docs/Generator: Updated PerlinRivers with better images.
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@ -257,10 +257,14 @@ distinguish between mushroom and mushroom-shore (image depicts a Voronoi cell fo
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works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:</p>
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works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:</p>
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<img src="img/multistepmapdistance.jpg" />
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<img src="img/multistepmapdistance.jpg" />
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<a name="perlinrivers">
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<p>The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise
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<p>The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise
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is used as the base, where its value is between 0 and a configured threshold value, a river is created. This
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is used as the base, where its value is between 0 and a configured threshold value, a river is created. This
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creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:</p>
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creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:</p>
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<img src="img/perlinrivers.jpg" />
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<img src="img/perlinrivers1.jpg" />
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<img src="img/perlinrivers2.jpg" />
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<img src="img/perlinrivers3.jpg" />
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</a>
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<p>For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to
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<p>For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to
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generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome
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generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome
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docs/img/perlinrivers1.jpg
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docs/img/perlinrivers2.jpg
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docs/img/perlinrivers3.jpg
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