Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
5d2311bcff
@ -6,12 +6,16 @@ keyboard
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STR_Warrior
|
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mgueydan
|
||||
tigerw
|
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bearbin
|
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bearbin (Alexander Harkness)
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Lapayo
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rs2k
|
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Duralex
|
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mtilden
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Luksor
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marmot
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marmot21
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Sofapriester
|
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mborland
|
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SamJBarney
|
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worktycho
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Please add yourself to this list if you contribute to MCServer.
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<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../lib/tolua++/include;../lib/lua/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../lib/jsoncpp/include;../lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
@ -114,7 +114,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>../lib/tolua++/include;../lib/lua/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../lib/jsoncpp/include;../lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
@ -127,7 +127,7 @@
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>../lib/tolua++/include;../lib/lua/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../lib/jsoncpp/include;../lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
@ -139,7 +139,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug profiled|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../lib/tolua++/include;../lib/lua/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../lib/jsoncpp/include;../lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
@ -152,7 +152,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_LuaStatic|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>../lib/tolua++/include;../lib/lua/src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>../lib/jsoncpp/include;../lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
@ -163,7 +163,6 @@
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\lib\tolua++\src\bin\tolua.c" />
|
||||
<ClCompile Include="..\lib\tolua++\src\lib\tolua_event.c" />
|
||||
<ClCompile Include="..\lib\tolua++\src\lib\tolua_is.c" />
|
||||
<ClCompile Include="..\lib\tolua++\src\lib\tolua_map.c" />
|
||||
|
@ -7,9 +7,6 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\lib\tolua++\src\bin\tolua.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\lib\tolua++\src\lib\tolua_event.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
@ -376,9 +376,8 @@ void cBlockHandler::DropBlock(cWorld * a_World, cEntity * a_Digger, int a_BlockX
|
||||
MicroZ = a_BlockZ + 0.5;
|
||||
|
||||
// Add random offset second (this causes pickups to spawn inside blocks most times, it's a little buggy)
|
||||
//MicroX += (int)(r1.randInt(16) + r1.randInt(16) - 16);
|
||||
//MicroY += (int)(r1.randInt(16) + r1.randInt(16) - 16);
|
||||
//MicroZ += (int)(r1.randInt(16) + r1.randInt(16) - 16);
|
||||
MicroX += r1.rand(1) - 0.5;
|
||||
MicroZ += r1.rand(1) - 0.5;
|
||||
|
||||
a_World->SpawnItemPickups(Pickups, MicroX, MicroY, MicroZ);
|
||||
}
|
||||
|
@ -224,7 +224,14 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
|
||||
ItemTypeToString(NewBlock).c_str()
|
||||
);
|
||||
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
|
||||
m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
|
||||
|
||||
int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width;
|
||||
int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width;
|
||||
|
||||
BaseX += a_RelX;
|
||||
BaseZ += a_RelZ;
|
||||
|
||||
a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -238,7 +245,14 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
|
||||
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
|
||||
);
|
||||
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
|
||||
m_World.BroadcastSoundEffect("random.fizz", a_RelX * 8, a_RelY * 8, a_RelZ * 8, 0.5f, 1.5f);
|
||||
|
||||
int BaseX = a_NearChunk->GetPosX() * cChunkDef::Width;
|
||||
int BaseZ = a_NearChunk->GetPosZ() * cChunkDef::Width;
|
||||
|
||||
BaseX += a_RelX;
|
||||
BaseZ += a_RelZ;
|
||||
|
||||
a_NearChunk->BroadcastSoundEffect("random.fizz", BaseX * 8, a_RelY * 8, BaseZ * 8, 0.5f, 1.5f);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -285,7 +285,7 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
|
||||
if (AreCoordsPowered(X, Y, Z))
|
||||
{
|
||||
// There was a match, torch goes off
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_OFF, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -335,7 +335,7 @@ void cRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_B
|
||||
}
|
||||
|
||||
// Block torch on not powered, can be turned on again!
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_TORCH_ON, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ));
|
||||
}
|
||||
}
|
||||
|
||||
@ -420,6 +420,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
|
||||
}
|
||||
else
|
||||
{
|
||||
NIBBLETYPE MetaToSet = 0;
|
||||
NIBBLETYPE MyMeta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
|
||||
int TimesMetaSmaller = 0, TimesFoundAWire = 0;
|
||||
|
||||
@ -439,7 +440,7 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
|
||||
// >= to fix a bug where wires bordering each other with the same power level will appear (in terms of meta) to power each other, when they aren't actually in the powered list
|
||||
if (SurroundMeta >= MyMeta)
|
||||
{
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, SurroundMeta - 1);
|
||||
MetaToSet = SurroundMeta - 1; // To improve performance
|
||||
}
|
||||
}
|
||||
|
||||
@ -459,6 +460,10 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 0);
|
||||
return; // No need to process block power sets because self not powered
|
||||
}
|
||||
else
|
||||
{
|
||||
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
|
||||
}
|
||||
|
||||
SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); // Power block beneath
|
||||
}
|
||||
@ -538,6 +543,37 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
|
||||
{
|
||||
if (!IsOn)
|
||||
{
|
||||
bool ShouldCreate = true;
|
||||
// If repeater is not on already (and is POWERED), see if it is in repeater list, or has reached delay time
|
||||
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++)
|
||||
{
|
||||
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
if (itr->a_DelayTicks <= itr->a_ElapsedTicks) // Shouldn't need <=; just in case something happens
|
||||
{
|
||||
m_RepeatersDelayList.erase(itr);
|
||||
ShouldCreate = false;
|
||||
break; // Delay time reached, break straight out, and into the powering code
|
||||
}
|
||||
else
|
||||
{
|
||||
itr->a_ElapsedTicks++; // Increment elapsed ticks and quit
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ShouldCreate)
|
||||
{
|
||||
// Self not in list, add self to list
|
||||
sRepeatersDelayList RC;
|
||||
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
|
||||
RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1; // Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
|
||||
RC.a_ElapsedTicks = 0;
|
||||
m_RepeatersDelayList.push_back(RC);
|
||||
return;
|
||||
}
|
||||
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_ON, a_Meta); // Only set if not on; SetBlock otherwise server doesn't set it in time for SimulateChunk's invalidation
|
||||
}
|
||||
switch (a_Meta & 0x3) // We only want the direction (bottom) bits
|
||||
@ -572,7 +608,32 @@ void cRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int
|
||||
{
|
||||
if (IsOn)
|
||||
{
|
||||
m_World.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
|
||||
// If repeater is not off already (and is NOT POWERED), see if it is in repeater list, or has reached delay time
|
||||
for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); itr++)
|
||||
{
|
||||
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
|
||||
{
|
||||
if (itr->a_DelayTicks <= itr->a_ElapsedTicks) // Shouldn't need <=; just in case something happens
|
||||
{
|
||||
m_RepeatersDelayList.erase(itr);
|
||||
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
itr->a_ElapsedTicks++; // Increment elapsed ticks and quit
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Self not in list, add self to list
|
||||
sRepeatersDelayList RC;
|
||||
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
|
||||
RC.a_DelayTicks = ((a_Meta & 0xC) >> 0x2) + 1;
|
||||
RC.a_ElapsedTicks = 0;
|
||||
m_RepeatersDelayList.push_back(RC);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,13 +57,22 @@ private:
|
||||
bool WasLastStatePowered;
|
||||
};
|
||||
|
||||
struct sRepeatersDelayList
|
||||
{
|
||||
Vector3i a_BlockPos;
|
||||
short a_DelayTicks;
|
||||
short a_ElapsedTicks;
|
||||
};
|
||||
|
||||
typedef std::vector <sPoweredBlocks> PoweredBlocksList;
|
||||
typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList;
|
||||
typedef std::vector <sSimulatedPlayerToggleableList> SimulatedPlayerToggleableList;
|
||||
typedef std::vector <sRepeatersDelayList> RepeatersDelayList;
|
||||
|
||||
PoweredBlocksList m_PoweredBlocks;
|
||||
LinkedBlocksList m_LinkedPoweredBlocks;
|
||||
SimulatedPlayerToggleableList m_SimulatedPlayerToggleableBlocks;
|
||||
RepeatersDelayList m_RepeatersDelayList;
|
||||
|
||||
virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
|
||||
|
||||
|
@ -1588,7 +1588,7 @@ bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock
|
||||
void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed, bool IsPlayerCreated)
|
||||
{
|
||||
MTRand r1;
|
||||
a_FlyAwaySpeed /= 1000; // Pre-divide, so that we don't have to divide each time inside the loop
|
||||
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
|
||||
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
|
||||
{
|
||||
if (!IsValidItem(itr->m_ItemType))
|
||||
@ -1597,9 +1597,9 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
|
||||
continue;
|
||||
}
|
||||
|
||||
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedY = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(1000) - 500));
|
||||
float SpeedX = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5));
|
||||
float SpeedY = (float)(a_FlyAwaySpeed * r1.randInt(50));
|
||||
float SpeedZ = (float)(a_FlyAwaySpeed * (r1.randInt(10) - 5));
|
||||
|
||||
cPickup * Pickup = new cPickup(
|
||||
a_BlockX, a_BlockY, a_BlockZ,
|
||||
|
Loading…
Reference in New Issue
Block a user