Pawn: renamed HandleEntityEffects to HandleEntityEffect
Exported entity effect functions for ToLua and documented them in APIDesc.lua
This commit is contained in:
parent
71b4c49490
commit
5b2b6e0615
@ -1688,6 +1688,9 @@ a_Player:OpenWindow(Window);
|
|||||||
TakeDamage = { Return = "" },
|
TakeDamage = { Return = "" },
|
||||||
KilledBy = { Return = "" },
|
KilledBy = { Return = "" },
|
||||||
GetHealth = { Return = "number" },
|
GetHealth = { Return = "number" },
|
||||||
|
AddEntityEffect = { Params = "EffectType, {{cEntityEffect}}", Return = "", Notes = "Applies an entity effect" },
|
||||||
|
RemoveEntityEffect = { Params = "EffectType", Return = "", Notes = "Removes a currently applied entity effect" },
|
||||||
|
ClearEntityEffects = { Return = "", Notes = "Removes all currently applied entity effects" },
|
||||||
},
|
},
|
||||||
Inherits = "cEntity",
|
Inherits = "cEntity",
|
||||||
}, -- cPawn
|
}, -- cPawn
|
||||||
|
@ -28,7 +28,7 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
|
|||||||
cEntityEffect &effect_values = iter->second;
|
cEntityEffect &effect_values = iter->second;
|
||||||
|
|
||||||
// Apply entity effect
|
// Apply entity effect
|
||||||
HandleEntityEffects(effect_type, effect_values);
|
HandleEntityEffect(effect_type, effect_values);
|
||||||
|
|
||||||
// Reduce the effect's duration
|
// Reduce the effect's duration
|
||||||
effect_values.m_Ticks--;
|
effect_values.m_Ticks--;
|
||||||
@ -106,7 +106,7 @@ void cPawn::ClearEntityEffects()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cPawn::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
|
void cPawn::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
|
||||||
{
|
{
|
||||||
switch (a_EffectType)
|
switch (a_EffectType)
|
||||||
{
|
{
|
||||||
|
@ -23,6 +23,7 @@ public:
|
|||||||
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
|
||||||
virtual void KilledBy(cEntity * a_Killer) override;
|
virtual void KilledBy(cEntity * a_Killer) override;
|
||||||
|
|
||||||
|
// tolua_begin
|
||||||
/** Applies an entity effect
|
/** Applies an entity effect
|
||||||
* @param a_EffectType The entity effect to apply
|
* @param a_EffectType The entity effect to apply
|
||||||
* @param a_Effect The parameters of the effect
|
* @param a_Effect The parameters of the effect
|
||||||
@ -36,6 +37,7 @@ public:
|
|||||||
|
|
||||||
/** Removes all currently applied entity effects (used when drinking milk) */
|
/** Removes all currently applied entity effects (used when drinking milk) */
|
||||||
void ClearEntityEffects();
|
void ClearEntityEffects();
|
||||||
|
// tolua_end
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap;
|
typedef std::map<cEntityEffect::eType, cEntityEffect> tEffectMap;
|
||||||
@ -45,7 +47,7 @@ protected:
|
|||||||
* @param a_EffectType The selected entity effect
|
* @param a_EffectType The selected entity effect
|
||||||
* @param a_Effect The parameters of the selected entity effect
|
* @param a_Effect The parameters of the selected entity effect
|
||||||
*/
|
*/
|
||||||
virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
|
virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect);
|
||||||
} ; // tolua_export
|
} ; // tolua_export
|
||||||
|
|
||||||
|
|
||||||
|
@ -1867,7 +1867,7 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
|
void cPlayer::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
|
||||||
{
|
{
|
||||||
switch (a_EffectType)
|
switch (a_EffectType)
|
||||||
{
|
{
|
||||||
@ -1897,7 +1897,7 @@ void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffe
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
super::HandleEntityEffects(a_EffectType, a_Effect);
|
super::HandleEntityEffect(a_EffectType, a_Effect);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -522,7 +522,7 @@ protected:
|
|||||||
virtual void TickBurning(cChunk & a_Chunk) override;
|
virtual void TickBurning(cChunk & a_Chunk) override;
|
||||||
|
|
||||||
/** Called each tick to handle entity effects*/
|
/** Called each tick to handle entity effects*/
|
||||||
virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
|
virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
|
||||||
|
|
||||||
/** Called in each tick to handle food-related processing */
|
/** Called in each tick to handle food-related processing */
|
||||||
void HandleFood(void);
|
void HandleFood(void);
|
||||||
|
@ -128,7 +128,7 @@ public:
|
|||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!Projectile->Initialize(*a_World))
|
if (!Projectile->Initialize(a_World))
|
||||||
{
|
{
|
||||||
delete Projectile;
|
delete Projectile;
|
||||||
return false;
|
return false;
|
||||||
|
@ -436,7 +436,7 @@ void cMonster::HandleFalling()
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cMonster::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
|
void cMonster::HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect)
|
||||||
{
|
{
|
||||||
switch (a_EffectType)
|
switch (a_EffectType)
|
||||||
{
|
{
|
||||||
@ -475,7 +475,7 @@ void cMonster::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEff
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
super::HandleEntityEffects(a_EffectType, a_Effect);
|
super::HandleEntityEffect(a_EffectType, a_Effect);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -225,7 +225,7 @@ protected:
|
|||||||
|
|
||||||
/* =========================== */
|
/* =========================== */
|
||||||
|
|
||||||
virtual void HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
|
virtual void HandleEntityEffect(cEntityEffect::eType a_EffectType, cEntityEffect a_Effect) override;
|
||||||
|
|
||||||
float m_IdleInterval;
|
float m_IdleInterval;
|
||||||
float m_DestroyTimer;
|
float m_DestroyTimer;
|
||||||
|
Loading…
Reference in New Issue
Block a user