Fixed nether ceiling
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@ -324,7 +324,7 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc:
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CeilingDisguise = -CeilingDisguise;
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CeilingDisguise = -CeilingDisguise;
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}
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}
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int CeilingDisguiseHeight = Height - 2 - (int)CeilingDisguise * 3;
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int CeilingDisguiseHeight = Height - 2 - FloorC(CeilingDisguise * 3);
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for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
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for (int y = Height - 1; y > CeilingDisguiseHeight; y--)
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{
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{
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