Both SetSpeed functions are now overridden by cPlayer
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@ -214,8 +214,14 @@ public:
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void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180)
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void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180)
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void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180)
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void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
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void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
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// tolua_end
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/** Measured in meter/second (m/s) */
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Vector3d m_Speed;
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// tolua_begin
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virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
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virtual void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
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void SetSpeedX (double a_SpeedX);
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void SetSpeedY (double a_SpeedY);
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void SetSpeedZ (double a_SpeedZ);
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@ -504,9 +510,6 @@ private:
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/** Measured in degrees, [-180, +180) */
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double m_HeadYaw;
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/** Measured in meter/second (m/s) */
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Vector3d m_Speed;
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/** Measured in degrees, [-180, +180) */
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Vector3d m_Rot;
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@ -1252,6 +1252,26 @@ void cPlayer::ForceSetSpeed(const Vector3d & a_Speed)
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void cPlayer::SetSpeed(const Vector3d & a_Speed)
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{
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m_Speed.Set(a_Speed.x, a_Speed.y, a_Speed.z);
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m_ClientHandle->SendEntityVelocity(*this);
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}
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void cPlayer::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
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{
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m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
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m_ClientHandle->SendEntityVelocity(*this);
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}
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void cPlayer::MoveTo( const Vector3d & a_NewPos )
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{
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if ((a_NewPos.y < -990) && (GetPosY() > -100))
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@ -191,9 +191,12 @@ public:
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// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
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void LoginSetGameMode(eGameMode a_GameMode);
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/** Forces the player to move in the given direction. */
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/** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */
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void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
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virtual void SetSpeed(const Vector3d & a_Speed) override;
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virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override
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/** Tries to move to a new position, with attachment-related checks (y == -999) */
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void MoveTo(const Vector3d & a_NewPos); // tolua_export
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