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Added a BlockHitPos parameter to OnProjectileHitBlock

This commit is contained in:
STRWarrior 2014-03-30 14:04:44 +02:00
parent 47d5395d24
commit 66f1bb7b67
6 changed files with 9 additions and 9 deletions

View File

@ -90,7 +90,7 @@ public:
virtual bool OnPluginsLoaded (void) = 0;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) = 0;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) = 0;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;

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@ -1108,14 +1108,14 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a
bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face)
bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos)
{
cCSLock Lock(m_CriticalSection);
bool res = false;
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
{
m_LuaState.Call((int)(**itr), &a_Projectile, a_Face, cLuaState::Return, res);
m_LuaState.Call((int)(**itr), &a_Projectile, a_Face, a_BlockHitPos, cLuaState::Return, res);
if (res)
{
return true;

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@ -113,7 +113,7 @@ public:
virtual bool OnPluginsLoaded (void) override;
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face) override;
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos) override;
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;

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@ -1154,7 +1154,7 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face)
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos)
{
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
if (Plugins == m_Hooks.end())
@ -1163,7 +1163,7 @@ bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile
}
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
{
if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face))
if ((*itr)->OnProjectileHitBlock(a_Projectile, a_Face, a_BlockHitPos))
{
return true;
}

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@ -206,7 +206,7 @@ public: // tolua_export
bool CallHookPluginsLoaded (void);
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face);
bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile, eBlockFace a_Face, Vector3d * a_BlockHitPos);
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);

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@ -67,12 +67,12 @@ protected:
eBlockFace Face;
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
{
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face))
Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, Face, &Intersection))
{
return false;
}
Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
m_Projectile->OnHitSolidBlock(Intersection, Face);
return true;
}