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ByteBuffer: Re-added Single-thread access checker.

This commit is contained in:
Mattes D 2014-12-03 18:04:08 +01:00
parent 187bdab4fa
commit 664ea804a3
2 changed files with 90 additions and 0 deletions

View File

@ -109,6 +109,47 @@ public:
#ifdef _DEBUG
/** Simple RAII class that is used for checking that no two threads are using an object simultanously.
It requires the monitored object to provide the storage for a thread ID.
It uses that storage to check if the thread ID of consecutive calls is the same all the time. */
class cSingleThreadAccessChecker
{
public:
cSingleThreadAccessChecker(std::thread::id * a_ThreadID) :
m_ThreadID(a_ThreadID)
{
ASSERT(
(*a_ThreadID == std::this_thread::get_id()) || // Either the object is used by current thread...
(*a_ThreadID == std::thread::id()) // ... or by no thread at all
);
// Mark as being used by this thread:
*m_ThreadID = std::this_thread::get_id();
}
~cSingleThreadAccessChecker()
{
// Mark as not being used by any thread:
*m_ThreadID = std::thread::id();
}
protected:
/** Points to the storage used for ID of the thread using the object. */
std::thread::id * m_ThreadID;
};
#define CHECK_THREAD cSingleThreadAccessChecker Checker(&m_ThreadID);
#else
#define CHECK_THREAD
#endif
////////////////////////////////////////////////////////////////////////////////
// cByteBuffer:
@ -140,6 +181,7 @@ cByteBuffer::~cByteBuffer()
bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
{
CHECK_THREAD
CheckValid();
// Store the current free space for a check after writing:
@ -186,6 +228,7 @@ bool cByteBuffer::Write(const void * a_Bytes, size_t a_Count)
size_t cByteBuffer::GetFreeSpace(void) const
{
CHECK_THREAD
CheckValid();
if (m_WritePos >= m_DataStart)
{
@ -207,6 +250,7 @@ size_t cByteBuffer::GetFreeSpace(void) const
/// Returns the number of bytes that are currently in the ringbuffer. Note GetReadableBytes()
size_t cByteBuffer::GetUsedSpace(void) const
{
CHECK_THREAD
CheckValid();
ASSERT(m_BufferSize >= GetFreeSpace());
ASSERT((m_BufferSize - GetFreeSpace()) >= 1);
@ -220,6 +264,7 @@ size_t cByteBuffer::GetUsedSpace(void) const
/// Returns the number of bytes that are currently available for reading (may be less than UsedSpace due to some data having been read already)
size_t cByteBuffer::GetReadableSpace(void) const
{
CHECK_THREAD
CheckValid();
if (m_ReadPos > m_WritePos)
{
@ -238,6 +283,7 @@ size_t cByteBuffer::GetReadableSpace(void) const
bool cByteBuffer::CanReadBytes(size_t a_Count) const
{
CHECK_THREAD
CheckValid();
return (a_Count <= GetReadableSpace());
}
@ -248,6 +294,7 @@ bool cByteBuffer::CanReadBytes(size_t a_Count) const
bool cByteBuffer::CanWriteBytes(size_t a_Count) const
{
CHECK_THREAD
CheckValid();
return (a_Count <= GetFreeSpace());
}
@ -258,6 +305,7 @@ bool cByteBuffer::CanWriteBytes(size_t a_Count) const
bool cByteBuffer::ReadChar(char & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(1);
ReadBuf(&a_Value, 1);
@ -270,6 +318,7 @@ bool cByteBuffer::ReadChar(char & a_Value)
bool cByteBuffer::ReadByte(unsigned char & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(1);
ReadBuf(&a_Value, 1);
@ -282,6 +331,7 @@ bool cByteBuffer::ReadByte(unsigned char & a_Value)
bool cByteBuffer::ReadBEShort(short & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(2);
ReadBuf(&a_Value, 2);
@ -295,6 +345,7 @@ bool cByteBuffer::ReadBEShort(short & a_Value)
bool cByteBuffer::ReadBEInt(int & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
@ -308,6 +359,7 @@ bool cByteBuffer::ReadBEInt(int & a_Value)
bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(8);
ReadBuf(&a_Value, 8);
@ -321,6 +373,7 @@ bool cByteBuffer::ReadBEInt64(Int64 & a_Value)
bool cByteBuffer::ReadBEFloat(float & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
@ -334,6 +387,7 @@ bool cByteBuffer::ReadBEFloat(float & a_Value)
bool cByteBuffer::ReadBEDouble(double & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(8);
ReadBuf(&a_Value, 8);
@ -347,6 +401,7 @@ bool cByteBuffer::ReadBEDouble(double & a_Value)
bool cByteBuffer::ReadBool(bool & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(1);
char Value = 0;
@ -361,6 +416,7 @@ bool cByteBuffer::ReadBool(bool & a_Value)
bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
{
CHECK_THREAD
CheckValid();
short Length;
if (!ReadBEShort(Length))
@ -381,6 +437,7 @@ bool cByteBuffer::ReadBEUTF16String16(AString & a_Value)
bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
{
CHECK_THREAD
CheckValid();
UInt32 Value = 0;
int Shift = 0;
@ -402,6 +459,7 @@ bool cByteBuffer::ReadVarInt(UInt32 & a_Value)
bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
{
CHECK_THREAD
CheckValid();
UInt32 Size = 0;
if (!ReadVarInt(Size))
@ -421,6 +479,7 @@ bool cByteBuffer::ReadVarUTF8String(AString & a_Value)
bool cByteBuffer::ReadLEInt(int & a_Value)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(4);
ReadBuf(&a_Value, 4);
@ -439,6 +498,7 @@ bool cByteBuffer::ReadLEInt(int & a_Value)
bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
{
CHECK_THREAD
Int64 Value;
if (!ReadBEInt64(Value))
{
@ -463,6 +523,7 @@ bool cByteBuffer::ReadPosition(int & a_BlockX, int & a_BlockY, int & a_BlockZ)
bool cByteBuffer::WriteChar(char a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(1);
return WriteBuf(&a_Value, 1);
@ -474,6 +535,7 @@ bool cByteBuffer::WriteChar(char a_Value)
bool cByteBuffer::WriteByte(unsigned char a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(1);
return WriteBuf(&a_Value, 1);
@ -485,6 +547,7 @@ bool cByteBuffer::WriteByte(unsigned char a_Value)
bool cByteBuffer::WriteBEShort(short a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(2);
u_short Converted = htons((u_short)a_Value);
@ -497,6 +560,7 @@ bool cByteBuffer::WriteBEShort(short a_Value)
bool cByteBuffer::WriteBEUShort(unsigned short a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(2);
u_short Converted = htons((u_short)a_Value);
@ -509,6 +573,7 @@ bool cByteBuffer::WriteBEUShort(unsigned short a_Value)
bool cByteBuffer::WriteBEInt(int a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(4);
UInt32 Converted = HostToNetwork4(&a_Value);
@ -521,6 +586,7 @@ bool cByteBuffer::WriteBEInt(int a_Value)
bool cByteBuffer::WriteBEInt64(Int64 a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(8);
UInt64 Converted = HostToNetwork8(&a_Value);
@ -533,6 +599,7 @@ bool cByteBuffer::WriteBEInt64(Int64 a_Value)
bool cByteBuffer::WriteBEFloat(float a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(4);
UInt32 Converted = HostToNetwork4(&a_Value);
@ -545,6 +612,7 @@ bool cByteBuffer::WriteBEFloat(float a_Value)
bool cByteBuffer::WriteBEDouble(double a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(8);
UInt64 Converted = HostToNetwork8(&a_Value);
@ -558,6 +626,7 @@ bool cByteBuffer::WriteBEDouble(double a_Value)
bool cByteBuffer::WriteBool(bool a_Value)
{
CHECK_THREAD
CheckValid();
return WriteChar(a_Value ? 1 : 0);
}
@ -568,6 +637,7 @@ bool cByteBuffer::WriteBool(bool a_Value)
bool cByteBuffer::WriteVarInt(UInt32 a_Value)
{
CHECK_THREAD
CheckValid();
// A 32-bit integer can be encoded by at most 5 bytes:
@ -588,6 +658,7 @@ bool cByteBuffer::WriteVarInt(UInt32 a_Value)
bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
{
CHECK_THREAD
CheckValid();
PUTBYTES(a_Value.size() + 1); // This is a lower-bound on the bytes that will be actually written. Fail early.
bool res = WriteVarInt((UInt32)(a_Value.size()));
@ -604,6 +675,7 @@ bool cByteBuffer::WriteVarUTF8String(const AString & a_Value)
bool cByteBuffer::WriteLEInt(int a_Value)
{
CHECK_THREAD
CheckValid();
#ifdef IS_LITTLE_ENDIAN
return WriteBuf((const char *)&a_Value, 4);
@ -619,6 +691,7 @@ bool cByteBuffer::WriteLEInt(int a_Value)
bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
{
CHECK_THREAD
return WriteBEInt64(((Int64)a_BlockX & 0x3FFFFFF) << 38 | ((Int64)a_BlockY & 0xFFF) << 26 | ((Int64)a_BlockZ & 0x3FFFFFF));
}
@ -628,6 +701,7 @@ bool cByteBuffer::WritePosition(int a_BlockX, int a_BlockY, int a_BlockZ)
bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(a_Count);
char * Dst = (char *)a_Buffer; // So that we can do byte math
@ -660,6 +734,7 @@ bool cByteBuffer::ReadBuf(void * a_Buffer, size_t a_Count)
bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
{
CHECK_THREAD
CheckValid();
PUTBYTES(a_Count);
char * Src = (char *)a_Buffer; // So that we can do byte math
@ -689,6 +764,7 @@ bool cByteBuffer::WriteBuf(const void * a_Buffer, size_t a_Count)
bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
{
CHECK_THREAD
CheckValid();
NEEDBYTES(a_Count);
a_String.clear();
@ -723,6 +799,7 @@ bool cByteBuffer::ReadString(AString & a_String, size_t a_Count)
bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
{
// Reads 2 * a_NumChars bytes and interprets it as a UTF16 string, converting it into UTF8 string a_String
CHECK_THREAD
CheckValid();
AString RawData;
if (!ReadString(RawData, a_NumChars * 2))
@ -739,6 +816,7 @@ bool cByteBuffer::ReadUTF16String(AString & a_String, size_t a_NumChars)
bool cByteBuffer::SkipRead(size_t a_Count)
{
CHECK_THREAD
CheckValid();
if (!CanReadBytes(a_Count))
{
@ -754,6 +832,7 @@ bool cByteBuffer::SkipRead(size_t a_Count)
void cByteBuffer::ReadAll(AString & a_Data)
{
CHECK_THREAD
CheckValid();
ReadString(a_Data, GetReadableSpace());
}
@ -764,6 +843,7 @@ void cByteBuffer::ReadAll(AString & a_Data)
bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
{
CHECK_THREAD
if (!a_Dst.CanWriteBytes(a_NumBytes) || !CanReadBytes(a_NumBytes))
{
// There's not enough source bytes or space in the dest BB
@ -788,6 +868,7 @@ bool cByteBuffer::ReadToByteBuffer(cByteBuffer & a_Dst, size_t a_NumBytes)
void cByteBuffer::CommitRead(void)
{
CHECK_THREAD
CheckValid();
m_DataStart = m_ReadPos;
}
@ -798,6 +879,7 @@ void cByteBuffer::CommitRead(void)
void cByteBuffer::ResetRead(void)
{
CHECK_THREAD
CheckValid();
m_ReadPos = m_DataStart;
}
@ -810,6 +892,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
{
// Return the data between m_DataStart and m_ReadPos (the data that has been read but not committed)
// Used by ProtoProxy to repeat communication twice, once for parsing and the other time for the remote party
CHECK_THREAD
CheckValid();
size_t DataStart = m_DataStart;
if (m_ReadPos < m_DataStart)
@ -829,6 +912,7 @@ void cByteBuffer::ReadAgain(AString & a_Out)
void cByteBuffer::AdvanceReadPos(size_t a_Count)
{
CHECK_THREAD
CheckValid();
m_ReadPos += a_Count;
if (m_ReadPos >= m_BufferSize)

View File

@ -133,6 +133,12 @@ protected:
size_t m_DataStart; // Where the data starts in the ringbuffer
size_t m_WritePos; // Where the data ends in the ringbuffer
size_t m_ReadPos; // Where the next read will start in the ringbuffer
#ifdef _DEBUG
/** The ID of the thread currently accessing the object.
Used for checking that only one thread accesses the object at a time, via cSingleThreadAccessChecker. */
mutable std::thread::id m_ThreadID;
#endif
/** Advances the m_ReadPos by a_Count bytes */
void AdvanceReadPos(size_t a_Count);