Fixed entity equipment packet in the 1.3.2 protocol.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@874 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -53,6 +53,7 @@ enum
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{
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{
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PACKET_KEEP_ALIVE = 0x00,
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PACKET_KEEP_ALIVE = 0x00,
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PACKET_LOGIN = 0x01,
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PACKET_LOGIN = 0x01,
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PACKET_ENTITY_EQUIPMENT = 0x05,
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PACKET_COMPASS = 0x06,
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PACKET_COMPASS = 0x06,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_PLAYER_SPAWN = 0x14,
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PACKET_SPAWN_MOB = 0x18,
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PACKET_SPAWN_MOB = 0x18,
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@ -256,6 +257,20 @@ void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
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void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
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{
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_ENTITY_EQUIPMENT);
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WriteInt (a_Entity.GetUniqueID());
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WriteShort(a_SlotNum);
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WriteItem (a_Item);
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Flush();
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}
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void cProtocol132::SendKeepAlive(int a_PingID)
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void cProtocol132::SendKeepAlive(int a_PingID)
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{
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{
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cCSLock Lock(m_CSPacket);
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cCSLock Lock(m_CSPacket);
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@ -32,16 +32,17 @@ public:
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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virtual void DataReceived(const char * a_Data, int a_Size) override;
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// Sending commands:
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// Sending commands:
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendDestroyEntity (const cEntity & a_Entity) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendSpawnMob (const cMonster & a_Mob) override;
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virtual void SendWholeInventory(const cWindow & a_Window) override;
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virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
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virtual void SendWholeInventory (const cWindow & a_Window) override;
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virtual AString GetAuthServerID(void) override;
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virtual AString GetAuthServerID(void) override;
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