FastRandom: Added test of class re-creation. (#3648)
Tests for the precondition of #2935 (re-created cFastRandom generates the same sequence of numbers).
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@ -7,6 +7,9 @@
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#include "FastRandom.h"
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static void TestInts(void)
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{
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cFastRandom rnd;
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@ -24,14 +27,17 @@ static void TestInts(void)
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sum += v;
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}
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double avg = static_cast<double>(sum) / ITER;
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printf("avg: %f\n", avg);
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LOG("avg: %f", avg);
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for (int i = 0; i < BUCKETS; i++)
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{
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printf(" bucket %d: %d\n", i, Counts[i]);
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LOG(" bucket %d: %d", i, Counts[i]);
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}
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}
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static void TestFloats(void)
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{
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cFastRandom rnd;
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@ -49,23 +55,65 @@ static void TestFloats(void)
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sum += v;
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}
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sum = sum / ITER;
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printf("avg: %f\n", sum);
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LOG("avg: %f", sum);
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for (int i = 0; i < BUCKETS; i++)
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{
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printf(" bucket %d: %d\n", i, Counts[i]);
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LOG(" bucket %d: %d", i, Counts[i]);
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}
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}
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/** Checks whether re-creating the cFastRandom class produces the same initial number over and over (#2935) */
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static void TestReCreation(void)
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{
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const int ITER = 10000;
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int lastVal = 0;
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int numSame = 0;
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int maxNumSame = 0;
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for (int i = 0; i < ITER; ++i)
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{
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cFastRandom rnd;
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int val = rnd.NextInt(10);
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if (val == lastVal)
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{
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numSame += 1;
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}
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else
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{
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if (numSame > maxNumSame)
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{
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maxNumSame = numSame;
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}
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numSame = 0;
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lastVal = val;
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}
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}
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if (numSame > maxNumSame)
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{
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maxNumSame = numSame;
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}
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LOG("Out of %d creations, there was a chain of at most %d same numbers generated.", ITER, maxNumSame);
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}
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int main(void)
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{
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LOGD("FastRandom Test started");
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LOG("FastRandom Test started");
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LOGD("Testing ints");
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LOG("Testing ints");
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TestInts();
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LOGD("Testing floats");
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LOG("Testing floats");
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TestFloats();
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LOG("Testing re-creation");
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TestReCreation();
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LOG("FastRandom test finished");
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}
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