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Added support for the Minecraft 1.10 protocol(#210) (#3348)

* Added support for the Minecraft 1.10 protocol(#210)

* Fixed the Clang compilation errors

* Fixed wrong sound pitch value and fixed SendPlayerSpawn Metadata value.

* Prefixed each enum item with the appropriate class name.
This commit is contained in:
bibo38 2016-09-02 19:22:06 +02:00 committed by LogicParrot
parent dd8daaf63e
commit 61078e8402
8 changed files with 960 additions and 37 deletions

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@ -3,6 +3,7 @@ Many people have contributed to Cuberite, and this list attempts to broadcast at
BasedDoge (Donated AlchemistVillage prefabs) BasedDoge (Donated AlchemistVillage prefabs)
bearbin (Alexander Harkness) bearbin (Alexander Harkness)
beeduck beeduck
bibo38
birkett (Anthony Birkett) birkett (Anthony Birkett)
derouinw derouinw
Diusrex Diusrex

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@ -9,6 +9,7 @@ SET (SRCS
Packetizer.cpp Packetizer.cpp
Protocol18x.cpp Protocol18x.cpp
Protocol19x.cpp Protocol19x.cpp
Protocol110x.cpp
ProtocolRecognizer.cpp ProtocolRecognizer.cpp
) )
@ -20,12 +21,14 @@ SET (HDRS
Protocol.h Protocol.h
Protocol18x.h Protocol18x.h
Protocol19x.h Protocol19x.h
Protocol110x.h
ProtocolRecognizer.h ProtocolRecognizer.h
) )
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set_source_files_properties(Protocol19x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch") set_source_files_properties(Protocol19x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch") set_source_files_properties(Protocol18x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch-enum -Wno-error=switch")
set_source_files_properties(Protocol110x.cpp PROPERTIES COMPILE_FLAGS "-Wno-error=switch")
endif() endif()
if (NOT MSVC) if (NOT MSVC)

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@ -0,0 +1,879 @@
// Protocol110x.cpp
/*
Implements the 1.10.x protocol classes:
- cProtocol1100
- release 1.10.0 protocol (#210)
(others may be added later in the future for the 1.10 release series)
*/
#include "Globals.h"
#include "Protocol110x.h"
#include "Packetizer.h"
#include "../Root.h"
#include "../Server.h"
#include "../Entities/Boat.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
#include "../Entities/ItemFrame.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/FireworkEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "Bindings/PluginManager.h"
// The disabled error is intended, since the Metadata have overlapping indexes
// based on the type of the Entity.
//
// IMPORTANT: The enum is used to automate the sequential counting of the
// Metadata indexes. Adding a new enum value causes the following values to
// increase their index. Therefore the ordering of the enum values is VERY important!
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wduplicate-enum"
namespace Metadata
{
enum Metadata_Index
{
// Entity
ENTITY_FLAGS,
ENTITY_AIR,
ENTITY_CUSTOM_NAME,
ENTITY_CUSTOM_NAME_VISIBLE,
ENTITY_SILENT,
ENTITY_NO_GRAVITY,
_ENTITY_NEXT, // Used by descendants
// Potion
POTION_THROWN = _ENTITY_NEXT,
// FallingBlock
FALLING_BLOCK_POSITION = _ENTITY_NEXT,
// AreaEffectCloud
AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT,
AREA_EFFECT_CLOUD_COLOR,
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT,
AREA_EFFECT_CLOUD_PARTICLE_ID,
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1,
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2,
// Arrow
ARROW_CRITICAL = _ENTITY_NEXT,
_ARROW_NEXT,
// TippedArrow
TIPPED_ARROW_COLOR = _ARROW_NEXT,
// Boat
BOAT_LAST_HIT_TIME = _ENTITY_NEXT,
BOAT_FORWARD_DIRECTION,
BOAT_DAMAGE_TAKEN,
BOAT_TYPE,
BOAT_RIGHT_PADDLE_TURNING,
BOAT_LEFT_PADDLE_TURNING,
// EnderCrystal
ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT,
ENDER_CRYSTAL_SHOW_BOTTOM,
// Fireball
_FIREBALL_NEXT = _ENTITY_NEXT,
// WitherSkull
WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT,
// Fireworks
FIREWORK_INFO = _ENTITY_NEXT,
// Hanging
_HANGING_NEXT = _ENTITY_NEXT,
// ItemFrame
ITEM_FRAME_ITEM = _HANGING_NEXT,
ITEM_FRAME_ROTATION,
// Item
ITEM_ITEM = _ENTITY_NEXT,
// Living
LIVING_ACTIVE_HAND = _ENTITY_NEXT,
LIVING_HEALTH,
LIVING_POTION_EFFECT_COLOR,
LIVING_POTION_EFFECT_AMBIENT,
LIVING_NUMBER_OF_ARROWS,
_LIVING_NEXT,
// Player
PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT,
PLAYER_SCORE,
PLAYER_DISPLAYED_SKIN_PARTS,
PLAYER_MAIN_HAND,
// ArmorStand
ARMOR_STAND_STATUS = _LIVING_NEXT,
ARMOR_STAND_HEAD_ROTATION,
ARMOR_STAND_BODY_ROTATION,
ARMOR_STAND_LEFT_ARM_ROTATION,
ARMOR_STAND_RIGHT_ARM_ROTATION,
ARMOR_STAND_LEFT_LEG_ROTATION,
ARMOR_STAND_RIGHT_LEG_ROTATION,
// Insentient
INSENTIENT_STATUS = _LIVING_NEXT,
_INSENTIENT_NEXT,
// Ambient
_AMBIENT_NEXT = _INSENTIENT_NEXT,
// Bat
BAT_HANGING = _AMBIENT_NEXT,
// Creature
_CREATURE_NEXT = _INSENTIENT_NEXT,
// Ageable
AGEABLE_BABY = _CREATURE_NEXT,
_AGEABLE_NEXT,
// PolarBear
POLAR_BEAR_STANDING = _AGEABLE_NEXT,
// Animal
_ANIMAL_NEXT = _AGEABLE_NEXT,
// Horse
HORSE_STATUS = _ANIMAL_NEXT,
HORSE_TYPE,
HORSE_VARIANT,
HORSE_OWNER,
HORSE_ARMOR,
// Pig
PIG_HAS_SADDLE = _ANIMAL_NEXT,
// Rabbit
RABBIT_TYPE = _ANIMAL_NEXT,
// Sheep
SHEEP_STATUS = _ANIMAL_NEXT,
// TameableAnimal
TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT,
TAMEABLE_ANIMAL_OWNER,
_TAMEABLE_NEXT,
// Ocelot
OCELOT_TYPE = _TAMEABLE_NEXT,
// Wolf
WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT,
WOLF_BEGGING,
WOLF_COLLAR_COLOR,
// Villager
VILLAGER_PROFESSION = _AGEABLE_NEXT,
// Golem
_GOLEM_NEXT = _CREATURE_NEXT,
// IronGolem
IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT,
// Shulker
SHULKER_FACING_DIRECTION = _GOLEM_NEXT,
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION,
SHULKER_SHIELD_HEIGHT,
// Monster
_MONSTER_NEXT = _CREATURE_NEXT,
// Blaze
BLAZE_ON_FIRE = _MONSTER_NEXT,
// Creeper
CREEPER_STATE = _MONSTER_NEXT,
CREEPER_POWERED,
CREEPER_IGNITED,
// Guardian
GUARDIAN_STATUS = _MONSTER_NEXT,
GUARDIAN_TARGET,
// Skeleton
SKELETON_TYPE = _MONSTER_NEXT,
SKELETON_ARMS_SWINGING,
// Spider
SPIDER_CLIMBING = _MONSTER_NEXT,
// Witch
WITCH_AGGRESIVE = _MONSTER_NEXT,
// Wither
WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT,
WITHER_SECOND_HEAD_TARGET,
WITHER_THIRD_HEAD_TARGET,
WITHER_INVULNERABLE_TIMER,
// Zombie
ZOMBIE_IS_BABY = _MONSTER_NEXT,
ZOMBIE_TYPE,
ZOMBIE_CONVERTING,
ZOMBIE_HANDS_RISED_UP,
// Enderman
ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT,
ENDERMAN_SCREAMING,
// EnderDragon
ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT,
// Flying
_FLYING_NEXT = _INSENTIENT_NEXT,
// Ghast
GHAST_ATTACKING = _FLYING_NEXT,
// Slime
SLIME_SIZE = _INSENTIENT_NEXT,
// Minecart
MINECART_SHAKING_POWER = _ENTITY_NEXT,
MINECART_SHAKING_DIRECTION,
MINECART_SHAKING_MULTIPLIER,
MINECART_BLOCK_ID_META,
MINECART_BLOCK_Y,
MINECART_SHOW_BLOCK,
_MINECART_NEXT,
// MinecartCommandBlock
MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT,
MINECART_COMMAND_BLOCK_LAST_OUTPUT,
// MinecartFurnace
MINECART_FURNACE_POWERED = _MINECART_NEXT,
// TNTPrimed
TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT,
};
}
#pragma clang diagnostic pop // Restore ignored clang errors
cProtocol1100::cProtocol1100(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
{
}
void cProtocol1100::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x19); // Named sound effect packet
Pkt.WriteString(a_SoundName);
Pkt.WriteVarInt32(0); // Master sound category (may want to be changed to a parameter later)
Pkt.WriteBEInt32(FloorC(a_X * 8.0));
Pkt.WriteBEInt32(FloorC(a_Y * 8.0));
Pkt.WriteBEInt32(FloorC(a_Z * 8.0));
Pkt.WriteBEFloat(a_Volume);
Pkt.WriteBEFloat(a_Pitch);
}
void cProtocol1100::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
{
cServer * Server = cRoot::Get()->GetServer();
AString ServerDescription = Server->GetDescription();
int NumPlayers = Server->GetNumPlayers();
int MaxPlayers = Server->GetMaxPlayers();
AString Favicon = Server->GetFaviconData();
cRoot::Get()->GetPluginManager()->CallHookServerPing(*m_Client, ServerDescription, NumPlayers, MaxPlayers, Favicon);
// Version:
Json::Value Version;
Version["name"] = "Cuberite 1.10";
Version["protocol"] = 210;
// Players:
Json::Value Players;
Players["online"] = NumPlayers;
Players["max"] = MaxPlayers;
// TODO: Add "sample"
// Description:
Json::Value Description;
Description["text"] = ServerDescription.c_str();
// Create the response:
Json::Value ResponseValue;
ResponseValue["version"] = Version;
ResponseValue["players"] = Players;
ResponseValue["description"] = Description;
if (!Favicon.empty())
{
ResponseValue["favicon"] = Printf("data:image/png;base64,%s", Favicon.c_str());
}
Json::StyledWriter Writer;
AString Response = Writer.write(ResponseValue);
cPacketizer Pkt(*this, 0x00); // Response packet
Pkt.WriteString(Response);
}
void cProtocol1100::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
using namespace Metadata;
// Common metadata:
Int8 Flags = 0;
if (a_Entity.IsOnFire())
{
Flags |= 0x01;
}
if (a_Entity.IsCrouched())
{
Flags |= 0x02;
}
if (a_Entity.IsSprinting())
{
Flags |= 0x08;
}
if (a_Entity.IsRclking())
{
Flags |= 0x10;
}
if (a_Entity.IsInvisible())
{
Flags |= 0x20;
}
a_Pkt.WriteBEUInt8(ENTITY_FLAGS); // Index
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE); // Type
a_Pkt.WriteBEInt8(Flags);
switch (a_Entity.GetEntityType())
{
case cEntity::etPlayer:
{
auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
// TODO Set player custom name to their name.
// Then it's possible to move the custom name of mobs to the entities
// and to remove the "special" player custom name.
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(Player.GetName());
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
break;
}
case cEntity::etPickup:
{
a_Pkt.WriteBEUInt8(ITEM_ITEM);
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, reinterpret_cast<const cPickup &>(a_Entity).GetItem());
break;
}
case cEntity::etMinecart:
{
a_Pkt.WriteBEUInt8(MINECART_SHAKING_POWER);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
// The following expression makes Minecarts shake more with less health or higher damage taken
auto & Minecart = reinterpret_cast<const cMinecart &>(a_Entity);
auto maxHealth = a_Entity.GetMaxHealth();
auto curHealth = a_Entity.GetHealth();
a_Pkt.WriteVarInt32(static_cast<UInt32>((maxHealth - curHealth) * Minecart.LastDamage() * 4));
a_Pkt.WriteBEUInt8(MINECART_SHAKING_DIRECTION); // (doesn't seem to effect anything)
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(1);
a_Pkt.WriteBEUInt8(MINECART_SHAKING_MULTIPLIER); // or damage taken
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10));
if (Minecart.GetPayload() == cMinecart::mpNone)
{
auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart);
const cItem & MinecartContent = RideableMinecart.GetContent();
if (!MinecartContent.IsEmpty())
{
a_Pkt.WriteBEUInt8(MINECART_BLOCK_ID_META);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Content = MinecartContent.m_ItemType;
Content |= MinecartContent.m_ItemDamage << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Content));
a_Pkt.WriteBEUInt8(MINECART_BLOCK_Y);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(RideableMinecart.GetBlockHeight()));
a_Pkt.WriteBEUInt8(MINECART_SHOW_BLOCK);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(true);
}
}
else if (Minecart.GetPayload() == cMinecart::mpFurnace)
{
a_Pkt.WriteBEUInt8(MINECART_FURNACE_POWERED);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(reinterpret_cast<const cMinecartWithFurnace &>(Minecart).IsFueled());
}
break;
} // case etMinecart
case cEntity::etProjectile:
{
auto & Projectile = reinterpret_cast<const cProjectileEntity &>(a_Entity);
switch (Projectile.GetProjectileKind())
{
case cProjectileEntity::pkArrow:
{
a_Pkt.WriteBEUInt8(ARROW_CRITICAL);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(reinterpret_cast<const cArrowEntity &>(Projectile).IsCritical() ? 1 : 0);
break;
}
case cProjectileEntity::pkFirework:
{
a_Pkt.WriteBEUInt8(FIREWORK_INFO); // Firework item used for this firework
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, reinterpret_cast<const cFireworkEntity &>(Projectile).GetItem());
break;
}
case cProjectileEntity::pkSplashPotion:
{
a_Pkt.WriteBEUInt8(POTION_THROWN); // Potion item which was thrown
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, reinterpret_cast<const cSplashPotionEntity &>(Projectile).GetItem());
}
default:
{
break;
}
}
break;
} // case etProjectile
case cEntity::etMonster:
{
WriteMobMetadata(a_Pkt, reinterpret_cast<const cMonster &>(a_Entity));
break;
}
case cEntity::etBoat:
{
auto & Boat = reinterpret_cast<const cBoat &>(a_Entity);
a_Pkt.WriteBEInt8(BOAT_LAST_HIT_TIME);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteBEInt32(Boat.GetLastDamage());
a_Pkt.WriteBEInt8(BOAT_FORWARD_DIRECTION);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteBEInt32(Boat.GetForwardDirection());
a_Pkt.WriteBEInt8(BOAT_DAMAGE_TAKEN);
a_Pkt.WriteBEInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(Boat.GetDamageTaken());
a_Pkt.WriteBEInt8(BOAT_TYPE);
a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteBEInt32(Boat.GetType());
a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Boat.IsRightPaddleUsed());
a_Pkt.WriteBEInt8(BOAT_LEFT_PADDLE_TURNING);
a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Boat.IsLeftPaddleUsed());
break;
} // case etBoat
case cEntity::etItemFrame:
{
auto & Frame = reinterpret_cast<const cItemFrame &>(a_Entity);
a_Pkt.WriteBEUInt8(ITEM_FRAME_ITEM);
a_Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(a_Pkt, Frame.GetItem());
a_Pkt.WriteBEUInt8(ITEM_FRAME_ROTATION);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Frame.GetItemRotation());
break;
} // case etItemFrame
default:
{
break;
}
}
}
void cProtocol1100::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
using namespace Metadata;
// Living Enitiy Metadata
if (a_Mob.HasCustomName())
{
// TODO: As of 1.9 _all_ entities can have custom names; should this be moved up?
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME);
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(a_Mob.GetCustomName());
a_Pkt.WriteBEUInt8(ENTITY_CUSTOM_NAME_VISIBLE); // Custom name always visible
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(a_Mob.IsCustomNameAlwaysVisible());
}
a_Pkt.WriteBEUInt8(LIVING_HEALTH);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth()));
switch (a_Mob.GetMobType())
{
case mtBat:
{
auto & Bat = reinterpret_cast<const cBat &>(a_Mob);
a_Pkt.WriteBEUInt8(BAT_HANGING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(Bat.IsHanging() ? 1 : 0);
break;
} // case mtBat
case mtCreeper:
{
auto & Creeper = reinterpret_cast<const cCreeper &>(a_Mob);
a_Pkt.WriteBEUInt8(CREEPER_STATE); // (idle or "blowing")
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Creeper.IsBlowing() ? 1 : static_cast<UInt32>(-1));
a_Pkt.WriteBEUInt8(CREEPER_POWERED);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Creeper.IsCharged());
a_Pkt.WriteBEUInt8(CREEPER_IGNITED);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Creeper.IsBurnedWithFlintAndSteel());
break;
} // case mtCreeper
case mtEnderman:
{
auto & Enderman = reinterpret_cast<const cEnderman &>(a_Mob);
a_Pkt.WriteBEUInt8(ENDERMAN_CARRIED_BLOCK);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BLOCKID);
UInt32 Carried = 0;
Carried |= static_cast<UInt32>(Enderman.GetCarriedBlock() << 4);
Carried |= Enderman.GetCarriedMeta();
a_Pkt.WriteVarInt32(Carried);
a_Pkt.WriteBEUInt8(ENDERMAN_SCREAMING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Enderman.IsScreaming());
break;
} // case mtEnderman
case mtGhast:
{
auto & Ghast = reinterpret_cast<const cGhast &>(a_Mob);
a_Pkt.WriteBEUInt8(GHAST_ATTACKING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Ghast.IsCharging());
break;
} // case mtGhast
case mtHorse:
{
auto & Horse = reinterpret_cast<const cHorse &>(a_Mob);
Int8 Flags = 0;
if (Horse.IsTame())
{
Flags |= 0x02;
}
if (Horse.IsSaddled())
{
Flags |= 0x04;
}
if (Horse.IsChested())
{
Flags |= 0x08;
}
if (Horse.IsEating())
{
Flags |= 0x20;
}
if (Horse.IsRearing())
{
Flags |= 0x40;
}
if (Horse.IsMthOpen())
{
Flags |= 0x80;
}
a_Pkt.WriteBEUInt8(HORSE_STATUS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(Flags);
a_Pkt.WriteBEUInt8(HORSE_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseType()));
a_Pkt.WriteBEUInt8(HORSE_VARIANT); // Color / style
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
int Appearance = 0;
Appearance = Horse.GetHorseColor();
Appearance |= Horse.GetHorseStyle() << 8;
a_Pkt.WriteVarInt32(static_cast<UInt32>(Appearance));
a_Pkt.WriteBEUInt8(HORSE_ARMOR);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Horse.GetHorseArmour()));
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Horse.IsBaby());
break;
} // case mtHorse
case mtMagmaCube:
{
auto & MagmaCube = reinterpret_cast<const cMagmaCube &>(a_Mob);
a_Pkt.WriteBEUInt8(SLIME_SIZE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(MagmaCube.GetSize()));
break;
} // case mtMagmaCube
case mtOcelot:
{
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Ocelot.IsBaby());
break;
} // case mtOcelot
case mtCow:
{
auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Cow.IsBaby());
break;
} // case mtCow
case mtChicken:
{
auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Chicken.IsBaby());
break;
} // case mtChicken
case mtPig:
{
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsBaby());
a_Pkt.WriteBEUInt8(PIG_HAS_SADDLE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Pig.IsSaddled());
break;
} // case mtPig
case mtSheep:
{
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Sheep.IsBaby());
a_Pkt.WriteBEUInt8(SHEEP_STATUS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
Int8 SheepMetadata = 0;
SheepMetadata = static_cast<Int8>(Sheep.GetFurColor());
if (Sheep.IsSheared())
{
SheepMetadata |= 0x10;
}
a_Pkt.WriteBEInt8(SheepMetadata);
break;
} // case mtSheep
case mtRabbit:
{
auto & Rabbit = reinterpret_cast<const cRabbit &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Rabbit.IsBaby());
a_Pkt.WriteBEUInt8(RABBIT_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Rabbit.GetRabbitType()));
break;
} // case mtRabbit
case mtSkeleton:
{
auto & Skeleton = reinterpret_cast<const cSkeleton &>(a_Mob);
a_Pkt.WriteBEUInt8(SKELETON_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Skeleton.IsWither() ? 1 : 0);
break;
} // case mtSkeleton
case mtSlime:
{
auto & Slime = reinterpret_cast<const cSlime &>(a_Mob);
a_Pkt.WriteBEUInt8(SLIME_SIZE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Slime.GetSize()));
break;
} // case mtSlime
case mtVillager:
{
auto & Villager = reinterpret_cast<const cVillager &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Villager.IsBaby());
a_Pkt.WriteBEUInt8(VILLAGER_PROFESSION);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Villager.GetVilType()));
break;
} // case mtVillager
case mtWitch:
{
auto & Witch = reinterpret_cast<const cWitch &>(a_Mob);
a_Pkt.WriteBEUInt8(WITCH_AGGRESIVE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Witch.IsAngry());
break;
} // case mtWitch
case mtWither:
{
auto & Wither = reinterpret_cast<const cWither &>(a_Mob);
a_Pkt.WriteBEUInt8(WITHER_INVULNERABLE_TIMER);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Wither.GetWitherInvulnerableTicks());
// TODO: Use boss bar packet for health
break;
} // case mtWither
case mtWolf:
{
auto & Wolf = reinterpret_cast<const cWolf &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Wolf.IsBaby());
Int8 WolfStatus = 0;
if (Wolf.IsSitting())
{
WolfStatus |= 0x1;
}
if (Wolf.IsAngry())
{
WolfStatus |= 0x2;
}
if (Wolf.IsTame())
{
WolfStatus |= 0x4;
}
a_Pkt.WriteBEUInt8(TAMEABLE_ANIMAL_STATUS);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BYTE);
a_Pkt.WriteBEInt8(WolfStatus);
a_Pkt.WriteBEUInt8(WOLF_DAMAGE_TAKEN);
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(a_Mob.GetHealth())); // TODO Not use the current health
a_Pkt.WriteBEUInt8(WOLF_BEGGING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Wolf.IsBegging());
a_Pkt.WriteBEUInt8(WOLF_COLLAR_COLOR);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(static_cast<UInt32>(Wolf.GetCollarColor()));
break;
} // case mtWolf
case mtZombie:
{
auto & Zombie = reinterpret_cast<const cZombie &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Zombie.IsBaby());
a_Pkt.WriteBEUInt8(ZOMBIE_TYPE);
a_Pkt.WriteBEUInt8(METADATA_TYPE_VARINT);
a_Pkt.WriteVarInt32(Zombie.IsVillagerZombie() ? 1 : 0); // TODO: This actually encodes the zombie villager profession, but that isn't implemented yet.
a_Pkt.WriteBEUInt8(ZOMBIE_CONVERTING);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(Zombie.IsConverting());
break;
} // case mtZombie
case mtZombiePigman:
{
auto & ZombiePigman = reinterpret_cast<const cZombiePigman &>(a_Mob);
a_Pkt.WriteBEUInt8(AGEABLE_BABY);
a_Pkt.WriteBEUInt8(METADATA_TYPE_BOOL);
a_Pkt.WriteBool(ZombiePigman.IsBaby());
break;
} // case mtZombiePigman
} // switch (a_Mob.GetType())
}

View File

@ -0,0 +1,34 @@
// Protocol110x.h
/*
Declares the 1.10.x protocol classes:
- cProtocol1100
- release 1.10.0 protocol (#210)
(others may be added later in the future for the 1.10 release series)
*/
#pragma once
#include "Protocol19x.h"
class cProtocol1100 :
public cProtocol194
{
typedef cProtocol194 super;
public:
cProtocol1100(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
virtual void SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
protected:
virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity) override;
virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) override;
};

View File

@ -739,7 +739,7 @@ void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
{ {
ASSERT(m_State == 3); // In game mode? ASSERT(m_State == 3); // In game mode?
{ { // TODO Use SendSpawnObject
cPacketizer Pkt(*this, 0x00); // Spawn Object packet cPacketizer Pkt(*this, 0x00); // Spawn Object packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
// TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now.
@ -757,14 +757,7 @@ void cProtocol190::SendPickupSpawn(const cPickup & a_Pickup)
Pkt.WriteBEInt16(0); Pkt.WriteBEInt16(0);
} }
{ SendEntityMetadata(a_Pickup);
cPacketizer Pkt(*this, 0x39); // Entity Metadata packet
Pkt.WriteVarInt32(a_Pickup.GetUniqueID());
Pkt.WriteBEUInt8(5); // Index 5: Item
Pkt.WriteBEUInt8(METADATA_TYPE_ITEM);
WriteItem(Pkt, a_Pickup.GetItem());
Pkt.WriteBEUInt8(0xff); // End of metadata
}
} }
@ -1057,12 +1050,7 @@ void cProtocol190::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteBEDouble(a_Player.GetPosZ()); Pkt.WriteBEDouble(a_Player.GetPosZ());
Pkt.WriteByteAngle(a_Player.GetYaw()); Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch()); Pkt.WriteByteAngle(a_Player.GetPitch());
Pkt.WriteBEUInt8(6); // Start metadata - Index 6: Health WriteEntityMetadata(Pkt, a_Player);
Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
Pkt.WriteBEUInt8(2); // Index 2: Custom name
Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
Pkt.WriteString(a_Player.GetName());
Pkt.WriteBEUInt8(0xff); // Metadata: end Pkt.WriteBEUInt8(0xff); // Metadata: end
} }
@ -3520,7 +3508,22 @@ void cProtocol190::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En
switch (a_Entity.GetEntityType()) switch (a_Entity.GetEntityType())
{ {
case cEntity::etPlayer: break; // TODO? case cEntity::etPlayer:
{
auto & Player = reinterpret_cast<const cPlayer &>(a_Entity);
// TODO Set player custom name to their name.
// Then it's possible to move the custom name of mobs to the entities
// and to remove the "special" player custom name.
a_Pkt.WriteBEUInt8(2); // Index 2: Custom name
a_Pkt.WriteBEUInt8(METADATA_TYPE_STRING);
a_Pkt.WriteString(Player.GetName());
a_Pkt.WriteBEUInt8(6); // Start metadata - Index 6: Health
a_Pkt.WriteBEUInt8(METADATA_TYPE_FLOAT);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
break;
}
case cEntity::etPickup: case cEntity::etPickup:
{ {
a_Pkt.WriteBEUInt8(5); // Index 5: Item a_Pkt.WriteBEUInt8(5); // Index 5: Item
@ -4367,8 +4370,3 @@ void cProtocol194::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons
Writer.Finish(); Writer.Finish();
Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size()); Pkt.WriteBuf(Writer.GetResult().data(), Writer.GetResult().size());
} }

View File

@ -259,10 +259,10 @@ protected:
void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item); void WriteItem(cPacketizer & a_Pkt, const cItem & a_Item);
/** Writes the metadata for the specified entity, not including the terminating 0xff. */ /** Writes the metadata for the specified entity, not including the terminating 0xff. */
void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity); virtual void WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity);
/** Writes the mob-specific metadata for the specified mob */ /** Writes the mob-specific metadata for the specified mob */
void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob); virtual void WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob);
/** Writes the entity properties for the specified entity, including the Count field. */ /** Writes the entity properties for the specified entity, including the Count field. */
void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity); void WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity);

View File

@ -9,6 +9,7 @@
#include "ProtocolRecognizer.h" #include "ProtocolRecognizer.h"
#include "Protocol18x.h" #include "Protocol18x.h"
#include "Protocol19x.h" #include "Protocol19x.h"
#include "Protocol110x.h"
#include "Packetizer.h" #include "Packetizer.h"
#include "../ClientHandle.h" #include "../ClientHandle.h"
#include "../Root.h" #include "../Root.h"
@ -47,11 +48,12 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
{ {
switch (a_ProtocolVersion) switch (a_ProtocolVersion)
{ {
case PROTO_VERSION_1_8_0: return "1.8"; case PROTO_VERSION_1_8_0: return "1.8";
case PROTO_VERSION_1_9_0: return "1.9"; case PROTO_VERSION_1_9_0: return "1.9";
case PROTO_VERSION_1_9_1: return "1.9.1"; case PROTO_VERSION_1_9_1: return "1.9.1";
case PROTO_VERSION_1_9_2: return "1.9.2"; case PROTO_VERSION_1_9_2: return "1.9.2";
case PROTO_VERSION_1_9_4: return "1.9.4"; case PROTO_VERSION_1_9_4: return "1.9.4";
case PROTO_VERSION_1_10_0: return "1.10";
} }
ASSERT(!"Unknown protocol version"); ASSERT(!"Unknown protocol version");
return Printf("Unknown protocol (%d)", a_ProtocolVersion); return Printf("Unknown protocol (%d)", a_ProtocolVersion);
@ -1047,6 +1049,11 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
m_Protocol = new cProtocol194(m_Client, ServerAddress, ServerPort, NextState); m_Protocol = new cProtocol194(m_Client, ServerAddress, ServerPort, NextState);
return true; return true;
} }
case PROTO_VERSION_1_10_0:
{
m_Protocol = new cProtocol1100(m_Client, ServerAddress, ServerPort, NextState);
return true;
}
default: default:
{ {
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))", LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u (0x%x))",

View File

@ -18,8 +18,8 @@
// Adjust these if a new protocol is added or an old one is removed: // Adjust these if a new protocol is added or an old one is removed:
#define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x" #define MCS_CLIENT_VERSIONS "1.8.x, 1.9.x, 1.10.x"
#define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110" #define MCS_PROTOCOL_VERSIONS "47, 107, 108, 109, 110, 210"
@ -33,11 +33,12 @@ class cProtocolRecognizer :
public: public:
enum enum
{ {
PROTO_VERSION_1_8_0 = 47, PROTO_VERSION_1_8_0 = 47,
PROTO_VERSION_1_9_0 = 107, PROTO_VERSION_1_9_0 = 107,
PROTO_VERSION_1_9_1 = 108, PROTO_VERSION_1_9_1 = 108,
PROTO_VERSION_1_9_2 = 109, PROTO_VERSION_1_9_2 = 109,
PROTO_VERSION_1_9_4 = 110, PROTO_VERSION_1_9_4 = 110,
PROTO_VERSION_1_10_0 = 210,
} ; } ;
cProtocolRecognizer(cClientHandle * a_Client); cProtocolRecognizer(cClientHandle * a_Client);