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Implemented cacti damage

+ Implemented cacti damage
* Fixed pickup tossing (PR #994 bug)
This commit is contained in:
Tiger Wang 2014-05-18 22:41:42 +01:00
parent 16dbad8107
commit 6167c79e7a
3 changed files with 29 additions and 2 deletions

View File

@ -816,9 +816,10 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
}
if (
(Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
((a_Status == DIG_STATUS_STARTED) || (a_Status == DIG_STATUS_FINISHED)) && // Only do a radius check for block destruction - things like pickup tossing send coordinates that are to be ignored
((Diff(m_Player->GetPosX(), (double)a_BlockX) > 6) ||
(Diff(m_Player->GetPosY(), (double)a_BlockY) > 6) ||
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6)
(Diff(m_Player->GetPosZ(), (double)a_BlockZ) > 6))
)
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);

View File

@ -601,6 +601,10 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
m_TicksSinceLastVoidDamage = 0;
}
if (IsMob() || IsPlayer() || IsPickup() || IsExpOrb())
{
DetectCacti();
}
if (IsMob() || IsPlayer())
{
// Set swimming state
@ -998,6 +1002,25 @@ void cEntity::TickInVoid(cChunk & a_Chunk)
void cEntity::DetectCacti()
{
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
if (
((X + 1) - GetPosX() < 0.3) && (GetWorld()->GetBlock(X + 1, Y, Z) == E_BLOCK_CACTUS) ||
((GetPosX() - (X - 1)) - 1 < 0.3) && (GetWorld()->GetBlock(X - 1, Y, Z) == E_BLOCK_CACTUS) ||
((Z + 1) - GetPosZ() < 0.3) && (GetWorld()->GetBlock(X, Y, Z + 1) == E_BLOCK_CACTUS) ||
((GetPosZ() - (Z - 1)) - 1 < 0.3) && (GetWorld()->GetBlock(X, Y, Z - 1) == E_BLOCK_CACTUS) ||
(((Y > 0) && (Y < cChunkDef::Height)) && ((GetPosY() - Y < 1) && (GetWorld()->GetBlock(X, Y, Z) == E_BLOCK_CACTUS)))
)
{
TakeDamage(dtCactus, NULL, 1, 0);
}
}
void cEntity::SetSwimState(cChunk & a_Chunk)
{
int RelY = (int)floor(GetPosY() + 0.1);

View File

@ -317,6 +317,9 @@ public:
/// Updates the state related to this entity being on fire
virtual void TickBurning(cChunk & a_Chunk);
/** Detects the time for application of cacti damage */
virtual void DetectCacti(void);
/// Handles when the entity is in the void
virtual void TickInVoid(cChunk & a_Chunk);