Debuggers: added the /starve and /fl (foodlevel) commands for manipulating player food level
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@ -33,6 +33,8 @@ function Initialize(Plugin)
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PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "Switches between fast and normal sprinting speed");
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PluginManager:BindCommand("/dash", "debuggers", HandleDashCmd, "Switches between fast and normal sprinting speed");
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PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "Lists the current hunger-related variables");
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PluginManager:BindCommand("/hunger", "debuggers", HandleHungerCmd, "Lists the current hunger-related variables");
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PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "Sets food-poisoning for 15 seconds");
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PluginManager:BindCommand("/poison", "debuggers", HandlePoisonCmd, "Sets food-poisoning for 15 seconds");
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PluginManager:BindCommand("/starve", "debuggers", HandleStarveCmd, "Sets the food level to zero");
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PluginManager:BindCommand("/fl", "debuggers", HandleFoodLevelCmd, "Sets the food level to the given value");
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-- Enable the following line for BlockArea / Generator interface testing:
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-- Enable the following line for BlockArea / Generator interface testing:
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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-- PluginManager:AddHook(Plugin, cPluginManager.HOOK_CHUNK_GENERATED);
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@ -715,3 +717,28 @@ end
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function HandleStarveCmd(a_Split, a_Player)
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a_Player:SetFoodLevel(0);
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a_Player:SendMessage("You are now starving");
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return true;
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end
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function HandleFoodLevelCmd(a_Split, a_Player)
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if (#a_Split ~= 2) then
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a_Player:SendMessage("Missing an argument: the food level to set");
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return true;
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end
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a_Player:SetFoodLevel(tonumber(a_Split[2]));
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a_Player:SendMessage("Food level set to " .. a_Player:GetFoodLevel());
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return true;
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end
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