cBlockInfo-related changes from #723
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@ -271,6 +271,11 @@ void cBlockInfo::Initialize(void)
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ms_Info[E_BLOCK_VINES ].m_IsSnowable = false;
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ms_Info[E_BLOCK_WALLSIGN ].m_IsSnowable = false;
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ms_Info[E_BLOCK_WATER ].m_IsSnowable = false;
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ms_Info[E_BLOCK_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
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ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
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// Blocks that don't drop without a special tool:
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@ -309,6 +314,10 @@ void cBlockInfo::Initialize(void)
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ms_Info[E_BLOCK_STONE_PRESSURE_PLATE].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_STONE_SLAB ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_VINES ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_FURNACE ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_LIT_FURNACE ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_ANVIL ].m_RequiresSpecialTool = true;
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ms_Info[E_BLOCK_ENCHANTMENT_TABLE ].m_RequiresSpecialTool = true;
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// Nonsolid blocks:
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@ -146,6 +146,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_NETHER_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_NETHER_PORTAL: return new cBlockPortalHandler (a_BlockType);
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case E_BLOCK_NETHER_WART: return new cBlockNetherWartHandler (a_BlockType);
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case E_BLOCK_NETHER_QUARTZ_ORE: return new cBlockOreHandler (a_BlockType);
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case E_BLOCK_NEW_LEAVES: return new cBlockNewLeavesHandler (a_BlockType);
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case E_BLOCK_NEW_LOG: return new cBlockSidewaysHandler (a_BlockType);
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case E_BLOCK_NOTE_BLOCK: return new cBlockNoteHandler (a_BlockType);
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@ -19,17 +19,13 @@ public:
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{
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switch(m_ItemType)
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{
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case E_ITEM_WOODEN_PICKAXE:
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case E_ITEM_GOLD_PICKAXE:
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return 1;
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case E_ITEM_STONE_PICKAXE:
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return 2;
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case E_ITEM_IRON_PICKAXE:
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return 3;
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case E_ITEM_DIAMOND_PICKAXE:
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return 4;
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default:
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return 0;
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case E_ITEM_WOODEN_PICKAXE: return 1;
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case E_ITEM_GOLD_PICKAXE: return 1;
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case E_ITEM_STONE_PICKAXE: return 2;
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case E_ITEM_IRON_PICKAXE: return 3;
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case E_ITEM_DIAMOND_PICKAXE: return 4;
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default: return 0;
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}
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}
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@ -61,6 +57,10 @@ public:
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return PickaxeLevel() >= 2;
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}
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case E_BLOCK_ANVIL:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_COAL_ORE:
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case E_BLOCK_STONE:
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case E_BLOCK_COBBLESTONE:
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