Added Sea Lantern drops
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7f42ba9fc1
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@ -67,6 +67,7 @@
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#include "BlockTripwireHook.h"
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#include "BlockSand.h"
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#include "BlockSapling.h"
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#include "BlockSeaLantern.h"
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#include "BlockSideways.h"
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#include "BlockSignPost.h"
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#include "BlockSlab.h"
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@ -287,6 +288,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
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case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType);
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case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType);
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case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType);
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case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType);
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case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType);
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case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType);
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case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType);
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30
src/Blocks/BlockSeaLantern.h
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30
src/Blocks/BlockSeaLantern.h
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@ -0,0 +1,30 @@
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#pragma once
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#include "BlockHandler.h"
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class cBlockSeaLanternHandler :
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public cBlockHandler
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{
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public:
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cBlockSeaLanternHandler(BLOCKTYPE a_BlockType)
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: cBlockHandler(a_BlockType)
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{
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}
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// Reset meta to 0
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cFastRandom Random;
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a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0));
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}
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} ;
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