Noise3D: Added jungles.
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@ -762,6 +762,8 @@ void cBiomalNoise3DComposable::GetBiomeParams(EMCSBiome a_Biome, NOISE_DATATYPE
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case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
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case biExtremeHillsPlus: a_HeightAmp = 0.04f; a_MidPoint = 80; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biFrozenRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
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case biFrozenOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
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case biJungle: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
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case biJungleM: a_HeightAmp = 0.1f; a_MidPoint = 63; break;
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case biOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
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case biOcean: a_HeightAmp = 0.17f; a_MidPoint = 47; break;
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
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case biPlains: a_HeightAmp = 0.3f; a_MidPoint = 62; break; // Needs verification
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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case biRiver: a_HeightAmp = 0.4f; a_MidPoint = 53; break;
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