Removed debug message when a firework entity hit a solid block.
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@ -711,8 +711,6 @@ void cFireworkEntity::OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace)
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SetSpeed(0, 0, 0);
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SetPosition(GetPosX(), GetPosY() - 0.5, GetPosZ());
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std::cout << a_HitPos.x << " " << a_HitPos.y << " " << a_HitPos.z << std::endl;
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m_IsInGround = true;
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BroadcastMovementUpdate();
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