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More dropspenser redstone interaction fixes.

Now the dropspensers are correctly powered off, unless they had been powered by a redstone torch directly next to them.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1525 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-05-28 18:45:51 +00:00
parent f321cf52cc
commit 5c1439e11c

View File

@ -549,6 +549,13 @@ int cRedstoneSimulator::UnPowerBlock(const Vector3i & a_BlockPos, const Vector3i
break; break;
} }
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
{
m_RefreshDropSpensers.push_back(a_BlockPos);
break;
}
case E_BLOCK_REDSTONE_TORCH_ON: case E_BLOCK_REDSTONE_TORCH_ON:
{ {
return 2; return 2;