parent
c9ad1ecd3e
commit
620a714196
@ -1880,6 +1880,117 @@ end
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--- Returns the square of the distance from the specified point to the specified line
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local function SqDistPtFromLine(x, y, x1, y1, x2, y2)
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local dx = x - x1
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local dy = y - y1
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local px = x2 - x1
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local py = y2 - y1
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local ss = px * dx + py * dy
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local ds = px * px + py * py
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if (ss < 0) then
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-- Return sqdistance from point 1
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return dx * dx + dy * dy
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end
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if (ss > ds) then
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-- Return sqdistance from point 2
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return ((x2 - x) * (x2 - x) + (y2 - y) * (y2 - y))
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end
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-- Return sqdistance from the line
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if ((px * px + py * py) == 0) then
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return dx * dx + dy * dy
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else
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return (py * dx - px * dy) * (py * dx - px * dy) / (px * px + py * py)
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end
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end
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function HandleConsoleTestTracer(a_Split, a_EntireCmd)
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-- Check required params:
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if not(a_Split[7]) then
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return true, "Usage: " .. a_Split[1] .. " <x1> <y1> <z1> <x2> <y2> <z2> [<WorldName>]"
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end
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local Coords = {}
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for i = 1, 6 do
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local v = tonumber(a_Split[i + 1])
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if not(v) then
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return true, "Parameter " .. (i + 1) .. " (" .. tostring(a_Split[i + 1]) .. ") not a number "
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end
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Coords[i] = v
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end
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-- Get the world in which to test:
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local World
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if (a_Split[8]) then
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World = cRoot:GetWorld(a_Split[2])
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else
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World = cRoot:Get():GetDefaultWorld()
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end
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if not(World) then
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return true, "No such world"
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end
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-- Define the callbacks to use for tracing:
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local Callbacks =
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{
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OnNextBlock = function(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_EntryFace)
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LOG(string.format("{%d, %d, %d}: %s", a_BlockX, a_BlockY, a_BlockZ, ItemToString(cItem(a_BlockType, 1, a_BlockMeta))))
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end,
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OnNextBlockNoData = function(a_BlockX, a_BlockY, a_BlockZ, a_EntryFace)
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LOG(string.format("{%d, %d, %d} (no data)", a_BlockX, a_BlockY, a_BlockZ))
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end,
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OnNoChunk = function()
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LOG("Chunk not loaded")
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end,
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OnNoMoreHits = function()
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LOG("Trace finished")
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end,
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OnOutOfWorld = function()
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LOG("Out of world")
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end,
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OnIntoWorld = function()
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LOG("Into world")
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end,
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}
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-- Approximate the chunks needed for the trace by iterating over all chunks and measuring their center's distance from the traced line
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local Chunks = {}
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local sx = math.floor(Coords[1] / 16)
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local sz = math.floor(Coords[3] / 16)
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local ex = math.floor(Coords[4] / 16)
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local ez = math.floor(Coords[6] / 16)
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local sgnx = (sx < ex) and 1 or -1
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local sgnz = (sz < ez) and 1 or -1
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for z = sz, ez, sgnz do
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local ChunkCenterZ = z * 16 + 8
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for x = sx, ex, sgnx do
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local ChunkCenterX = x * 16 + 8
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local sqdist = SqDistPtFromLine(ChunkCenterX, ChunkCenterZ, Coords[1], Coords[3], Coords[4], Coords[6])
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if (sqdist <= 128) then
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table.insert(Chunks, {x, z})
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end
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end
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end
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-- Load the chunks and do the trace once loaded:
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World:ChunkStay(Chunks,
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nil,
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function()
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cLineBlockTracer:Trace(World, Callbacks, Coords[1], Coords[2], Coords[3], Coords[4], Coords[5], Coords[6])
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end
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)
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return true
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end
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function HandleConsoleBBox(a_Split)
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local bbox = cBoundingBox(0, 10, 0, 10, 0, 10)
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local v1 = Vector3d(1, 1, 1)
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@ -235,6 +235,12 @@ g_PluginInfo =
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Handler = HandleConsoleSchedule,
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HelpString = "Tests the world scheduling",
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},
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["testtracer"] =
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{
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Handler = HandleConsoleTestTracer,
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HelpString = "Tests the cLineBlockTracer",
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}
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}, -- ConsoleCommands
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} -- g_PluginInfo
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