Removed lighting code in cEnderman::CheckEventSeePlayer
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afda11a495
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@ -116,15 +116,7 @@ void cEnderman::CheckEventSeePlayer()
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ASSERT(Callback.GetPlayer() != NULL);
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ASSERT(Callback.GetPlayer() != NULL);
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int CX, CZ;
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if (!Callback.GetPlayer()->IsGameModeCreative())
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cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, CX, CZ);
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if (!GetWorld()->IsChunkLighted(CX, CZ))
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{
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GetWorld()->QueueLightChunk(CX, CZ);
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return;
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}
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if ((GetWorld()->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) - GetWorld()->GetSkyDarkness() < 15) && !Callback.GetPlayer()->IsGameModeCreative())
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{
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{
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super::EventSeePlayer(Callback.GetPlayer());
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super::EventSeePlayer(Callback.GetPlayer());
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m_EMState = CHASING;
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m_EMState = CHASING;
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