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Noise3D: Added jungles.

This commit is contained in:
Mattes D 2014-11-14 22:17:11 +01:00
parent 2789fafeb7
commit 644240a0e5

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@ -762,6 +762,8 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
case biOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;