Removed an old and outdated comment.
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@ -484,8 +484,6 @@ int cFinishGenSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap
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void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
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void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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{
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// Add Lilypads on top of water surface in Swampland
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int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap());
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int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap());
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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