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Added more utility functions to cCuboid.

GetVolume(), Expand(), ClampX(), ClampY(), ClampZ()
This commit is contained in:
madmaxoft 2014-02-26 20:22:34 +01:00
parent 0d8ab184e0
commit 5cceca7fbc
2 changed files with 105 additions and 4 deletions

View File

@ -58,6 +58,18 @@ void cCuboid::Sort(void)
int cCuboid::GetVolume(void) const
{
int DifX = abs(p2.x - p1.x) + 1;
int DifY = abs(p2.y - p1.y) + 1;
int DifZ = abs(p2.z - p1.z) + 1;
return DifX * DifY * DifZ;
}
bool cCuboid::DoesIntersect(const cCuboid & a_Other) const
{
// In order for cuboids to intersect, each of their coord intervals need to intersect
@ -103,6 +115,76 @@ void cCuboid::Move(int a_OfsX, int a_OfsY, int a_OfsZ)
void cCuboid::Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ)
{
if (p1.x < p2.x)
{
p1.x -= a_SubMinX;
p2.x += a_AddMaxX;
}
else
{
p2.x -= a_SubMinX;
p1.x += a_AddMaxX;
}
if (p1.y < p2.y)
{
p1.y -= a_SubMinY;
p2.y += a_AddMaxY;
}
else
{
p2.y -= a_SubMinY;
p1.y += a_AddMaxY;
}
if (p1.z < p2.z)
{
p1.z -= a_SubMinZ;
p2.z += a_AddMaxZ;
}
else
{
p2.z -= a_SubMinZ;
p1.z += a_AddMaxZ;
}
}
void cCuboid::ClampX(int a_MinX, int a_MaxX)
{
p1.x = Clamp(p1.x, a_MinX, a_MaxX);
p2.x = Clamp(p2.x, a_MinX, a_MaxX);
}
void cCuboid::ClampY(int a_MinY, int a_MaxY)
{
p1.y = Clamp(p1.y, a_MinY, a_MaxY);
p2.y = Clamp(p2.y, a_MinY, a_MaxY);
}
void cCuboid::ClampZ(int a_MinZ, int a_MaxZ)
{
p1.z = Clamp(p1.z, a_MinZ, a_MaxZ);
p2.z = Clamp(p2.z, a_MinZ, a_MaxZ);
}
bool cCuboid::IsSorted(void) const
{
return (

View File

@ -29,7 +29,12 @@ public:
int DifY(void) const { return p2.y - p1.y; }
int DifZ(void) const { return p2.z - p1.z; }
/// Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive.
/** Returns the volume of the cuboid, in blocks.
Note that the volume considers both coords inclusive.
Works on unsorted cuboids, too. */
int GetVolume(void) const;
/** Returns true if the cuboids have at least one voxel in common. Both coords are considered inclusive. */
bool DoesIntersect(const cCuboid & a_Other) const;
bool IsInside(const Vector3i & v) const
@ -59,13 +64,27 @@ public:
);
}
/// Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords)
/** Returns true if this cuboid is completely inside the specifie cuboid (in all 6 coords) */
bool IsCompletelyInside(const cCuboid & a_Outer) const;
/// Moves the cuboid by the specified offsets in each direction
/** Moves the cuboid by the specified offsets in each direction */
void Move(int a_OfsX, int a_OfsY, int a_OfsZ);
/** Expands the cuboid by the specified amount in each direction.
Works on unsorted cuboids as well.
Note that this function doesn't check for underflows. */
void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
/** Clamps both X coords to the specified range. Works on unsorted cuboids, too. */
void ClampX(int a_MinX, int a_MaxX);
/// Returns true if the coords are properly sorted (lesser in p1, greater in p2)
/** Clamps both Y coords to the specified range. Works on unsorted cuboids, too. */
void ClampY(int a_MinY, int a_MaxY);
/** Clamps both Z coords to the specified range. Works on unsorted cuboids, too. */
void ClampZ(int a_MinZ, int a_MaxZ);
/** Returns true if the coords are properly sorted (lesser in p1, greater in p2) */
bool IsSorted(void) const;
} ;
// tolua_end