Added timestamp to merged files WSSAnvil
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a1da0e7205
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@ -631,7 +631,7 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
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// Load the proper BlockEntity type based on the block type:
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BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, RelX, RelY, RelZ);
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NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, RelX, RelY, RelZ);
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std::unique_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
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std::auto_ptr<cBlockEntity> be(LoadBlockEntityFromNBT(a_NBT, Child, x, y, z, BlockType, BlockMeta));
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if (be.get() == nullptr)
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{
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continue;
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@ -858,7 +858,7 @@ cBlockEntity * cWSSAnvil::LoadBeaconFromNBT(const cParsedNBT & a_NBT, int a_TagI
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return nullptr;
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}
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std::unique_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cBeaconEntity> Beacon(new cBeaconEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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int CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Levels");
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if (CurrentLine >= 0)
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@ -908,7 +908,7 @@ cBlockEntity * cWSSAnvil::LoadChestFromNBT(const cParsedNBT & a_NBT, int a_TagId
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{
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return nullptr; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
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}
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std::unique_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
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std::auto_ptr<cChestEntity> Chest(new cChestEntity(a_BlockX, a_BlockY, a_BlockZ, m_World, a_ChestBlockType));
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LoadItemGridFromNBT(Chest->GetContents(), a_NBT, Items);
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return Chest.release();
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}
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@ -925,7 +925,7 @@ cBlockEntity * cWSSAnvil::LoadCommandBlockFromNBT(const cParsedNBT & a_NBT, int
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return nullptr;
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}
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std::unique_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cCommandBlockEntity> CmdBlock(new cCommandBlockEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "Command");
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if (currentLine >= 0)
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@ -967,7 +967,7 @@ cBlockEntity * cWSSAnvil::LoadDispenserFromNBT(const cParsedNBT & a_NBT, int a_T
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{
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return nullptr; // Make it an empty dispenser - the chunk loader will provide an empty cDispenserEntity for this
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}
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std::unique_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cDispenserEntity> Dispenser(new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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LoadItemGridFromNBT(Dispenser->GetContents(), a_NBT, Items);
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return Dispenser.release();
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}
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@ -989,7 +989,7 @@ cBlockEntity * cWSSAnvil::LoadDropperFromNBT(const cParsedNBT & a_NBT, int a_Tag
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{
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return nullptr; // Make it an empty dropper - the chunk loader will provide an empty cDropperEntity for this
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}
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std::unique_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cDropperEntity> Dropper(new cDropperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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LoadItemGridFromNBT(Dropper->GetContents(), a_NBT, Items);
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return Dropper.release();
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}
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@ -1006,7 +1006,7 @@ cBlockEntity * cWSSAnvil::LoadFlowerPotFromNBT(const cParsedNBT & a_NBT, int a_T
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return nullptr;
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}
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std::unique_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cFlowerPotEntity> FlowerPot(new cFlowerPotEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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short ItemType = 0, ItemData = 0;
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "Item");
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@ -1043,7 +1043,7 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
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return nullptr; // Make it an empty furnace - the chunk loader will provide an empty cFurnaceEntity for this
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}
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std::unique_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
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std::auto_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
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// Load slots:
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for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
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@ -1095,7 +1095,7 @@ cBlockEntity * cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int a_
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return nullptr;
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}
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std::unique_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cMobSpawnerEntity> MobSpawner(new cMobSpawnerEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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// Load entity (MCServer worlds):
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int Type = a_NBT.FindChildByName(a_TagIdx, "Entity");
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@ -1148,7 +1148,7 @@ cBlockEntity * cWSSAnvil::LoadHopperFromNBT(const cParsedNBT & a_NBT, int a_TagI
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{
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return nullptr; // Make it an empty hopper - the chunk loader will provide an empty cHopperEntity for this
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}
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std::unique_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cHopperEntity> Hopper(new cHopperEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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LoadItemGridFromNBT(Hopper->GetContents(), a_NBT, Items);
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return Hopper.release();
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}
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@ -1165,7 +1165,7 @@ cBlockEntity * cWSSAnvil::LoadJukeboxFromNBT(const cParsedNBT & a_NBT, int a_Tag
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return nullptr;
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}
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std::unique_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cJukeboxEntity> Jukebox(new cJukeboxEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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int Record = a_NBT.FindChildByName(a_TagIdx, "Record");
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if (Record >= 0)
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{
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@ -1186,7 +1186,7 @@ cBlockEntity * cWSSAnvil::LoadMobHeadFromNBT(const cParsedNBT & a_NBT, int a_Tag
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return nullptr;
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}
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std::unique_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
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if (currentLine >= 0)
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@ -1221,7 +1221,7 @@ cBlockEntity * cWSSAnvil::LoadNoteBlockFromNBT(const cParsedNBT & a_NBT, int a_T
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return nullptr;
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}
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std::unique_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cNoteEntity> NoteBlock(new cNoteEntity(a_BlockX, a_BlockY, a_BlockZ, m_World));
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int note = a_NBT.FindChildByName(a_TagIdx, "note");
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if (note >= 0)
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{
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@ -1242,7 +1242,7 @@ cBlockEntity * cWSSAnvil::LoadSignFromNBT(const cParsedNBT & a_NBT, int a_TagIdx
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return nullptr;
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}
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std::unique_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
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std::auto_ptr<cSignEntity> Sign(new cSignEntity(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, m_World));
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int currentLine = a_NBT.FindChildByName(a_TagIdx, "Text1");
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if (currentLine >= 0)
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@ -1495,7 +1495,7 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cBoat> Boat(new cBoat(0, 0, 0));
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std::auto_ptr<cBoat> Boat(new cBoat(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*Boat.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1509,7 +1509,7 @@ void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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void cWSSAnvil::LoadEnderCrystalFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cEnderCrystal> EnderCrystal(new cEnderCrystal(0, 0, 0));
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std::auto_ptr<cEnderCrystal> EnderCrystal(new cEnderCrystal(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*EnderCrystal.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1534,7 +1534,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN
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int Type = a_NBT.GetInt(TypeIdx);
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NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx);
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std::unique_ptr<cFallingBlock> FallingBlock(new cFallingBlock(Vector3i(0, 0, 0), Type, Meta));
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std::auto_ptr<cFallingBlock> FallingBlock(new cFallingBlock(Vector3i(0, 0, 0), Type, Meta));
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if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1548,7 +1548,7 @@ void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedN
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void cWSSAnvil::LoadMinecartRFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height
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std::auto_ptr<cRideableMinecart> Minecart(new cRideableMinecart(0, 0, 0, cItem(), 1)); // TODO: Load the block and the height
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if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1567,7 +1567,7 @@ void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT
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{
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return; // Make it an empty chest - the chunk loader will provide an empty cChestEntity for this
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}
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std::unique_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
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std::auto_ptr<cMinecartWithChest> Minecart(new cMinecartWithChest(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1594,7 +1594,7 @@ void cWSSAnvil::LoadMinecartCFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
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std::auto_ptr<cMinecartWithFurnace> Minecart(new cMinecartWithFurnace(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1611,7 +1611,7 @@ void cWSSAnvil::LoadMinecartFFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
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std::auto_ptr<cMinecartWithTNT> Minecart(new cMinecartWithTNT(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1628,7 +1628,7 @@ void cWSSAnvil::LoadMinecartTFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadMinecartHFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
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std::auto_ptr<cMinecartWithHopper> Minecart(new cMinecartWithHopper(0, 0, 0));
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if (!LoadEntityBaseFromNBT(*Minecart.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1657,7 +1657,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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return;
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}
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std::unique_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
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std::auto_ptr<cPickup> Pickup(new cPickup(0, 0, 0, Item, false)); // Pickup delay doesn't matter, just say false
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if (!LoadEntityBaseFromNBT(*Pickup.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1679,7 +1679,7 @@ void cWSSAnvil::LoadPickupFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
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std::auto_ptr<cTNTEntity> TNT(new cTNTEntity(0.0, 0.0, 0.0, 0));
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if (!LoadEntityBaseFromNBT(*TNT.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1701,7 +1701,7 @@ void cWSSAnvil::LoadTNTFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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void cWSSAnvil::LoadExpOrbFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cExpOrb> ExpOrb(new cExpOrb(0.0, 0.0, 0.0, 0));
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std::auto_ptr<cExpOrb> ExpOrb(new cExpOrb(0.0, 0.0, 0.0, 0));
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if (!LoadEntityBaseFromNBT(*ExpOrb.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1800,7 +1800,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
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return;
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}
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std::unique_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
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std::auto_ptr<cItemFrame> ItemFrame(new cItemFrame(BLOCK_FACE_NONE, 0.0, 0.0, 0.0));
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if (!LoadEntityBaseFromNBT(*ItemFrame.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1825,7 +1825,7 @@ void cWSSAnvil::LoadItemFrameFromNBT(cEntityList & a_Entities, const cParsedNBT
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void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cArrowEntity> Arrow(new cArrowEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Arrow.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1895,7 +1895,7 @@ void cWSSAnvil::LoadArrowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
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void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
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std::auto_ptr<cSplashPotionEntity> SplashPotion(new cSplashPotionEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0), cItem()));
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if (!LoadProjectileBaseFromNBT(*SplashPotion.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1919,7 +1919,7 @@ void cWSSAnvil::LoadSplashPotionFromNBT(cEntityList & a_Entities, const cParsedN
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void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cThrownSnowballEntity> Snowball(new cThrownSnowballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Snowball.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1935,7 +1935,7 @@ void cWSSAnvil::LoadSnowballFromNBT(cEntityList & a_Entities, const cParsedNBT &
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void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cThrownEggEntity> Egg(new cThrownEggEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Egg.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1951,7 +1951,7 @@ void cWSSAnvil::LoadEggFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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std::auto_ptr<cGhastFireballEntity> Fireball(new cGhastFireballEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
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if (!LoadProjectileBaseFromNBT(*Fireball.get(), a_NBT, a_TagIdx))
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{
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return;
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@ -1967,7 +1967,7 @@ void cWSSAnvil::LoadFireballFromNBT(cEntityList & a_Entities, const cParsedNBT &
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void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
|
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std::auto_ptr<cFireChargeEntity> FireCharge(new cFireChargeEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
|
||||
if (!LoadProjectileBaseFromNBT(*FireCharge.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -1983,7 +1983,7 @@ void cWSSAnvil::LoadFireChargeFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
|
||||
std::auto_ptr<cThrownEnderPearlEntity> Enderpearl(new cThrownEnderPearlEntity(nullptr, 0, 0, 0, Vector3d(0, 0, 0)));
|
||||
if (!LoadProjectileBaseFromNBT(*Enderpearl.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -1999,7 +1999,7 @@ void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cPar
|
||||
|
||||
void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cBat> Monster(new cBat());
|
||||
std::auto_ptr<cBat> Monster(new cBat());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2019,7 +2019,7 @@ void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
|
||||
|
||||
void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cBlaze> Monster(new cBlaze());
|
||||
std::auto_ptr<cBlaze> Monster(new cBlaze());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2039,7 +2039,7 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cCaveSpider> Monster(new cCaveSpider());
|
||||
std::auto_ptr<cCaveSpider> Monster(new cCaveSpider());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2059,7 +2059,7 @@ void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cChicken> Monster(new cChicken());
|
||||
std::auto_ptr<cChicken> Monster(new cChicken());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2079,7 +2079,7 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
|
||||
void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cCow> Monster(new cCow());
|
||||
std::auto_ptr<cCow> Monster(new cCow());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2099,7 +2099,7 @@ void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
|
||||
|
||||
void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cCreeper> Monster(new cCreeper());
|
||||
std::auto_ptr<cCreeper> Monster(new cCreeper());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2119,7 +2119,7 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
|
||||
void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cEnderDragon> Monster(new cEnderDragon());
|
||||
std::auto_ptr<cEnderDragon> Monster(new cEnderDragon());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2139,7 +2139,7 @@ void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNB
|
||||
|
||||
void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cEnderman> Monster(new cEnderman());
|
||||
std::auto_ptr<cEnderman> Monster(new cEnderman());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2159,7 +2159,7 @@ void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
|
||||
void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cGhast> Monster(new cGhast());
|
||||
std::auto_ptr<cGhast> Monster(new cGhast());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2179,7 +2179,7 @@ void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cGiant> Monster(new cGiant());
|
||||
std::auto_ptr<cGiant> Monster(new cGiant());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2211,7 +2211,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
int Color = a_NBT.GetInt(ColorIdx);
|
||||
int Style = a_NBT.GetInt(StyleIdx);
|
||||
|
||||
std::unique_ptr<cHorse> Monster(new cHorse(Type, Color, Style, 1));
|
||||
std::auto_ptr<cHorse> Monster(new cHorse(Type, Color, Style, 1));
|
||||
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
@ -2232,7 +2232,7 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cIronGolem> Monster(new cIronGolem());
|
||||
std::auto_ptr<cIronGolem> Monster(new cIronGolem());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2261,7 +2261,7 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
int Size = a_NBT.GetInt(SizeIdx);
|
||||
|
||||
std::unique_ptr<cMagmaCube> Monster(new cMagmaCube(Size));
|
||||
std::auto_ptr<cMagmaCube> Monster(new cMagmaCube(Size));
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2281,7 +2281,7 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cMooshroom> Monster(new cMooshroom());
|
||||
std::auto_ptr<cMooshroom> Monster(new cMooshroom());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2301,7 +2301,7 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cOcelot> Monster(new cOcelot());
|
||||
std::auto_ptr<cOcelot> Monster(new cOcelot());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2321,7 +2321,7 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
|
||||
void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cPig> Monster(new cPig());
|
||||
std::auto_ptr<cPig> Monster(new cPig());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2348,7 +2348,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
Color = (int)a_NBT.GetByte(ColorIdx);
|
||||
}
|
||||
|
||||
std::unique_ptr<cSheep> Monster(new cSheep(Color));
|
||||
std::auto_ptr<cSheep> Monster(new cSheep(Color));
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2374,7 +2374,7 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cSilverfish> Monster(new cSilverfish());
|
||||
std::auto_ptr<cSilverfish> Monster(new cSilverfish());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2402,7 +2402,7 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
|
||||
bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false);
|
||||
|
||||
std::unique_ptr<cSkeleton> Monster(new cSkeleton(Type));
|
||||
std::auto_ptr<cSkeleton> Monster(new cSkeleton(Type));
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2431,7 +2431,7 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
int Size = a_NBT.GetInt(SizeIdx);
|
||||
|
||||
std::unique_ptr<cSlime> Monster(new cSlime(Size));
|
||||
std::auto_ptr<cSlime> Monster(new cSlime(Size));
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2451,7 +2451,7 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cSnowGolem> Monster(new cSnowGolem());
|
||||
std::auto_ptr<cSnowGolem> Monster(new cSnowGolem());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2471,7 +2471,7 @@ void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT
|
||||
|
||||
void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cSpider> Monster(new cSpider());
|
||||
std::auto_ptr<cSpider> Monster(new cSpider());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2491,7 +2491,7 @@ void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
|
||||
void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cSquid> Monster(new cSquid());
|
||||
std::auto_ptr<cSquid> Monster(new cSquid());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2519,7 +2519,7 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
|
||||
int Type = a_NBT.GetInt(TypeIdx);
|
||||
|
||||
std::unique_ptr<cVillager> Monster(new cVillager(cVillager::eVillagerType(Type)));
|
||||
std::auto_ptr<cVillager> Monster(new cVillager(cVillager::eVillagerType(Type)));
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2539,7 +2539,7 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT &
|
||||
|
||||
void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cWitch> Monster(new cWitch());
|
||||
std::auto_ptr<cWitch> Monster(new cWitch());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2559,7 +2559,7 @@ void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
|
||||
|
||||
void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cWither> Monster(new cWither());
|
||||
std::auto_ptr<cWither> Monster(new cWither());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2585,7 +2585,7 @@ void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
|
||||
void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cWolf> Monster(new cWolf());
|
||||
std::auto_ptr<cWolf> Monster(new cWolf());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2646,7 +2646,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
|
||||
bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false);
|
||||
|
||||
std::unique_ptr<cZombie> Monster(new cZombie(IsVillagerZombie));
|
||||
std::auto_ptr<cZombie> Monster(new cZombie(IsVillagerZombie));
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
@ -2666,7 +2666,7 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a
|
||||
|
||||
void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
|
||||
{
|
||||
std::unique_ptr<cZombiePigman> Monster(new cZombiePigman());
|
||||
std::auto_ptr<cZombiePigman> Monster(new cZombiePigman());
|
||||
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
|
||||
{
|
||||
return;
|
||||
|
Loading…
Reference in New Issue
Block a user