Fixed warnings in 1.7 protocol.
This commit is contained in:
parent
45b1d5ff78
commit
5ac3a23586
@ -1445,7 +1445,7 @@ void cClientHandle::HandlePlayerMoveLook(double a_PosX, double a_PosY, double a_
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void cClientHandle::HandleAnimation(char a_Animation)
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void cClientHandle::HandleAnimation(int a_Animation)
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{
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if (cPluginManager::Get()->CallHookPlayerAnimation(*m_Player, a_Animation))
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{
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@ -2832,7 +2832,7 @@ void cClientHandle::PacketUnknown(UInt32 a_PacketType)
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void cClientHandle::PacketError(unsigned char a_PacketType)
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void cClientHandle::PacketError(UInt32 a_PacketType)
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{
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LOGERROR("Protocol error while parsing packet type 0x%02x; disconnecting client \"%s\"", a_PacketType, m_Username.c_str());
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SendDisconnect("Protocol error");
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@ -251,10 +251,10 @@ public:
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// Calls that cProtocol descendants use to report state:
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void PacketBufferFull(void);
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void PacketUnknown(UInt32 a_PacketType);
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void PacketError(unsigned char a_PacketType);
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void PacketError(UInt32 a_PacketType);
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// Calls that cProtocol descendants use for handling packets:
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void HandleAnimation(char a_Animation);
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void HandleAnimation(int a_Animation);
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/** Called when the protocol receives a MC|ItemName plugin message, indicating that the player named
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an item in the anvil UI. */
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@ -174,10 +174,10 @@ void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha
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cPacketizer Pkt(*this, 0x24); // Block Action packet
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Pkt.WriteInt(a_BlockX);
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Pkt.WriteShort(a_BlockY);
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Pkt.WriteShort(static_cast<short>(a_BlockY));
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Pkt.WriteInt(a_BlockZ);
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Pkt.WriteByte(a_Byte1);
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Pkt.WriteByte(a_Byte2);
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Pkt.WriteByte(static_cast<Byte>(a_Byte1));
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Pkt.WriteByte(static_cast<Byte>(a_Byte2));
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Pkt.WriteVarInt(a_BlockType);
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}
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@ -190,7 +190,7 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x25); // Block Break Animation packet
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Pkt.WriteVarInt(a_EntityID);
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Pkt.WriteVarInt(static_cast<UInt32>(a_EntityID));
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Pkt.WriteInt(a_BlockX);
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Pkt.WriteInt(a_BlockY);
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Pkt.WriteInt(a_BlockZ);
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@ -204,10 +204,11 @@ void cProtocol172::SendBlockBreakAnim(int a_EntityID, int a_BlockX, int a_BlockY
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void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_BlockY >= 0) && (a_BlockY < 256));
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cPacketizer Pkt(*this, 0x23); // Block Change packet
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Pkt.WriteInt(a_BlockX);
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Pkt.WriteByte(a_BlockY);
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Pkt.WriteByte(static_cast<Byte>(a_BlockY));
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Pkt.WriteInt(a_BlockZ);
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Pkt.WriteVarInt(a_BlockType);
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Pkt.WriteByte(a_BlockMeta);
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@ -228,8 +229,8 @@ void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
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Pkt.WriteInt((int)a_Changes.size() * 4);
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for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
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{
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unsigned int Coords = itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12);
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unsigned int Blocks = itr->m_BlockMeta | (itr->m_BlockType << 4);
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int Coords = itr->m_RelY | (itr->m_RelZ << 8) | (itr->m_RelX << 12);
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int Blocks = static_cast<int>(itr->m_BlockMeta | (itr->m_BlockType << 4));
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Pkt.WriteInt((Coords << 16) | Blocks);
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} // for itr - a_Changes[]
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}
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@ -352,11 +353,13 @@ void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cProtocol172::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_EffectID >= 0) && (a_EffectID < 256));
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ASSERT((a_Amplifier >= 0) && (a_Amplifier < 256));
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cPacketizer Pkt(*this, 0x1D); // Entity Effect packet
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Pkt.WriteInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_EffectID);
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Pkt.WriteByte(a_Amplifier);
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Pkt.WriteByte(static_cast<Byte>(a_EffectID));
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Pkt.WriteByte(static_cast<Byte>(a_Amplifier));
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Pkt.WriteShort(a_Duration);
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}
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@ -438,9 +441,9 @@ void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
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cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
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Pkt.WriteInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_RelX);
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Pkt.WriteByte(a_RelY);
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Pkt.WriteByte(a_RelZ);
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Pkt.WriteChar(a_RelX);
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Pkt.WriteChar(a_RelY);
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Pkt.WriteChar(a_RelZ);
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}
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@ -453,9 +456,9 @@ void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
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cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
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Pkt.WriteInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_RelX);
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Pkt.WriteByte(a_RelY);
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Pkt.WriteByte(a_RelZ);
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Pkt.WriteChar(a_RelX);
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Pkt.WriteChar(a_RelY);
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Pkt.WriteChar(a_RelZ);
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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}
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@ -537,9 +540,9 @@ void cProtocol172::SendHealth(void)
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cPacketizer Pkt(*this, 0x06); // Update Health packet
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cPlayer * Player = m_Client->GetPlayer();
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Pkt.WriteFloat((float)Player->GetHealth());
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Pkt.WriteShort(Player->GetFoodLevel());
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Pkt.WriteFloat((float)Player->GetFoodSaturationLevel());
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Pkt.WriteFloat(static_cast<float>(Player->GetHealth()));
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Pkt.WriteShort(static_cast<short>(Player->GetFoodLevel()));
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Pkt.WriteFloat(static_cast<float>(Player->GetFoodSaturationLevel()));
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}
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@ -584,10 +587,10 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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cServer * Server = cRoot::Get()->GetServer();
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cPacketizer Pkt(*this, 0x01); // Join Game packet
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Pkt.WriteInt(a_Player.GetUniqueID());
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Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
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Pkt.WriteChar((char)a_World.GetDimension());
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Pkt.WriteByte(static_cast<Byte>(a_Player.GetEffectiveGameMode()) | (Server->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
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Pkt.WriteChar(static_cast<char>(a_World.GetDimension()));
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Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
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Pkt.WriteByte(std::min(Server->GetMaxPlayers(), 60));
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Pkt.WriteByte(static_cast<Byte>(std::min(Server->GetMaxPlayers(), 60)));
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Pkt.WriteString("default"); // Level type - wtf?
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}
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m_LastSentDimension = a_World.GetDimension();
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@ -595,9 +598,9 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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// Send the spawn position:
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{
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cPacketizer Pkt(*this, 0x05); // Spawn Position packet
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Pkt.WriteInt((int)a_World.GetSpawnX());
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Pkt.WriteInt((int)a_World.GetSpawnY());
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Pkt.WriteInt((int)a_World.GetSpawnZ());
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Pkt.WriteInt(static_cast<int>(a_World.GetSpawnX()));
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Pkt.WriteInt(static_cast<int>(a_World.GetSpawnY()));
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Pkt.WriteInt(static_cast<int>(a_World.GetSpawnZ()));
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}
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// Send player abilities:
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@ -629,11 +632,11 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
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Pkt.WriteVarInt(a_Painting.GetUniqueID());
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Pkt.WriteVarInt(static_cast<UInt32>(a_Painting.GetUniqueID()));
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Pkt.WriteString(a_Painting.GetName().c_str());
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Pkt.WriteInt((int)a_Painting.GetPosX());
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Pkt.WriteInt((int)a_Painting.GetPosY());
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Pkt.WriteInt((int)a_Painting.GetPosZ());
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Pkt.WriteInt(static_cast<int>(a_Painting.GetPosX()));
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Pkt.WriteInt(static_cast<int>(a_Painting.GetPosY()));
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Pkt.WriteInt(static_cast<int>(a_Painting.GetPosZ()));
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Pkt.WriteInt(a_Painting.GetDirection());
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}
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@ -644,19 +647,19 @@ void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
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void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT(a_Length + 3 <= USHRT_MAX);
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ASSERT((a_X >= 0) && (a_X < 256));
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ASSERT((a_Y >= 0) && (a_Y < 256));
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort (3 + a_Length);
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Pkt.WriteVarInt(static_cast<UInt32>(a_ID));
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Pkt.WriteShort (static_cast<short>(3 + a_Length));
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Pkt.WriteByte(0);
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Pkt.WriteByte(a_X);
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Pkt.WriteByte(a_Y);
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Pkt.WriteByte(static_cast<Byte>(a_X));
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Pkt.WriteByte(static_cast<Byte>(a_Y));
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for (unsigned int i = 0; i < a_Length; ++i)
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{
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Pkt.WriteByte(a_Colors[i]);
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}
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Pkt.WriteBuf(reinterpret_cast<const char *>(a_Colors), a_Length);
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}
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@ -666,18 +669,21 @@ void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colo
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void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT(1 + 3 * a_Decorators.size() < USHRT_MAX);
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteShort ((short)(1 + (3 * a_Decorators.size())));
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Pkt.WriteVarInt(static_cast<UInt32>(a_ID));
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Pkt.WriteShort (static_cast<short>(1 + (3 * a_Decorators.size())));
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Pkt.WriteByte(1);
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for (cMapDecoratorList::const_iterator it = a_Decorators.begin(); it != a_Decorators.end(); ++it)
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{
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Pkt.WriteByte((it->GetType() << 4) | (it->GetRot() & 0xf));
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Pkt.WriteByte(it->GetPixelX());
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Pkt.WriteByte(it->GetPixelZ());
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ASSERT((it->GetPixelX() >= 0) && (it->GetPixelX() < 256));
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ASSERT((it->GetPixelZ() >= 0) && (it->GetPixelZ() < 256));
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Pkt.WriteByte(static_cast<Byte>((it->GetType() << 4) | static_cast<Byte>(it->GetRot() & 0xf)));
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Pkt.WriteByte(static_cast<Byte>(it->GetPixelX()));
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Pkt.WriteByte(static_cast<Byte>(it->GetPixelZ()));
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}
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}
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@ -688,13 +694,14 @@ void cProtocol172::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
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void cProtocol172::SendMapInfo(int a_ID, unsigned int a_Scale)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_Scale >= 0) && (a_Scale < 256));
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cPacketizer Pkt(*this, 0x34);
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Pkt.WriteVarInt(a_ID);
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Pkt.WriteVarInt(static_cast<UInt32>(a_ID));
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Pkt.WriteShort (2);
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Pkt.WriteByte(2);
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Pkt.WriteByte(a_Scale);
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Pkt.WriteByte(static_cast<Byte>(a_Scale));
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}
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@ -707,7 +714,7 @@ void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
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{
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cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
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Pkt.WriteVarInt(a_Pickup.GetUniqueID());
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Pkt.WriteVarInt(static_cast<UInt32>(a_Pickup.GetUniqueID()));
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Pkt.WriteByte(2); // Type = Pickup
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Pkt.WriteFPInt(a_Pickup.GetPosX());
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Pkt.WriteFPInt(a_Pickup.GetPosY());
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@ -763,7 +770,7 @@ void cProtocol172::SendEntityAnimation(const cEntity & a_Entity, char a_Animatio
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x0b); // Animation packet
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteVarInt(static_cast<UInt32>(a_Entity.GetUniqueID()));
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Pkt.WriteChar(a_Animation);
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}
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@ -865,7 +872,7 @@ void cProtocol172::SendPlayerMaxSpeed(void)
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{
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Pkt.WriteShort(1); // Modifier count
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Pkt.WriteInt64(0x662a6b8dda3e4c1c);
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Pkt.WriteInt64(0x881396ea6097278d); // UUID of the modifier
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Pkt.WriteInt64(static_cast<Int64>(0x881396ea6097278d)); // UUID of the modifier
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Pkt.WriteDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
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Pkt.WriteByte(2);
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}
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@ -960,10 +967,11 @@ void cProtocol172::SendPluginMessage(const AString & a_Channel, const AString &
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void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_EffectID >= 0) && (a_EffectID < 256));
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cPacketizer Pkt(*this, 0x1e);
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Pkt.WriteInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_EffectID);
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Pkt.WriteByte(static_cast<Byte>(a_EffectID));
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}
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@ -1009,13 +1017,14 @@ void cProtocol172::SendExperience (void)
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void cProtocol172::SendExperienceOrb(const cExpOrb & a_ExpOrb)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_ExpOrb.GetReward() >= 0) && (a_ExpOrb.GetReward() < SHRT_MAX));
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cPacketizer Pkt(*this, 0x11);
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Pkt.WriteVarInt(a_ExpOrb.GetUniqueID());
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Pkt.WriteVarInt(static_cast<UInt32>(a_ExpOrb.GetUniqueID()));
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Pkt.WriteFPInt(a_ExpOrb.GetPosX());
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Pkt.WriteFPInt(a_ExpOrb.GetPosY());
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Pkt.WriteFPInt(a_ExpOrb.GetPosZ());
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Pkt.WriteShort(a_ExpOrb.GetReward());
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Pkt.WriteShort(static_cast<short>(a_ExpOrb.GetReward()));
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}
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@ -1060,7 +1069,7 @@ void cProtocol172::SendDisplayObjective(const AString & a_Objective, cScoreboard
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x3d);
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Pkt.WriteByte((int) a_Display);
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Pkt.WriteByte(static_cast<Byte>(a_Display));
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Pkt.WriteString(a_Objective);
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}
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@ -1074,11 +1083,11 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, doub
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cPacketizer Pkt(*this, 0x29); // Sound Effect packet
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Pkt.WriteString(a_SoundName);
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Pkt.WriteInt((int)(a_X * 8.0));
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Pkt.WriteInt((int)(a_Y * 8.0));
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Pkt.WriteInt((int)(a_Z * 8.0));
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Pkt.WriteInt(static_cast<int>(a_X * 8.0));
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Pkt.WriteInt(static_cast<int>(a_Y * 8.0));
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Pkt.WriteInt(static_cast<int>(a_Z * 8.0));
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Pkt.WriteFloat(a_Volume);
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Pkt.WriteByte((Byte)(a_Pitch * 63));
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Pkt.WriteByte(static_cast<Byte>(a_Pitch * 63));
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}
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@ -1088,11 +1097,12 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, doub
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void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
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{
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ASSERT(m_State == 3); // In game mode?
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ASSERT((a_SrcY >= 0) && (a_SrcY < 256));
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cPacketizer Pkt(*this, 0x28); // Effect packet
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Pkt.WriteInt(a_EffectID);
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Pkt.WriteInt(a_SrcX);
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Pkt.WriteByte(a_SrcY);
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Pkt.WriteByte(static_cast<Byte>(a_SrcY));
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Pkt.WriteInt(a_SrcZ);
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Pkt.WriteInt(a_Data);
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Pkt.WriteBool(false);
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@ -1107,17 +1117,17 @@ void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, 0x0e); // Spawn Object packet
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Pkt.WriteVarInt(a_FallingBlock.GetUniqueID());
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Pkt.WriteVarInt(static_cast<UInt32>(a_FallingBlock.GetUniqueID()));
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Pkt.WriteByte(70); // Falling block
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Pkt.WriteFPInt(a_FallingBlock.GetPosX());
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Pkt.WriteFPInt(a_FallingBlock.GetPosY());
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Pkt.WriteFPInt(a_FallingBlock.GetPosZ());
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Pkt.WriteByteAngle(a_FallingBlock.GetYaw());
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Pkt.WriteByteAngle(a_FallingBlock.GetPitch());
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Pkt.WriteInt(((int)a_FallingBlock.GetBlockType()) | (((int)a_FallingBlock.GetBlockMeta()) << 16)); // Or 0x10
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Pkt.WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
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Pkt.WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
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Pkt.WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
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Pkt.WriteInt((static_cast<int>(a_FallingBlock.GetBlockType()) | ((static_cast<int>(a_FallingBlock.GetBlockMeta()) << 16))));
|
||||
Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedX() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedY() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_FallingBlock.GetSpeedZ() * 400));
|
||||
}
|
||||
|
||||
|
||||
@ -1129,7 +1139,7 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet
|
||||
Pkt.WriteVarInt(a_Mob.GetUniqueID());
|
||||
Pkt.WriteVarInt(static_cast<UInt32>(a_Mob.GetUniqueID()));
|
||||
Pkt.WriteByte((Byte)a_Mob.GetMobType());
|
||||
Pkt.WriteFPInt(a_Mob.GetPosX());
|
||||
Pkt.WriteFPInt(a_Mob.GetPosY());
|
||||
@ -1137,9 +1147,9 @@ void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
|
||||
Pkt.WriteByteAngle(a_Mob.GetPitch());
|
||||
Pkt.WriteByteAngle(a_Mob.GetHeadYaw());
|
||||
Pkt.WriteByteAngle(a_Mob.GetYaw());
|
||||
Pkt.WriteShort((short)(a_Mob.GetSpeedX() * 400));
|
||||
Pkt.WriteShort((short)(a_Mob.GetSpeedY() * 400));
|
||||
Pkt.WriteShort((short)(a_Mob.GetSpeedZ() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedX() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedY() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Mob.GetSpeedZ() * 400));
|
||||
Pkt.WriteEntityMetadata(a_Mob);
|
||||
Pkt.WriteByte(0x7f); // Metadata terminator
|
||||
}
|
||||
@ -1153,8 +1163,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
|
||||
Pkt.WriteVarInt(a_Entity.GetUniqueID());
|
||||
Pkt.WriteByte(a_ObjectType);
|
||||
Pkt.WriteVarInt(static_cast<UInt32>(a_Entity.GetUniqueID()));
|
||||
Pkt.WriteChar(a_ObjectType);
|
||||
Pkt.WriteFPInt(a_Entity.GetPosX());
|
||||
Pkt.WriteFPInt(a_Entity.GetPosY());
|
||||
Pkt.WriteFPInt(a_Entity.GetPosZ());
|
||||
@ -1163,9 +1173,9 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
|
||||
Pkt.WriteInt(a_ObjectData);
|
||||
if (a_ObjectData != 0)
|
||||
{
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedX() * 400));
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedY() * 400));
|
||||
Pkt.WriteShort((short)(a_Entity.GetSpeedZ() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedX() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedY() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Entity.GetSpeedZ() * 400));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1178,8 +1188,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0xe); // Spawn Object packet
|
||||
Pkt.WriteVarInt(a_Vehicle.GetUniqueID());
|
||||
Pkt.WriteByte(a_VehicleType);
|
||||
Pkt.WriteVarInt(static_cast<UInt32>(a_Vehicle.GetUniqueID()));
|
||||
Pkt.WriteChar(a_VehicleType);
|
||||
Pkt.WriteFPInt(a_Vehicle.GetPosX());
|
||||
Pkt.WriteFPInt(a_Vehicle.GetPosY());
|
||||
Pkt.WriteFPInt(a_Vehicle.GetPosZ());
|
||||
@ -1188,9 +1198,9 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
|
||||
Pkt.WriteInt(a_VehicleSubType);
|
||||
if (a_VehicleSubType != 0)
|
||||
{
|
||||
Pkt.WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
|
||||
Pkt.WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
|
||||
Pkt.WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Vehicle.GetSpeedX() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Vehicle.GetSpeedY() * 400));
|
||||
Pkt.WriteShort(static_cast<short>(a_Vehicle.GetSpeedZ() * 400));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1211,7 +1221,7 @@ void cProtocol172::SendStatistics(const cStatManager & a_Manager)
|
||||
const AString & StatName = cStatInfo::GetName((eStatistic) i);
|
||||
|
||||
Pkt.WriteString(StatName);
|
||||
Pkt.WriteVarInt(Value);
|
||||
Pkt.WriteVarInt(static_cast<UInt32>(Value));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1224,7 +1234,7 @@ void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
|
||||
ASSERT(m_State == 3); // In game mode?
|
||||
|
||||
cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet
|
||||
Pkt.WriteVarInt((int)a_Results.size());
|
||||
Pkt.WriteVarInt(static_cast<UInt32>(a_Results.size()));
|
||||
|
||||
for (AStringVector::const_iterator itr = a_Results.begin(), end = a_Results.end(); itr != end; ++itr)
|
||||
{
|
||||
@ -1309,7 +1319,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
|
||||
|
||||
cPacketizer Pkt(*this, 0x35); // Update tile entity packet
|
||||
Pkt.WriteInt(a_BlockEntity.GetPosX());
|
||||
Pkt.WriteShort(a_BlockEntity.GetPosY());
|
||||
Pkt.WriteShort(static_cast<short>(a_BlockEntity.GetPosY()));
|
||||
Pkt.WriteInt(a_BlockEntity.GetPosZ());
|
||||
|
||||
Byte Action = 0;
|
||||
@ -1389,7 +1399,7 @@ void cProtocol172::SendWholeInventory(const cWindow & a_Window)
|
||||
|
||||
cPacketizer Pkt(*this, 0x30); // Window Items packet
|
||||
Pkt.WriteChar(a_Window.GetWindowID());
|
||||
Pkt.WriteShort(a_Window.GetNumSlots());
|
||||
Pkt.WriteShort(static_cast<short>(a_Window.GetNumSlots()));
|
||||
cItems Slots;
|
||||
a_Window.GetSlots(*(m_Client->GetPlayer()), Slots);
|
||||
for (cItems::const_iterator itr = Slots.begin(), end = Slots.end(); itr != end; ++itr)
|
||||
@ -1426,9 +1436,9 @@ void cProtocol172::SendWindowOpen(const cWindow & a_Window)
|
||||
|
||||
cPacketizer Pkt(*this, 0x2d);
|
||||
Pkt.WriteChar(a_Window.GetWindowID());
|
||||
Pkt.WriteChar(a_Window.GetWindowType());
|
||||
Pkt.WriteChar(static_cast<char>(a_Window.GetWindowType()));
|
||||
Pkt.WriteString(a_Window.GetWindowTitle());
|
||||
Pkt.WriteChar(a_Window.GetNumNonInventorySlots());
|
||||
Pkt.WriteChar(static_cast<char>(a_Window.GetNumNonInventorySlots()));
|
||||
Pkt.WriteBool(true);
|
||||
if (a_Window.GetWindowType() == cWindow::wtAnimalChest)
|
||||
{
|
||||
@ -1505,7 +1515,7 @@ void cProtocol172::AddReceivedData(const char * a_Data, size_t a_Size)
|
||||
break;
|
||||
}
|
||||
cByteBuffer bb(PacketLen + 1);
|
||||
VERIFY(m_ReceivedData.ReadToByteBuffer(bb, (int)PacketLen));
|
||||
VERIFY(m_ReceivedData.ReadToByteBuffer(bb, static_cast<size_t>(PacketLen)));
|
||||
m_ReceivedData.CommitRead();
|
||||
|
||||
UInt32 PacketType;
|
||||
@ -1748,8 +1758,14 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
|
||||
{
|
||||
short EncKeyLength, EncNonceLength;
|
||||
a_ByteBuffer.ReadBEShort(EncKeyLength);
|
||||
if ((EncKeyLength < 0) || (EncKeyLength > MAX_ENC_LEN))
|
||||
{
|
||||
LOGD("Invalid Encryption Key length: %d. Kicking client.", EncKeyLength);
|
||||
m_Client->Kick("Invalid EncKeyLength");
|
||||
return;
|
||||
}
|
||||
AString EncKey;
|
||||
if (!a_ByteBuffer.ReadString(EncKey, EncKeyLength))
|
||||
if (!a_ByteBuffer.ReadString(EncKey, static_cast<size_t>(EncKeyLength)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1757,15 +1773,15 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
|
||||
{
|
||||
return;
|
||||
}
|
||||
AString EncNonce;
|
||||
if (!a_ByteBuffer.ReadString(EncNonce, EncNonceLength))
|
||||
if ((EncNonceLength < 0) || (EncNonceLength > MAX_ENC_LEN))
|
||||
{
|
||||
LOGD("Invalid Encryption Nonce length: %d. Kicking client.", EncNonceLength);
|
||||
m_Client->Kick("Invalid EncNonceLength");
|
||||
return;
|
||||
}
|
||||
if ((EncKeyLength > MAX_ENC_LEN) || (EncNonceLength > MAX_ENC_LEN))
|
||||
AString EncNonce;
|
||||
if (!a_ByteBuffer.ReadString(EncNonce, static_cast<size_t>(EncNonceLength)))
|
||||
{
|
||||
LOGD("Too long encryption");
|
||||
m_Client->Kick("Hacked client");
|
||||
return;
|
||||
}
|
||||
|
||||
@ -1854,7 +1870,7 @@ void cProtocol172::HandlePacketAnimation(cByteBuffer & a_ByteBuffer)
|
||||
|
||||
void cProtocol172::HandlePacketBlockDig(cByteBuffer & a_ByteBuffer)
|
||||
{
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Status);
|
||||
HANDLE_READ(a_ByteBuffer, ReadChar, char, Status);
|
||||
HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockX);
|
||||
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, BlockY);
|
||||
HANDLE_READ(a_ByteBuffer, ReadBEInt, int, BlockZ);
|
||||
@ -2072,7 +2088,7 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
|
||||
if (Length + 1 != (int)a_ByteBuffer.GetReadableSpace())
|
||||
{
|
||||
LOGD("Invalid plugin message packet, payload length doesn't match packet length (exp %d, got %d)",
|
||||
(int)a_ByteBuffer.GetReadableSpace() - 1, Length
|
||||
static_cast<int>(a_ByteBuffer.GetReadableSpace()) - 1, Length
|
||||
);
|
||||
return;
|
||||
}
|
||||
@ -2086,7 +2102,7 @@ void cProtocol172::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
|
||||
|
||||
// Read the plugin message and relay to clienthandle:
|
||||
AString Data;
|
||||
if (!a_ByteBuffer.ReadString(Data, Length))
|
||||
if (!a_ByteBuffer.ReadString(Data, static_cast<size_t>(Length)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -2274,7 +2290,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
|
||||
LOGD("Protocol 1.7: Skipping garbage data at the end of a vanilla MC|AdvCdm packet, %u bytes",
|
||||
static_cast<unsigned>(a_PayloadLength - BytesRead)
|
||||
);
|
||||
a_ByteBuffer.SkipRead(a_PayloadLength - BytesRead);
|
||||
a_ByteBuffer.SkipRead(static_cast<size_t>(a_PayloadLength) - BytesRead);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -2282,7 +2298,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
|
||||
{
|
||||
// Read the client's brand:
|
||||
AString Brand;
|
||||
if (a_ByteBuffer.ReadString(Brand, a_PayloadLength))
|
||||
if (a_ByteBuffer.ReadString(Brand, static_cast<size_t>(a_PayloadLength)))
|
||||
{
|
||||
m_Client->SetClientBrand(Brand);
|
||||
}
|
||||
@ -2301,7 +2317,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
|
||||
else if (a_Channel == "MC|ItemName")
|
||||
{
|
||||
AString ItemName;
|
||||
if (a_ByteBuffer.ReadString(ItemName, a_PayloadLength))
|
||||
if (a_ByteBuffer.ReadString(ItemName, static_cast<size_t>(a_PayloadLength)))
|
||||
{
|
||||
m_Client->HandleAnvilItemName(ItemName);
|
||||
}
|
||||
@ -2317,7 +2333,7 @@ void cProtocol172::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const
|
||||
|
||||
// Read the payload and send it through to the clienthandle:
|
||||
AString Message;
|
||||
VERIFY(a_ByteBuffer.ReadString(Message, a_PayloadLength));
|
||||
VERIFY(a_ByteBuffer.ReadString(Message, static_cast<size_t>(a_PayloadLength)));
|
||||
m_Client->HandlePluginMessage(a_Channel, Message);
|
||||
}
|
||||
|
||||
@ -2377,7 +2393,7 @@ bool cProtocol172::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item)
|
||||
|
||||
// Read the metadata
|
||||
AString Metadata;
|
||||
if (!a_ByteBuffer.ReadString(Metadata, MetadataLength))
|
||||
if (!a_ByteBuffer.ReadString(Metadata, static_cast<size_t>(MetadataLength)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -2546,7 +2562,7 @@ void cProtocol172::cPacketizer::WriteItem(const cItem & a_Item)
|
||||
}
|
||||
|
||||
WriteShort(ItemType);
|
||||
WriteByte (a_Item.m_ItemCount);
|
||||
WriteChar (a_Item.m_ItemCount);
|
||||
WriteShort(a_Item.m_ItemDamage);
|
||||
|
||||
if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR))
|
||||
@ -2706,7 +2722,7 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
|
||||
|
||||
void cProtocol172::cPacketizer::WriteByteAngle(double a_Angle)
|
||||
{
|
||||
WriteByte((char)(255 * a_Angle / 360));
|
||||
WriteChar(static_cast<char>(255 * a_Angle / 360));
|
||||
}
|
||||
|
||||
|
||||
@ -2849,7 +2865,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
|
||||
case mtCreeper:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : -1);
|
||||
WriteByte(((const cCreeper &)a_Mob).IsBlowing() ? 1 : 0);
|
||||
WriteByte(0x11);
|
||||
WriteByte(((const cCreeper &)a_Mob).IsCharged() ? 1 : 0);
|
||||
break;
|
||||
@ -2918,15 +2934,14 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
|
||||
WriteByte(0x13);
|
||||
WriteByte(Wolf.IsBegging() ? 1 : 0);
|
||||
WriteByte(0x14);
|
||||
WriteByte(Wolf.GetCollarColor());
|
||||
WriteByte(static_cast<Byte>(Wolf.GetCollarColor()));
|
||||
break;
|
||||
}
|
||||
|
||||
case mtSheep:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
Byte SheepMetadata = 0;
|
||||
SheepMetadata = ((const cSheep &)a_Mob).GetFurColor();
|
||||
Byte SheepMetadata = static_cast<Byte>(((const cSheep &)a_Mob).GetFurColor() & 0x0f);
|
||||
if (((const cSheep &)a_Mob).IsSheared())
|
||||
{
|
||||
SheepMetadata |= 0x10;
|
||||
@ -2963,7 +2978,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
|
||||
case mtWither:
|
||||
{
|
||||
WriteByte(0x54); // Int at index 20
|
||||
WriteInt(((const cWither &)a_Mob).GetWitherInvulnerableTicks());
|
||||
WriteInt(static_cast<int>(((const cWither &)a_Mob).GetWitherInvulnerableTicks()));
|
||||
WriteByte(0x66); // Float at index 6
|
||||
WriteFloat((float)(a_Mob.GetHealth()));
|
||||
break;
|
||||
@ -2972,14 +2987,14 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
|
||||
case mtSlime:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cSlime &)a_Mob).GetSize());
|
||||
WriteByte(static_cast<Byte>(((const cSlime &)a_Mob).GetSize()));
|
||||
break;
|
||||
}
|
||||
|
||||
case mtMagmaCube:
|
||||
{
|
||||
WriteByte(0x10);
|
||||
WriteByte(((const cMagmaCube &)a_Mob).GetSize());
|
||||
WriteByte(static_cast<Byte>(((const cMagmaCube &)a_Mob).GetSize()));
|
||||
break;
|
||||
}
|
||||
|
||||
@ -3018,7 +3033,7 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
|
||||
WriteByte(0x50); // Int at index 16
|
||||
WriteInt(Flags);
|
||||
WriteByte(0x13); // Byte at index 19
|
||||
WriteByte(Horse.GetHorseType());
|
||||
WriteByte(static_cast<Byte>(Horse.GetHorseType()));
|
||||
WriteByte(0x54); // Int at index 20
|
||||
int Appearance = 0;
|
||||
Appearance = Horse.GetHorseColor();
|
||||
@ -3028,6 +3043,12 @@ void cProtocol172::cPacketizer::WriteMobMetadata(const cMonster & a_Mob)
|
||||
WriteInt(Horse.GetHorseArmour());
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
// No data to send for this mob
|
||||
break;
|
||||
}
|
||||
} // switch (a_Mob.GetType())
|
||||
|
||||
// Custom name:
|
||||
@ -3080,7 +3101,7 @@ void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
{
|
||||
// Called to spawn another player for the client
|
||||
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
|
||||
Pkt.WriteVarInt(a_Player.GetUniqueID());
|
||||
Pkt.WriteVarInt(static_cast<UInt32>(a_Player.GetUniqueID()));
|
||||
Pkt.WriteString(cMojangAPI::MakeUUIDDashed(a_Player.GetClientHandle()->GetUUID()));
|
||||
if (a_Player.HasCustomName())
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user