Merge pull request #607 from mc-server/Wolf_Owner_Saving
Wolf: Their owner now gets saved.
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commit
617c5b1fff
@ -454,8 +454,8 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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}
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case cMonster::mtWolf:
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{
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// TODO:
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// _X: CopyPasta error: m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType());
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m_Writer.AddString("Owner", ((const cWolf *)a_Monster)->GetOwner());
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m_Writer.AddByte("Sitting", ((const cWolf *)a_Monster)->IsSitting());
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break;
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}
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case cMonster::mtZombie:
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@ -1876,7 +1876,16 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
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{
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return;
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}
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int OwnerIdx = a_NBT.FindChildByName(a_TagIdx, "Owner");
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if (OwnerIdx > 0)
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{
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AString OwnerName = a_NBT.GetString(OwnerIdx);
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if (OwnerName != "")
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{
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Monster->SetOwner(OwnerName);
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Monster->SetIsTame(true);
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}
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}
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a_Entities.push_back(Monster.release());
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}
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