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Both SetSpeed functions are now overridden by cPlayer

This commit is contained in:
STRWarrior 2014-05-22 10:54:07 +02:00
parent 4aec5c9450
commit 5ef6c8fe72
3 changed files with 32 additions and 6 deletions

View File

@ -214,8 +214,14 @@ public:
void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)
void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
// tolua_end
/** Measured in meter/second (m/s) */
Vector3d m_Speed;
// tolua_begin
virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
virtual void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
void SetSpeedX (double a_SpeedX);
void SetSpeedY (double a_SpeedY);
void SetSpeedZ (double a_SpeedZ);
@ -504,9 +510,6 @@ private:
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
/** Measured in meter/second (m/s) */
Vector3d m_Speed;
/** Measured in degrees, [-180, +180) */
Vector3d m_Rot;

View File

@ -1252,6 +1252,26 @@ void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
void cPlayer::SetSpeed(const Vector3d & a_Speed)
{
m_Speed.Set(a_Speed.x, a_Speed.y, a_Speed.z);
m_ClientHandle->SendEntityVelocity(*this);
}
void cPlayer::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
m_ClientHandle->SendEntityVelocity(*this);
}
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))

View File

@ -191,9 +191,12 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
/** Forces the player to move in the given direction. */
/** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
virtual void SetSpeed(const Vector3d & a_Speed) override;
virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override
/** Tries to move to a new position, with attachment-related checks (y == -999) */
void MoveTo(const Vector3d & a_NewPos); // tolua_export