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Flipped some variables in Portals

To make them work on the X axis.
This commit is contained in:
Tiger Wang 2013-11-02 19:04:38 +00:00
parent 56c97d6c30
commit 5bd9eb6a1f

View File

@ -168,7 +168,7 @@ public:
{
return false; // Not valid slice, no portal can be formed
}
} XZM = X1 - 2; // Set boundary of frame interior (hence the -2)
} XZP = X1 - 1; // Set boundary of frame interior, note that for some reason, the loop of X and the loop of Z go to different numbers, hence -1 here and -2 there
for (X2; ((a_World->GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_World->GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM)
{
int Value = FindObsidianCeiling(X2, Y, Z, a_World, MaxY);
@ -182,7 +182,7 @@ public:
{
return false;
}
} XZP = X2 + 2; // Set boundary, see previous
} XZM = X2 + 1; // Set boundary, see previous
return (FoundFrameXP && FoundFrameXM);
}