vector<cMineShaft *> cMineShafts;
@ -116,7 +116,24 @@ public:
cNoise & a_Noise
);
// TODO
protected:
int m_NumSegments;
eDirection m_Direction;
cMineShaftCorridor(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
const cCuboid & a_BoundingBox, int a_NumSegments, eDirection a_Direction
) :
super(a_ParentSystem, mskCorridor),
m_NumSegments(a_NumSegments),
m_Direction(a_Direction)
{
m_BoundingBox = a_BoundingBox;
}
// cMineShaft overrides:
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
} ;
@ -139,7 +156,12 @@ public:
cNoise & a_Noise
);
protected:
// TODO
// cMineShaft overrides:
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
} ;
@ -162,7 +184,12 @@ public:
cNoise & a_Noise
);
protected:
// TODO
// cMineShaft overrides:
virtual void AppendBranches(int a_RecursionLevel, cNoise & a_Noise) override;
virtual void ProcessChunk(cChunkDesc & a_ChunkDesc) override;
} ;
@ -181,7 +208,10 @@ public:
cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
/// Creates and generates the entire system
cMineShaftSystem(int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise);
cMineShaftSystem(
int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
);
~cMineShaftSystem();
@ -196,6 +226,9 @@ public:
cMineShaft::eDirection a_Direction, cNoise & a_Noise,
int a_RecursionLevel
);
/// Returns true if any of the objects in m_MineShafts intersects with the specified bounding box
bool DoIntersect(const cCuboid & a_BoundingBox);
} ;
@ -205,16 +238,28 @@ public:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenMineShafts::cMineShaftSystem:
cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise) :
cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
int a_BlockX, int a_BlockZ, int a_MaxSystemSize, cNoise & a_Noise,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
) :
m_BlockX(a_BlockX),
m_BlockZ(a_BlockZ),
m_MaxSystemSize(a_MaxSystemSize)
m_MaxSystemSize(a_MaxSystemSize),
m_MaxRecursion(8), // TODO: settable
m_ChanceCorridor(a_ChanceCorridor),
m_ChanceCrossing(a_ChanceCrossing),
m_ChanceStaircase(a_ChanceStaircase)
{
m_MineShafts.reserve(100);
cMineShaft * Start = new cMineShaftDirtRoom(*this, a_Noise);
m_MineShafts.push_back(Start);
Start->AppendBranches(0, a_Noise);
for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
{
ASSERT((*itr)->m_BoundingBox.IsSorted());
} // for itr - m_MineShafts[]
}
@ -283,6 +328,22 @@ void cStructGenMineShafts::cMineShaftSystem::AppendBranch(
bool cStructGenMineShafts::cMineShaftSystem::DoIntersect(const cCuboid & a_BoundingBox)
{
for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
{
if ((*itr)->DoesIntersect(a_BoundingBox))
{
return true;
}
} // for itr - m_MineShafts[]
return false;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cMineShaftDirtRoom:
@ -297,8 +358,8 @@ cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem &
m_BoundingBox.p1.z = a_Parent.m_BlockZ;
m_BoundingBox.p2.z = a_Parent.m_BlockZ + 10 + (rnd % 8);
rnd >>= 4;
m_BoundingBox.p1.y = 50;
m_BoundingBox.p2.y = 54 + rnd % 8;
m_BoundingBox.p1.y = 20;
m_BoundingBox.p2.y = 24 + rnd % 8;
}
@ -311,17 +372,17 @@ void cMineShaftDirtRoom::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
for (int x = m_BoundingBox.p1.x + 1; x < m_BoundingBox.p2.x; x += 4)
{
int rnd = a_Noise.IntNoise3DInt(x, a_RecursionLevel, m_BoundingBox.p1.z) / 7;
m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z, dirZM, a_Noise, a_RecursionLevel);
m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p1.z - 1, dirZM, a_Noise, a_RecursionLevel);
rnd >>= 4;
m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z, dirZP, a_Noise, a_RecursionLevel);
m_ParentSystem.AppendBranch(x, m_BoundingBox.p1.y + (rnd % Height), m_BoundingBox.p2.z + 1, dirZP, a_Noise, a_RecursionLevel);
}
for (int z = m_BoundingBox.p1.z + 1; z < m_BoundingBox.p2.z; z += 4)
{
int rnd = a_Noise.IntNoise3DInt(m_BoundingBox.p1.x, a_RecursionLevel, z) / 13;
m_ParentSystem.AppendBranch(m_BoundingBox.p1.x, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel);
m_ParentSystem.AppendBranch(m_BoundingBox.p1.x - 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXM, a_Noise, a_RecursionLevel);
rnd >>= 4;
m_ParentSystem.AppendBranch(m_BoundingBox.p2.x, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel);
m_ParentSystem.AppendBranch(m_BoundingBox.p2.x + 1, m_BoundingBox.p1.y + (rnd % Height), z, dirXP, a_Noise, a_RecursionLevel);
}
}
@ -393,9 +454,49 @@ cMineShaft * cMineShaftCorridor::CreateAndFit(
cNoise & a_Noise
)
{
// TODO
cCuboid BoundingBox(a_PivotX, a_PivotY, a_PivotZ);
BoundingBox.p2.y += 4;
int rnd = a_Noise.IntNoise3DInt(a_PivotX, a_PivotY + a_ParentSystem.m_MineShafts.size(), a_PivotZ) / 7;
int NumSegments = 2 + (rnd) % 4; // 2 .. 5
switch (a_Direction)
{
case dirXP: BoundingBox.p2.x += NumSegments * 5; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
case dirXM: BoundingBox.p1.x -= NumSegments * 5; BoundingBox.p1.z -= 1; BoundingBox.p2.z += 1; break;
case dirZP: BoundingBox.p2.z += NumSegments * 5; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
case dirZM: BoundingBox.p1.z -= NumSegments * 5; BoundingBox.p1.x -= 1; BoundingBox.p2.x += 1; break;
}
if (a_ParentSystem.DoIntersect(BoundingBox))
{
return NULL;
}
return new cMineShaftCorridor(a_ParentSystem, BoundingBox, NumSegments, a_Direction);
}
void cMineShaftCorridor::AppendBranches(int a_RecursionLevel, cNoise & a_Noise)
{
// TODO
}
void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
{
int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
cCuboid RelBoundingBox(m_BoundingBox);
RelBoundingBox.Move(-BlockX, 0, -BlockZ);
RelBoundingBox.p1.y += 1;
a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0);
RelBoundingBox.p1.y -= 1;
RelBoundingBox.p2.y = RelBoundingBox.p1.y;
a_ChunkDesc.ReplaceRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0, E_BLOCK_PLANKS, 0);
}
@ -438,10 +539,16 @@ cMineShaft * cMineShaftStaircase::CreateAndFit(
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenMineShafts:
cStructGenMineShafts::cStructGenMineShafts(int a_Seed, int a_GridSize, int a_MaxSystemSize) :
cStructGenMineShafts::cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
) :
m_Noise(a_Seed),
m_GridSize(a_GridSize),
m_MaxSystemSize(a_MaxSystemSize)
m_MaxSystemSize(a_MaxSystemSize),
m_ChanceCorridor(a_ChanceCorridor),
m_ChanceCrossing(a_ChanceCorridor + a_ChanceCrossing),
m_ChanceStaircase(a_ChanceCorridor + a_ChanceCrossing + a_ChanceStaircase)
{
}
@ -529,7 +636,7 @@ void cStructGenMineShafts::GetMineShaftSystemsForChunk(
} // for itr - a_Mineshafts
if (!Found)
{
a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_MaxSystemSize, m_Noise));
a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_MaxSystemSize, m_Noise, m_ChanceCorridor, m_ChanceCrossing, m_ChanceStaircase));
}
} // for z
} // for x

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@ -20,7 +20,10 @@ class cStructGenMineShafts :
public cStructureGen
{
public:
cStructGenMineShafts(int a_Seed, int a_GridSize, int a_MaxSystemSize);
cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
);
virtual ~cStructGenMineShafts();
@ -36,6 +39,9 @@ protected:
cNoise m_Noise;
int m_GridSize; ///< Average spacing of the systems
int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
int m_ChanceCorridor; ///< Chance (out of 1000) of a branch object being the corridor
int m_ChanceCrossing; ///< Chance (out of 1000) of a branch object being the crossing
int m_ChanceStaircase; ///< Chance (out of 1000) of a branch object being the staircase
cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
/// Clears everything from the cache