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docs/Generator: Updated PerlinRivers with better images.

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madmaxoft 2014-06-03 19:08:27 +02:00
parent 0c5492946b
commit 62ea8615b7
5 changed files with 5 additions and 1 deletions

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@ -257,10 +257,14 @@ distinguish between mushroom and mushroom-shore (image depicts a Voronoi cell fo
works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:</p> works similarly with DistortedVoronoi). O = ocean, M = mushroom, MS = mushroom shore:</p>
<img src="img/multistepmapdistance.jpg" /> <img src="img/multistepmapdistance.jpg" />
<a name="perlinrivers">
<p>The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise <p>The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise
is used as the base, where its value is between 0 and a configured threshold value, a river is created. This is used as the base, where its value is between 0 and a configured threshold value, a river is created. This
creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:</p> creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:</p>
<img src="img/perlinrivers.jpg" /> <img src="img/perlinrivers1.jpg" />
<img src="img/perlinrivers2.jpg" />
<img src="img/perlinrivers3.jpg" />
</a>
<p>For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to <p>For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to
generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome

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