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Improved Enderman code

This commit is contained in:
Tiger Wang 2014-06-04 09:19:55 +01:00 committed by archshift
parent 806130a967
commit 5d4f70a7a5
2 changed files with 34 additions and 14 deletions

View File

@ -3,6 +3,7 @@
#include "Enderman.h"
#include "../Entities/Player.h"
#include "../Tracer.h"
@ -51,13 +52,19 @@ public:
return false;
}
// TODO: Don't attack the player if there is a wall between the player and the enderman.
cTracer LineOfSight(a_Player->GetWorld());
if (LineOfSight.Trace(m_EndermanPos, Direction, (int)Direction.Length()))
{
// No direct line of sight
return false;
}
m_Player = a_Player;
return true;
}
cPlayer * GetPlayer(void) const {return m_Player;}
bool HasFoundPlayer(void) const {return (m_Player != NULL);}
cPlayer * GetPlayer(void) const { return m_Player; }
protected:
cPlayer * m_Player;
Vector3d m_EndermanPos;
@ -92,33 +99,45 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
void cEnderman::CheckEventSeePlayer()
{
if (m_Target != NULL)
{
return;
}
cPlayerLookCheck Callback(GetPosition());
if (!m_World->ForEachPlayer(Callback))
if (m_World->ForEachPlayer(Callback))
{
return;
}
ASSERT(Callback.GetPlayer() != NULL);
if (!Callback.HasFoundPlayer())
int CX, CZ;
cChunkDef::BlockToChunk(POSX_TOINT, POSZ_TOINT, CX, CZ);
if (!GetWorld()->IsChunkLighted(CX, CZ))
{
GetWorld()->QueueLightChunk(CX, CZ);
return;
}
m_bIsScreaming = true;
m_Target = Callback.GetPlayer();
m_World->BroadcastEntityMetadata(*this);
if ((GetWorld()->GetBlockSkyLight(POSX_TOINT, POSY_TOINT, POSZ_TOINT) - GetWorld()->GetSkyDarkness() < 15) && !Callback.GetPlayer()->IsGameModeCreative())
{
super::EventSeePlayer(Callback.GetPlayer());
m_EMState = CHASING;
m_bIsScreaming = true;
GetWorld()->BroadcastEntityMetadata(*this);
}
}
void cEnderman::EventLosePlayer()
{
super::EventLosePlayer();
m_bIsScreaming = false;
GetWorld()->BroadcastEntityMetadata(*this);
}

View File

@ -18,7 +18,8 @@ public:
CLASS_PROTODEF(cEnderman);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void CheckEventSeePlayer(void) override;
virtual void EventLosePlayer(void) override;
bool IsScreaming(void) const {return m_bIsScreaming; }
BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; }