Furnace now lights up when smelting items
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1069 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -119,6 +119,7 @@ bool cFurnaceEntity::Tick( float a_Dt )
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// We have just finished smelting, reset the progress bar:
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// We have just finished smelting, reset the progress bar:
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BroadcastProgress(PROGRESSBAR_SMELTING, 0);
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BroadcastProgress(PROGRESSBAR_SMELTING, 0);
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m_TimeCooked = 0;
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m_TimeCooked = 0;
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
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}
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}
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// There is no fuel and no flame, no need to tick at all
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// There is no fuel and no flame, no need to tick at all
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return false;
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return false;
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@ -199,6 +200,7 @@ bool cFurnaceEntity::StartCooking(void)
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if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
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if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty())
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{
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{
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// good to go
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// good to go
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ));
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if( m_TimeBurned >= m_BurnTime ) // burn new material
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if( m_TimeBurned >= m_BurnTime ) // burn new material
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{
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{
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