Debug mode: Fixed assertion, if player below y < 0
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@ -465,7 +465,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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!IsSwimming() && !IsFlying() &&
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(
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(
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((GetPosY() >= 1) && ((GetPosY() - POSY_TOINT) <= EPS)) &&
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((GetPosY() >= 1) && (GetPosY() <= 255) && ((GetPosY() - POSY_TOINT) <= EPS)) &&
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(
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cBlockInfo::IsSolid(GetWorld()->GetBlock((GetPosition() + Vector3d(0, -1, 0)).Floor())) ||
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cBlockInfo::IsSolid(GetWorld()->GetBlock((GetPosition() + Vector3d(HalfWidth, -1, 0)).Floor())) ||
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@ -475,7 +475,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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)
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) ||
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(
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((GetPosY() >= POSY_TOINT) && ((GetPosY() - (POSY_TOINT + 0.5)) <= EPS)) &&
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(((GetPosY() >= 1) && (GetPosY() <= 255) && GetPosY() >= POSY_TOINT) && ((GetPosY() - (POSY_TOINT + 0.5)) <= EPS)) &&
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(
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cBlockSlabHandler::IsAnySlabType(GetWorld()->GetBlock((GetPosition() + Vector3d(0, 0, 0)).Floor())) ||
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cBlockSlabHandler::IsAnySlabType(GetWorld()->GetBlock((GetPosition() + Vector3d(HalfWidth, 0, 0)).Floor())) ||
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@ -485,7 +485,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
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)
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) ||
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(
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(fmod(GetPosY(), 0.125) <= EPS) &&
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((GetPosY() >= 1) && (GetPosY() <= 255) && fmod(GetPosY(), 0.125) <= EPS) &&
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(
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(GetWorld()->GetBlock((GetPosition() + Vector3d(0, 0, 0)).Floor()) == E_BLOCK_SNOW) ||
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(GetWorld()->GetBlock((GetPosition() + Vector3d(HalfWidth, 0, 0)).Floor()) == E_BLOCK_SNOW) ||
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