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Merge pull request #1353 from mc-server/Effects

Added speed entity effect.
This commit is contained in:
Mattes D 2014-09-13 17:05:59 +02:00
commit 5b63a7fe98
13 changed files with 179 additions and 16 deletions

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@ -1641,6 +1641,8 @@ a_Player:OpenWindow(Window);
MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." }, MobTypeToString = { Params = "{{cMonster#MobType|MobType}}", Return = "string", Notes = "(STATIC) Returns the string representing the given mob type ({{cMonster#MobType|mtXXX}} constant), or empty string if unknown type." },
MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" }, MoveToPosition = { Params = "Position", Return = "", Notes = "Moves mob to the specified position" },
StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." }, StringToMobType = { Params = "string", Return = "{{cMonster#MobType|MobType}}", Notes = "(STATIC) Returns the mob type ({{cMonster#MobType|mtXXX}} constant) parsed from the string type (\"creeper\"), or mtInvalidType if unrecognized." },
GetRelativeWalkSpeed = { Params = "", Return = "number", Notes = "Returns the relative walk speed of this mob. Standard is 1.0" },
SetRelativeWalkSpeed = { Params = "number", Return = "", Notes = "Sets the relative walk speed of this mob. Standard is 1.0" },
}, },
Constants = Constants =
{ {

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@ -1063,7 +1063,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE) (m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ) != E_BLOCK_FIRE)
) )
{ {
// Players can't destroy blocks with a Sword in the hand. // Players can't destroy blocks with a sword in the hand.
return; return;
} }

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@ -232,6 +232,92 @@ void cEntityEffect::OnTick(cPawn & a_Target)
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectSpeed:
void cEntityEffectSpeed::OnActivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.2 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.26 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.2 * m_Intensity);
}
}
void cEntityEffectSpeed::OnDeactivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.2 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.2 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.26 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.2 * m_Intensity);
}
}
////////////////////////////////////////////////////////////////////////////////
// cEntityEffectSlowness:
void cEntityEffectSlowness::OnActivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() - 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() - 0.15 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() - 0.195 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() - 0.15 * m_Intensity);
}
}
void cEntityEffectSlowness::OnDeactivate(cPawn & a_Target)
{
if (a_Target.IsMob())
{
cMonster * Mob = (cMonster*) &a_Target;
Mob->SetRelativeWalkSpeed(Mob->GetRelativeWalkSpeed() + 0.15 * m_Intensity);
}
else if (a_Target.IsPlayer())
{
cPlayer * Player = (cPlayer*) &a_Target;
Player->SetNormalMaxSpeed(Player->GetNormalMaxSpeed() + 0.15 * m_Intensity);
Player->SetSprintingMaxSpeed(Player->GetSprintingMaxSpeed() + 0.195 * m_Intensity);
Player->SetFlyingMaxSpeed(Player->GetFlyingMaxSpeed() + 0.15 * m_Intensity);
}
}
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// cEntityEffectInstantHealth: // cEntityEffectInstantHealth:

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@ -137,6 +137,10 @@ public:
super(a_Duration, a_Intensity, a_DistanceModifier) super(a_Duration, a_Intensity, a_DistanceModifier)
{ {
} }
virtual void OnActivate(cPawn & a_Target) override;
virtual void OnDeactivate(cPawn & a_Target) override;
}; };
@ -152,6 +156,10 @@ public:
super(a_Duration, a_Intensity, a_DistanceModifier) super(a_Duration, a_Intensity, a_DistanceModifier)
{ {
} }
virtual void OnActivate(cPawn & a_Target) override;
virtual void OnDeactivate(cPawn & a_Target) override;
}; };

View File

@ -627,15 +627,6 @@ void cPlayer::FinishEating(void)
return; return;
} }
ItemHandler->OnFoodEaten(m_World, this, &Item); ItemHandler->OnFoodEaten(m_World, this, &Item);
GetInventory().RemoveOneEquippedItem();
// if the food is mushroom soup, return a bowl to the inventory
if (Item.m_ItemType == E_ITEM_MUSHROOM_SOUP)
{
cItem EmptyBowl(E_ITEM_BOWL);
GetInventory().AddItem(EmptyBowl, true, true);
}
} }

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@ -1,3 +1,4 @@
#pragma once #pragma once
#include "ItemHandler.h" #include "ItemHandler.h"
@ -39,7 +40,6 @@ public:
// Golden apple handled in ItemGoldenApple // Golden apple handled in ItemGoldenApple
case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4); case E_ITEM_GOLDEN_CARROT: return FoodInfo(6, 14.4);
case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2); case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
case E_ITEM_MUSHROOM_SOUP: return FoodInfo(6, 7.2);
case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2); case E_ITEM_POISONOUS_POTATO: return FoodInfo(2, 1.2);
// Potatoes handled in ItemSeeds // Potatoes handled in ItemSeeds
case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8); case E_ITEM_PUMPKIN_PIE: return FoodInfo(8, 4.8);

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@ -36,6 +36,7 @@ public:
a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0); a_Player->AddEntityEffect(cEntityEffect::effFireResistance, 6000, 0);
} }
a_Player->GetInventory().RemoveOneEquippedItem();
return true; return true;
} }

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@ -33,6 +33,7 @@
#include "ItemLilypad.h" #include "ItemLilypad.h"
#include "ItemMap.h" #include "ItemMap.h"
#include "ItemMinecart.h" #include "ItemMinecart.h"
#include "ItemMushroomSoup.h"
#include "ItemNetherWart.h" #include "ItemNetherWart.h"
#include "ItemPainting.h" #include "ItemPainting.h"
#include "ItemPickaxe.h" #include "ItemPickaxe.h"
@ -125,6 +126,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType); case E_BLOCK_LILY_PAD: return new cItemLilypadHandler(a_ItemType);
case E_ITEM_MAP: return new cItemMapHandler(); case E_ITEM_MAP: return new cItemMapHandler();
case E_ITEM_MILK: return new cItemMilkHandler(); case E_ITEM_MILK: return new cItemMilkHandler();
case E_ITEM_MUSHROOM_SOUP: return new cItemMushroomSoupHandler(a_ItemType);
case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType); case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType); case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType); case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
@ -216,7 +218,6 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_COOKIE: case E_ITEM_COOKIE:
case E_ITEM_GOLDEN_CARROT: case E_ITEM_GOLDEN_CARROT:
case E_ITEM_MELON_SLICE: case E_ITEM_MELON_SLICE:
case E_ITEM_MUSHROOM_SOUP:
case E_ITEM_MUTTON: case E_ITEM_MUTTON:
case E_ITEM_POISONOUS_POTATO: case E_ITEM_POISONOUS_POTATO:
case E_ITEM_PUMPKIN_PIE: case E_ITEM_PUMPKIN_PIE:
@ -635,6 +636,10 @@ bool cItemHandler::GetEatEffect(cEntityEffect::eType & a_EffectType, int & a_Eff
bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item) bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
{ {
UNUSED(a_Item); UNUSED(a_Item);
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
FoodInfo Info = GetFoodInfo(); FoodInfo Info = GetFoodInfo();
if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f)) if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))

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@ -21,8 +21,12 @@ public:
{ {
UNUSED(a_Item); UNUSED(a_Item);
a_Player->ClearEntityEffects(); a_Player->ClearEntityEffects();
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_BUCKET); if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
}
return true; return true;
} }
}; };

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@ -0,0 +1,53 @@
#pragma once
#include "ItemHandler.h"
class cItemMushroomSoupHandler :
public cItemHandler
{
typedef cItemHandler super;
public:
cItemMushroomSoupHandler(int a_ItemType)
: super(a_ItemType)
{
}
virtual bool IsFood(void) override
{
return true;
}
virtual FoodInfo GetFoodInfo(void) override
{
return FoodInfo(6, 7.2);
}
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
{
if (!super::EatItem(a_Player, a_Item))
{
return false;
}
// Return a bowl to the inventory
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().AddItem(cItem(E_ITEM_BOWL), true, true);
}
return true;
}
};

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@ -68,8 +68,12 @@ public:
cEntityEffect::GetPotionEffectDuration(PotionDamage), cEntityEffect::GetPotionEffectDuration(PotionDamage),
cEntityEffect::GetPotionEffectIntensity(PotionDamage) cEntityEffect::GetPotionEffectIntensity(PotionDamage)
); );
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
}
return true; return true;
} }
}; };

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@ -89,6 +89,7 @@ cMonster::cMonster(const AString & a_ConfigName, eType a_MobType, const AString
, m_DropChanceBoots(0.085f) , m_DropChanceBoots(0.085f)
, m_CanPickUpLoot(true) , m_CanPickUpLoot(true)
, m_BurnsInDaylight(false) , m_BurnsInDaylight(false)
, m_RelativeWalkSpeed(1.0)
{ {
if (!a_ConfigName.empty()) if (!a_ConfigName.empty())
{ {
@ -302,6 +303,9 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
Distance *= 0.25f; Distance *= 0.25f;
} }
// Apply walk speed:
Distance *= m_RelativeWalkSpeed;
AddSpeedX(Distance.x); AddSpeedX(Distance.x);
AddSpeedZ(Distance.z); AddSpeedZ(Distance.z);

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@ -138,6 +138,9 @@ public:
/// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick /// Sets whether the mob burns in daylight. Only evaluated at next burn-decision tick
void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; } void SetBurnsInDaylight(bool a_BurnsInDaylight) { m_BurnsInDaylight = a_BurnsInDaylight; }
double GetRelativeWalkSpeed(void) const { return m_RelativeWalkSpeed; } // tolua_export
void SetRelativeWalkSpeed(double a_WalkSpeed) { m_RelativeWalkSpeed = a_WalkSpeed; } // tolua_export
// Overridables to handle ageable mobs // Overridables to handle ageable mobs
virtual bool IsBaby (void) const { return false; } virtual bool IsBaby (void) const { return false; }
virtual bool IsTame (void) const { return false; } virtual bool IsTame (void) const { return false; }
@ -248,6 +251,8 @@ protected:
void HandleDaylightBurning(cChunk & a_Chunk); void HandleDaylightBurning(cChunk & a_Chunk);
bool m_BurnsInDaylight; bool m_BurnsInDaylight;
double m_RelativeWalkSpeed;
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/ /** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops*/
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0); void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);