Stop pathfinding over cobble walls
Also 1.5 blocks high, shouldn't pathfind over it.
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@ -148,6 +148,7 @@ bool cPath::IsSolid(const Vector3i & a_Location)
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(BlockType == E_BLOCK_FENCE) ||
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(BlockType == E_BLOCK_OAK_FENCE_GATE) ||
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(BlockType == E_BLOCK_NETHER_BRICK_FENCE) ||
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(BlockType == E_BLOCK_COBBLESTONE_WALL) ||
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((BlockType >= E_BLOCK_SPRUCE_FENCE_GATE) && (BlockType <= E_BLOCK_ACACIA_FENCE))
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)
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{
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