Added a Player parameter to OnUpdatedSign and OnUpdatingSign Lua callbacks and to the cWorld:UpdateSign method (http://forum.mc-server.org/showthread.php?tid=464&pid=4393#pid4393)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@814 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
parent
476748ac8b
commit
63bd1976cc
@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 08/29/12 22:33:21.
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** Generated automatically by tolua++-1.0.92 on 09/01/12 23:31:58.
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*/
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#ifndef __cplusplus
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@ -8291,7 +8291,8 @@ static int tolua_AllToLua_cPlugin_OnUpdatedSign00(lua_State* tolua_S)
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!tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,9,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,10,&tolua_err)
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!tolua_isusertype(tolua_S,10,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,11,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -8306,11 +8307,12 @@ static int tolua_AllToLua_cPlugin_OnUpdatedSign00(lua_State* tolua_S)
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const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,7,0));
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const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,8,0));
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const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,9,0));
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cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,10,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnUpdatedSign'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool tolua_ret = (bool) self->OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_Line1);
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tolua_pushcppstring(tolua_S,(const char*)a_Line2);
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@ -8343,7 +8345,8 @@ static int tolua_AllToLua_cPlugin_OnUpdatingSign00(lua_State* tolua_S)
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!tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,9,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,10,&tolua_err)
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!tolua_isusertype(tolua_S,10,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,11,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -8358,11 +8361,12 @@ static int tolua_AllToLua_cPlugin_OnUpdatingSign00(lua_State* tolua_S)
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AString a_Line2 = ((AString) tolua_tocppstring(tolua_S,7,0));
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AString a_Line3 = ((AString) tolua_tocppstring(tolua_S,8,0));
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AString a_Line4 = ((AString) tolua_tocppstring(tolua_S,9,0));
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cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,10,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'OnUpdatingSign'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool tolua_ret = (bool) self->OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_Line1);
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tolua_pushcppstring(tolua_S,(const char*)a_Line2);
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@ -8916,7 +8920,7 @@ public:
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return ( void ) cPlugin:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
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};
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};
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bool OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4) {
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bool OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
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if (push_method("OnUpdatedSign", tolua_AllToLua_cPlugin_OnUpdatedSign00)) {
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tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
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tolua_pushnumber(lua_state, (lua_Number)a_BlockX);
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@ -8926,15 +8930,16 @@ public:
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tolua_pushcppstring(lua_state, (const char*)a_Line2);
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tolua_pushcppstring(lua_state, (const char*)a_Line3);
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tolua_pushcppstring(lua_state, (const char*)a_Line4);
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ToluaBase::dbcall(lua_state, 9, 1);
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tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
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ToluaBase::dbcall(lua_state, 10, 1);
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bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
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lua_pop(lua_state, 1);
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return tolua_ret;
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} else {
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return ( bool ) cPlugin:: OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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return ( bool ) cPlugin:: OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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};
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bool OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4) {
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bool OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4, cPlayer* a_Player) {
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if (push_method("OnUpdatingSign", tolua_AllToLua_cPlugin_OnUpdatingSign00)) {
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tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
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tolua_pushnumber(lua_state, (lua_Number)a_BlockX);
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@ -8944,12 +8949,13 @@ public:
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tolua_pushcppstring(lua_state, (const char*)a_Line2);
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tolua_pushcppstring(lua_state, (const char*)a_Line3);
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tolua_pushcppstring(lua_state, (const char*)a_Line4);
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ToluaBase::dbcall(lua_state, 9, 1);
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tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
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ToluaBase::dbcall(lua_state, 10, 1);
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bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
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lua_pop(lua_state, 1);
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return tolua_ret;
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} else {
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return ( bool ) cPlugin:: OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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return ( bool ) cPlugin:: OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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};
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bool OnWeatherChanged( cWorld* a_World) {
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@ -9029,11 +9035,11 @@ public:
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void cPlugin__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
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return ( void )cPlugin::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
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};
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bool cPlugin__OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4) {
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return ( bool )cPlugin::OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool cPlugin__OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
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return ( bool )cPlugin::OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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bool cPlugin__OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4) {
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return ( bool )cPlugin::OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool cPlugin__OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4, cPlayer* a_Player) {
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return ( bool )cPlugin::OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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bool cPlugin__OnWeatherChanged( cWorld* a_World) {
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return ( bool )cPlugin::OnWeatherChanged(a_World);
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@ -9802,7 +9808,8 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnUpdatedSign00(lua_State* tolua
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!tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,9,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,10,&tolua_err)
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!tolua_isusertype(tolua_S,10,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,11,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -9817,11 +9824,12 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnUpdatedSign00(lua_State* tolua
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const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,7,0));
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const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,8,0));
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const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,9,0));
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cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,10,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnUpdatedSign'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->cPlugin__OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool tolua_ret = (bool) self->cPlugin__OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_Line1);
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tolua_pushcppstring(tolua_S,(const char*)a_Line2);
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@ -9854,7 +9862,8 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnUpdatingSign00(lua_State* tolu
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!tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,9,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,10,&tolua_err)
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!tolua_isusertype(tolua_S,10,"cPlayer",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,11,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -9869,11 +9878,12 @@ static int tolua_AllToLua_Lua__cPlugin_cPlugin__OnUpdatingSign00(lua_State* tolu
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AString a_Line2 = ((AString) tolua_tocppstring(tolua_S,7,0));
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AString a_Line3 = ((AString) tolua_tocppstring(tolua_S,8,0));
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AString a_Line4 = ((AString) tolua_tocppstring(tolua_S,9,0));
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cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,10,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'cPlugin__OnUpdatingSign'", NULL);
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#endif
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{
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bool tolua_ret = (bool) self->cPlugin__OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool tolua_ret = (bool) self->cPlugin__OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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tolua_pushboolean(tolua_S,(bool)tolua_ret);
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tolua_pushcppstring(tolua_S,(const char*)a_Line1);
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tolua_pushcppstring(tolua_S,(const char*)a_Line2);
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@ -10438,7 +10448,7 @@ public:
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return ( void ) cPlugin_NewLua:: OnTakeDamage(a_Pawn,a_TakeDamageInfo);
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};
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};
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bool OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4) {
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bool OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
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if (push_method("OnUpdatedSign", tolua_AllToLua_cPlugin_OnUpdatedSign00)) {
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tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
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tolua_pushnumber(lua_state, (lua_Number)a_BlockX);
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@ -10448,15 +10458,16 @@ public:
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tolua_pushcppstring(lua_state, (const char*)a_Line2);
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tolua_pushcppstring(lua_state, (const char*)a_Line3);
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tolua_pushcppstring(lua_state, (const char*)a_Line4);
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ToluaBase::dbcall(lua_state, 9, 1);
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tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
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ToluaBase::dbcall(lua_state, 10, 1);
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bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
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lua_pop(lua_state, 1);
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return tolua_ret;
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} else {
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return ( bool ) cPlugin_NewLua:: OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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return ( bool ) cPlugin_NewLua:: OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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};
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bool OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4) {
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bool OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4, cPlayer* a_Player) {
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if (push_method("OnUpdatingSign", tolua_AllToLua_cPlugin_OnUpdatingSign00)) {
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tolua_pushusertype(lua_state, (void*)a_World, "cWorld");
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tolua_pushnumber(lua_state, (lua_Number)a_BlockX);
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@ -10466,12 +10477,13 @@ public:
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tolua_pushcppstring(lua_state, (const char*)a_Line2);
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tolua_pushcppstring(lua_state, (const char*)a_Line3);
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tolua_pushcppstring(lua_state, (const char*)a_Line4);
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ToluaBase::dbcall(lua_state, 9, 1);
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tolua_pushusertype(lua_state, (void*)a_Player, "cPlayer");
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ToluaBase::dbcall(lua_state, 10, 1);
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bool tolua_ret = ( bool )tolua_toboolean(lua_state, -1, 0);
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lua_pop(lua_state, 1);
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return tolua_ret;
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} else {
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return ( bool ) cPlugin_NewLua:: OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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return ( bool ) cPlugin_NewLua:: OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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};
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bool OnWeatherChanged( cWorld* a_World) {
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@ -10554,11 +10566,11 @@ public:
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void cPlugin_NewLua__OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo) {
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return ( void )cPlugin_NewLua::OnTakeDamage(a_Pawn,a_TakeDamageInfo);
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};
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bool cPlugin_NewLua__OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4) {
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return ( bool )cPlugin_NewLua::OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool cPlugin_NewLua__OnUpdatedSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString& a_Line1, const AString& a_Line2, const AString& a_Line3, const AString& a_Line4, cPlayer* a_Player) {
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return ( bool )cPlugin_NewLua::OnUpdatedSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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bool cPlugin_NewLua__OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4) {
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return ( bool )cPlugin_NewLua::OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4);
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bool cPlugin_NewLua__OnUpdatingSign( cWorld* a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString& a_Line1, AString& a_Line2, AString& a_Line3, AString& a_Line4, cPlayer* a_Player) {
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return ( bool )cPlugin_NewLua::OnUpdatingSign(a_World,a_BlockX,a_BlockY,a_BlockZ,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
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};
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bool cPlugin_NewLua__OnWeatherChanged( cWorld* a_World) {
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return ( bool )cPlugin_NewLua::OnWeatherChanged(a_World);
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@ -11101,7 +11113,8 @@ static int tolua_AllToLua_cWorld_UpdateSign00(lua_State* tolua_S)
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!tolua_iscppstring(tolua_S,6,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,7,0,&tolua_err) ||
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!tolua_iscppstring(tolua_S,8,0,&tolua_err) ||
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||||
!tolua_isnoobj(tolua_S,9,&tolua_err)
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||||
!tolua_isusertype(tolua_S,9,"cPlayer",1,&tolua_err) ||
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||||
!tolua_isnoobj(tolua_S,10,&tolua_err)
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)
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goto tolua_lerror;
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else
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@ -11115,11 +11128,12 @@ static int tolua_AllToLua_cWorld_UpdateSign00(lua_State* tolua_S)
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const AString a_Line2 = ((const AString) tolua_tocppstring(tolua_S,6,0));
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const AString a_Line3 = ((const AString) tolua_tocppstring(tolua_S,7,0));
|
||||
const AString a_Line4 = ((const AString) tolua_tocppstring(tolua_S,8,0));
|
||||
cPlayer* a_Player = ((cPlayer*) tolua_tousertype(tolua_S,9,NULL));
|
||||
#ifndef TOLUA_RELEASE
|
||||
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'UpdateSign'", NULL);
|
||||
#endif
|
||||
{
|
||||
self->UpdateSign(a_X,a_Y,a_Z,a_Line1,a_Line2,a_Line3,a_Line4);
|
||||
self->UpdateSign(a_X,a_Y,a_Z,a_Line1,a_Line2,a_Line3,a_Line4,a_Player);
|
||||
tolua_pushcppstring(tolua_S,(const char*)a_Line1);
|
||||
tolua_pushcppstring(tolua_S,(const char*)a_Line2);
|
||||
tolua_pushcppstring(tolua_S,(const char*)a_Line3);
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
** Lua binding: AllToLua
|
||||
** Generated automatically by tolua++-1.0.92 on 08/29/12 22:33:21.
|
||||
** Generated automatically by tolua++-1.0.92 on 09/01/12 23:31:58.
|
||||
*/
|
||||
|
||||
/* Exported function */
|
||||
|
@ -237,7 +237,7 @@ void cPlugin::OnTakeDamage(cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo)
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
|
||||
bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_BlockX);
|
||||
@ -247,6 +247,7 @@ bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_
|
||||
UNUSED(a_Line2);
|
||||
UNUSED(a_Line3);
|
||||
UNUSED(a_Line4);
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -254,7 +255,7 @@ bool cPlugin::OnUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_
|
||||
|
||||
|
||||
|
||||
bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
|
||||
bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
|
||||
{
|
||||
UNUSED(a_World);
|
||||
UNUSED(a_BlockX);
|
||||
@ -264,6 +265,7 @@ bool cPlugin::OnUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a
|
||||
UNUSED(a_Line2);
|
||||
UNUSED(a_Line3);
|
||||
UNUSED(a_Line4);
|
||||
UNUSED(a_Player);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -58,8 +58,8 @@ public:
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
virtual void OnTakeDamage (cPawn * a_Pawn, TakeDamageInfo * a_TakeDamageInfo );
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4);
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
|
||||
virtual bool OnWeatherChanged (cWorld * a_World);
|
||||
|
||||
// Accessors
|
||||
|
@ -585,7 +585,7 @@ bool cPluginManager::CallHookWeatherChanged(cWorld * a_World)
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
|
||||
bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATING_SIGN);
|
||||
if (Plugins == m_Hooks.end())
|
||||
@ -594,7 +594,7 @@ bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4))
|
||||
if ((*itr)->OnUpdatingSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -606,7 +606,7 @@ bool cPluginManager::CallHookUpdatingSign(cWorld * a_World, int a_BlockX, int a_
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
|
||||
bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_UPDATED_SIGN);
|
||||
if (Plugins == m_Hooks.end())
|
||||
@ -615,7 +615,7 @@ bool cPluginManager::CallHookUpdatedSign(cWorld * a_World, int a_BlockX, int a_B
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4))
|
||||
if ((*itr)->OnUpdatedSign(a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -112,8 +112,8 @@ public: //tolua_export
|
||||
bool CallHookLogin (cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username);
|
||||
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4);
|
||||
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4);
|
||||
bool CallHookUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player);
|
||||
bool CallHookUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player);
|
||||
bool CallHookWeatherChanged (cWorld * a_World);
|
||||
|
||||
void RemoveHooks( cPlugin* a_Plugin );
|
||||
|
@ -555,7 +555,8 @@ bool cPlugin_NewLua::OnWeatherChanged(cWorld * a_World)
|
||||
bool cPlugin_NewLua::OnUpdatingSign(
|
||||
cWorld * a_World,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4
|
||||
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
|
||||
cPlayer * a_Player
|
||||
)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
@ -572,8 +573,9 @@ bool cPlugin_NewLua::OnUpdatingSign(
|
||||
tolua_pushstring (m_LuaState, a_Line2.c_str());
|
||||
tolua_pushstring (m_LuaState, a_Line3.c_str());
|
||||
tolua_pushstring (m_LuaState, a_Line4.c_str());
|
||||
tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
|
||||
|
||||
if (!CallFunction(8, 5, "OnUpdatingSign"))
|
||||
if (!CallFunction(9, 5, "OnUpdatingSign"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -605,7 +607,8 @@ bool cPlugin_NewLua::OnUpdatingSign(
|
||||
bool cPlugin_NewLua::OnUpdatedSign(
|
||||
cWorld * a_World,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
|
||||
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
|
||||
cPlayer * a_Player
|
||||
)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
@ -622,8 +625,9 @@ bool cPlugin_NewLua::OnUpdatedSign(
|
||||
tolua_pushstring (m_LuaState, a_Line2.c_str());
|
||||
tolua_pushstring (m_LuaState, a_Line3.c_str());
|
||||
tolua_pushstring (m_LuaState, a_Line4.c_str());
|
||||
tolua_pushusertype(m_LuaState, (void *)a_Player, "cPlayer");
|
||||
|
||||
if (!CallFunction(8, 1, "OnUpdatedSign"))
|
||||
if (!CallFunction(9, 1, "OnUpdatedSign"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -42,8 +42,8 @@ public: //tolua_export
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnWeatherChanged (cWorld * a_World) override;
|
||||
|
||||
const AString & GetDirectory(void) const {return m_Directory; }
|
||||
|
@ -337,7 +337,8 @@ bool cPlugin_Squirrel::OnWeatherChanged(cWorld * a_World)
|
||||
bool cPlugin_Squirrel::OnUpdatingSign(
|
||||
cWorld * a_World,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4
|
||||
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
|
||||
cPlayer * a_Player
|
||||
)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
@ -352,7 +353,8 @@ bool cPlugin_Squirrel::OnUpdatingSign(
|
||||
a_Line1,
|
||||
a_Line2,
|
||||
a_Line3,
|
||||
a_Line4
|
||||
a_Line4,
|
||||
a_Player
|
||||
);
|
||||
}
|
||||
|
||||
@ -363,7 +365,8 @@ bool cPlugin_Squirrel::OnUpdatingSign(
|
||||
bool cPlugin_Squirrel::OnUpdatedSign(
|
||||
cWorld * a_World,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ,
|
||||
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
|
||||
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
|
||||
cPlayer * a_Player
|
||||
)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
@ -378,6 +381,7 @@ bool cPlugin_Squirrel::OnUpdatedSign(
|
||||
a_Line1,
|
||||
a_Line2,
|
||||
a_Line3,
|
||||
a_Line4
|
||||
a_Line4,
|
||||
a_Player
|
||||
);
|
||||
}
|
||||
|
@ -38,8 +38,8 @@ public:
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) override;
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override;
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) override;
|
||||
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4, cPlayer * a_Player) override;
|
||||
virtual bool OnWeatherChanged (cWorld * a_World) override;
|
||||
|
||||
protected:
|
||||
|
@ -1911,18 +1911,18 @@ void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
|
||||
|
||||
|
||||
|
||||
void cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
|
||||
void cWorld::UpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player)
|
||||
{
|
||||
AString Line1(a_Line1);
|
||||
AString Line2(a_Line2);
|
||||
AString Line3(a_Line3);
|
||||
AString Line4(a_Line4);
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4))
|
||||
if (cRoot::Get()->GetPluginManager()->CallHookUpdatingSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player))
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_ChunkMap->UpdateSign(a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4);
|
||||
cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4);
|
||||
cRoot::Get()->GetPluginManager()->CallHookUpdatedSign(this, a_BlockX, a_BlockY, a_BlockZ, Line1, Line2, Line3, Line4, a_Player);
|
||||
}
|
||||
|
||||
|
||||
|
@ -216,7 +216,8 @@ public:
|
||||
/// Marks the chunk as failed-to-load:
|
||||
void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ);
|
||||
|
||||
void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); //tolua_export
|
||||
/// Updates the sign, askin gplugins for permission forst. a_Player is the player who changed the sign, may be NULL
|
||||
void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4, cPlayer * a_Player = NULL); //tolua_export
|
||||
|
||||
/// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay!
|
||||
void ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay = true);
|
||||
|
Loading…
x
Reference in New Issue
Block a user