Lapis gets generated (thanks, Fordship)
git-svn-id: http://mc-server.googlecode.com/svn/trunk@463 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -60,6 +60,10 @@ const int MAX_HEIGHT_DIAMOND = 16;
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const int NUM_NESTS_DIAMOND = 6;
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const int NEST_SIZE_DIAMOND = 5;
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const int MAX_HEIGHT_LAPIS = 16;
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const int NUM_NESTS_LAPIS = 6;
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const int NEST_SIZE_LAPIS = 5;
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@ -321,6 +325,7 @@ void cWorldGenerator::GenerateTerrain(int a_ChunkX, int a_ChunkY, int a_ChunkZ,
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GenerateOre(E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, a_BlockData);
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GenerateOre(E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, a_BlockData);
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GenerateOre(E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, a_BlockData);
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GenerateOre(E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, a_BlockData);
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}
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