commit
671c73c639
@ -46,8 +46,30 @@ public:
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bool IsWither(void) const { return m_IsWither; }
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void Reset(void) { m_IsWither = false; }
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} CallbackA, CallbackB;
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class cPlayerCallback : public cPlayerListCallback
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{
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Vector3f m_Pos;
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virtual bool Item(cPlayer * a_Player)
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{
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// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
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double Dist = (a_Player->GetPosition() - m_Pos).Length();
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if (Dist < 50.0)
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{
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// If player is close, award achievement
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a_Player->AwardAchievement(achSpawnWither);
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}
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return false;
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}
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public:
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cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
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} PlayerCallback(Vector3f(a_BlockX, a_BlockY, a_BlockZ));
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a_World->DoWithMobHeadAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
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if (!CallbackA.IsWither())
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@ -86,6 +108,9 @@ public:
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// Spawn the wither:
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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// Award Achievement
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a_World->ForEachPlayer(PlayerCallback);
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return true;
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}
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@ -113,6 +138,9 @@ public:
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// Spawn the wither:
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a_World->SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, cMonster::mtWither);
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// Award Achievement
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a_World->ForEachPlayer(PlayerCallback);
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return true;
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}
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@ -456,8 +456,18 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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else
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{
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float Dist = (float)(m_LastGroundHeight - floor(GetPosY()));
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if (Dist >= 2.0) // At least two blocks - TODO: Use m_LastJumpHeight instead of m_LastGroundHeight above
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{
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// Increment statistic
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m_Stats.AddValue(statDistFallen, (StatValue)floor(Dist * 100 + 0.5));
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}
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int Damage = (int)(Dist - 3.f);
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if (m_LastJumpHeight > m_LastGroundHeight) Damage++;
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if (m_LastJumpHeight > m_LastGroundHeight)
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{
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Damage++;
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}
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m_LastJumpHeight = (float)GetPosY();
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if (Damage > 0)
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@ -1951,31 +1961,64 @@ void cPlayer::HandleFloater()
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bool cPlayer::IsClimbing(void) const
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{
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int PosX = POSX_TOINT;
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int PosY = POSY_TOINT;
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int PosZ = POSZ_TOINT;
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if ((PosY < 0) || (PosY >= cChunkDef::Height))
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{
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return false;
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}
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BLOCKTYPE Block = m_World->GetBlock(PosX, PosY, PosZ);
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switch (Block)
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{
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case E_BLOCK_LADDER:
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case E_BLOCK_VINES:
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{
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return true;
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}
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default: return false;
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}
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}
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void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
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{
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StatValue Value = (StatValue)floor(a_DeltaPos.Length() * 100 + 0.5);
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if (m_AttachedTo == NULL)
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{
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int PosX = POSX_TOINT;
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int PosY = POSY_TOINT;
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int PosZ = POSZ_TOINT;
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BLOCKTYPE Block;
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NIBBLETYPE Meta;
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if (!m_World->GetBlockTypeMeta(PosX, PosY, PosZ, Block, Meta))
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if (IsClimbing())
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{
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return;
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if (a_DeltaPos.y > 0.0) // Going up
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{
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m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
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}
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}
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if ((Block == E_BLOCK_LADDER) && (a_DeltaPos.y > 0.0)) // Going up
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else if (IsSubmerged())
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{
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m_Stats.AddValue(statDistClimbed, (StatValue)floor(a_DeltaPos.y * 100 + 0.5));
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m_Stats.AddValue(statDistDove, Value);
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}
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else if (IsSwimming())
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{
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m_Stats.AddValue(statDistSwum, Value);
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}
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else if (IsOnGround())
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{
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m_Stats.AddValue(statDistWalked, Value);
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}
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else
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{
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// TODO 2014-05-12 xdot: Other types
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m_Stats.AddValue(statDistWalked, Value);
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if (Value >= 25) // Ignore small/slow movement
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{
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m_Stats.AddValue(statDistFlown, Value);
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}
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}
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}
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else
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@ -127,6 +127,9 @@ public:
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inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
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/** Returns whether the player is climbing (ladders, vines e.t.c). */
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bool IsClimbing(void) const;
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virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
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// tolua_begin
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@ -142,6 +142,8 @@ public:
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break;
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}
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}
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a_Player->GetStatManager().AddValue(statTreasureFished, 1);
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}
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else if (ItemCategory <= 14) // Junk 10%
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{
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@ -190,6 +192,8 @@ public:
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{
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Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
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}
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a_Player->GetStatManager().AddValue(statJunkFished, 1);
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}
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else // Fish
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{
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@ -210,6 +214,8 @@ public:
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{
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Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
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}
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a_Player->GetStatManager().AddValue(statFishCaught, 1);
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}
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if (cRoot::Get()->GetPluginManager()->CallHookPlayerFishing(*a_Player, Drops))
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@ -2,7 +2,9 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Wither.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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@ -100,3 +102,35 @@ void cWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cWither::KilledBy(cEntity * a_Killer)
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{
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super::KilledBy(a_Killer);
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class cPlayerCallback : public cPlayerListCallback
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{
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Vector3f m_Pos;
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virtual bool Item(cPlayer * a_Player)
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{
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// TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
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double Dist = (a_Player->GetPosition() - m_Pos).Length();
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if (Dist < 50.0)
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{
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// If player is close, award achievement
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a_Player->AwardAchievement(achKillWither);
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}
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return false;
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}
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public:
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cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
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} PlayerCallback(GetPosition());
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m_World->ForEachPlayer(PlayerCallback);
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}
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@ -29,6 +29,7 @@ public:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void KilledBy(cEntity * a_Killer) override;
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private:
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@ -52,7 +52,7 @@ cStatInfo cStatInfo::ms_Info[statCount] = {
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/* Type | Name */
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cStatInfo(statGamesQuit, "stat.leaveGame"),
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cStatInfo(statMinutesPlayed, "stat.playOneMinute"),
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cStatInfo(statDistWalked, "stat.walkOnCm"),
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cStatInfo(statDistWalked, "stat.walkOneCm"),
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cStatInfo(statDistSwum, "stat.swimOneCm"),
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cStatInfo(statDistFallen, "stat.fallOneCm"),
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cStatInfo(statDistClimbed, "stat.climbOneCm"),
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