Merge branch 'master' into Enchanting
This commit is contained in:
commit
5a9acb7eb6
@ -2197,11 +2197,39 @@ bool cConnection::HandleServerSpawnMob(void)
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struct sSpawnData
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{
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AString m_Name;
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AString m_Value;
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AString m_Signature;
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sSpawnData(const AString & a_Name, const AString & a_Value, const AString & a_Signature) :
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m_Name(a_Name),
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m_Value(a_Value),
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m_Signature(a_Signature)
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{
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}
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};
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typedef std::vector<sSpawnData> sSpawnDatas;
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bool cConnection::HandleServerSpawnNamedEntity(void)
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{
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HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, EntityID);
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HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityUUID);
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HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, EntityName);
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HANDLE_SERVER_PACKET_READ(ReadVarInt, UInt32, DataCount);
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sSpawnDatas Data;
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for (UInt32 i = 0; i < DataCount; i++)
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{
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HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Name)
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HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Value)
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HANDLE_SERVER_PACKET_READ(ReadVarUTF8String, AString, Signature)
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Data.push_back(sSpawnData(Name, Value, Signature));
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}
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HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosX);
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HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosY);
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HANDLE_SERVER_PACKET_READ(ReadBEInt, int, PosZ);
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@ -2219,6 +2247,13 @@ bool cConnection::HandleServerSpawnNamedEntity(void)
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Log(" EntityID = %u (0x%x)", EntityID, EntityID);
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Log(" UUID = \"%s\"", EntityUUID.c_str());
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Log(" Name = \"%s\"", EntityName.c_str());
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Log(" NumData = %u", DataCount);
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for (sSpawnDatas::const_iterator itr = Data.begin(), end = Data.end(); itr != end; ++itr)
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{
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Log(" Name = \"%s\", Value = \"%s\", Signature = \"%s\"",
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itr->m_Name.c_str(), itr->m_Value.c_str(), itr->m_Signature.c_str()
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);
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} // for itr - Data[]
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Log(" Pos = %s", PrintableAbsIntTriplet(PosX, PosY, PosZ).c_str());
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Log(" Rotation = <yaw %d, pitch %d>", Yaw, Pitch);
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Log(" CurrentItem = %d", CurrentItem);
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@ -1,267 +0,0 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Authenticator.h"
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#include "OSSupport/BlockingTCPLink.h"
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#include "Root.h"
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#include "Server.h"
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#include "inifile/iniFile.h"
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#include <sstream>
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#define DEFAULT_AUTH_SERVER "session.minecraft.net"
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#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
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#define MAX_REDIRECTS 10
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cAuthenticator::cAuthenticator(void) :
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super("cAuthenticator"),
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m_Server(DEFAULT_AUTH_SERVER),
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m_Address(DEFAULT_AUTH_ADDRESS),
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m_ShouldAuthenticate(true)
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{
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}
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cAuthenticator::~cAuthenticator()
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{
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Stop();
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}
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void cAuthenticator::ReadINI(cIniFile & IniFile)
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{
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m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
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m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
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m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
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}
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void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
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{
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if (!m_ShouldAuthenticate)
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{
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cRoot::Get()->AuthenticateUser(a_ClientID);
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return;
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}
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cCSLock Lock(m_CS);
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m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
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m_QueueNonempty.Set();
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}
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void cAuthenticator::Start(cIniFile & IniFile)
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{
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ReadINI(IniFile);
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m_ShouldTerminate = false;
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super::Start();
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}
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void cAuthenticator::Stop(void)
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{
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m_ShouldTerminate = true;
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m_QueueNonempty.Set();
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Wait();
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}
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void cAuthenticator::Execute(void)
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{
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for (;;)
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{
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cCSLock Lock(m_CS);
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while (!m_ShouldTerminate && (m_Queue.size() == 0))
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{
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cCSUnlock Unlock(Lock);
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m_QueueNonempty.Wait();
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}
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if (m_ShouldTerminate)
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{
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return;
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}
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ASSERT(!m_Queue.empty());
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int ClientID = m_Queue.front().m_ClientID;
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AString UserName = m_Queue.front().m_Name;
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AString ActualAddress = m_Address;
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ReplaceString(ActualAddress, "%USERNAME%", UserName);
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ReplaceString(ActualAddress, "%SERVERID%", m_Queue.front().m_ServerID);
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m_Queue.pop_front();
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Lock.Unlock();
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if (!AuthFromAddress(m_Server, ActualAddress, UserName))
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{
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cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
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}
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else
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{
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cRoot::Get()->AuthenticateUser(ClientID);
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}
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} // for (-ever)
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}
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bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
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{
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// Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
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cBlockingTCPLink Link;
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if (!Link.Connect(a_Server.c_str(), 80))
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{
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LOGWARNING("%s: cannot connect to auth server \"%s\", kicking user \"%s\"",
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__FUNCTION__, a_Server.c_str(), a_UserName.c_str()
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);
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return false;
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}
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Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.1\r\n" ).c_str());
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Link.SendMessage( AString( "User-Agent: MCServer\r\n" ).c_str());
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Link.SendMessage( AString( "Host: " + a_Server + "\r\n" ).c_str());
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//Link.SendMessage( AString( "Host: session.minecraft.net\r\n" ).c_str());
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Link.SendMessage( AString( "Accept: */*\r\n" ).c_str());
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Link.SendMessage( AString( "Connection: close\r\n" ).c_str()); //Close so we don´t have to mess with the Content-Length :)
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Link.SendMessage( AString( "\r\n" ).c_str());
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AString DataRecvd;
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Link.ReceiveData(DataRecvd);
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Link.CloseSocket();
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std::stringstream ss(DataRecvd);
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// Parse the data received:
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std::string temp;
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ss >> temp;
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bool bRedirect = false;
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bool bOK = false;
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if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
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{
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int code;
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ss >> code;
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if (code == 302)
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{
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// redirect blabla
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LOGD("%s: Need to redirect, current level %d!", __FUNCTION__, a_Level);
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if (a_Level > MAX_REDIRECTS)
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{
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LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
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return false;
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}
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bRedirect = true;
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}
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else if (code == 200)
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{
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LOGD("cAuthenticator: Received status 200 OK! :D");
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bOK = true;
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}
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}
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else
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{
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LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
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return false;
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}
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if( bRedirect )
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{
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AString Location;
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// Search for "Location:"
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bool bFoundLocation = false;
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while( !bFoundLocation && ss.good() )
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{
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char c = 0;
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while( c != '\n' )
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{
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ss.get( c );
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}
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AString Name;
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ss >> Name;
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if (Name.compare("Location:") == 0)
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{
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bFoundLocation = true;
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ss >> Location;
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}
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}
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if (!bFoundLocation)
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{
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LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
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return false;
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}
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Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
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std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
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Location = Location.substr( Server.length(), std::string::npos);
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return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
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}
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if (!bOK)
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{
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LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
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return false;
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}
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// Header says OK, so receive the rest.
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// Go past header, double \n means end of headers
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char c = 0;
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while (ss.good())
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{
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while (c != '\n')
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{
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ss.get(c);
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}
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ss.get(c);
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if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
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break;
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}
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if (!ss.good())
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{
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LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
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return false;
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}
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std::string Result;
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ss >> Result;
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LOGD("cAuthenticator: Authentication result was %s", Result.c_str());
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if (Result.compare("YES") == 0) //Works well
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{
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LOGINFO("Authentication result \"YES\", player authentication success!");
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return true;
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}
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LOGINFO("Authentication result was \"%s\", player authentication failure!", Result.c_str());
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return false;
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}
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@ -916,19 +916,21 @@ void cChunkMap::SetChunkData(
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}
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// Notify relevant ChunkStays:
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for (cChunkStays::iterator itr = m_ChunkStays.begin(); itr != m_ChunkStays.end(); )
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cChunkStays ToBeDisabled;
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for (cChunkStays::iterator itr = m_ChunkStays.begin(), end = m_ChunkStays.end(); itr != end; ++itr)
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{
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if ((*itr)->ChunkAvailable(a_ChunkX, a_ChunkZ))
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{
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cChunkStays::iterator cur = itr;
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++itr;
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m_ChunkStays.erase(cur);
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}
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else
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{
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++itr;
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// The chunkstay wants to be disabled, add it to a list of to-be-disabled chunkstays for later processing:
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ToBeDisabled.push_back(*itr);
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}
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} // for itr - m_ChunkStays[]
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// Disable (and possibly remove) the chunkstays that chose to get disabled:
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for (cChunkStays::iterator itr = ToBeDisabled.begin(), end = ToBeDisabled.end(); itr != end; ++itr)
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{
|
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(*itr)->Disable();
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}
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}
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// Notify plugins of the chunk becoming available
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@ -2974,7 +2976,12 @@ void cChunkMap::AddChunkStay(cChunkStay & a_ChunkStay)
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Chunk->Stay(true);
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if (Chunk->IsValid())
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{
|
||||
a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
if (a_ChunkStay.ChunkAvailable(itr->m_ChunkX, itr->m_ChunkZ))
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{
|
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// The chunkstay wants to be deactivated, disable it and bail out:
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||||
a_ChunkStay.Disable();
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||||
return;
|
||||
}
|
||||
}
|
||||
} // for itr - WantedChunks[]
|
||||
}
|
||||
@ -3017,6 +3024,7 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay)
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||||
}
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||||
Chunk->Stay(false);
|
||||
} // for itr - Chunks[]
|
||||
a_ChunkStay.OnDisabled();
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||||
}
|
||||
|
||||
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|
@ -31,10 +31,7 @@ cChunkStay::~cChunkStay()
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||||
|
||||
void cChunkStay::Clear(void)
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||||
{
|
||||
if (m_ChunkMap != NULL)
|
||||
{
|
||||
Disable();
|
||||
}
|
||||
ASSERT(m_ChunkMap == NULL);
|
||||
m_Chunks.clear();
|
||||
}
|
||||
|
||||
@ -97,8 +94,9 @@ void cChunkStay::Disable(void)
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||||
{
|
||||
ASSERT(m_ChunkMap != NULL);
|
||||
|
||||
m_ChunkMap->DelChunkStay(*this);
|
||||
cChunkMap * ChunkMap = m_ChunkMap;
|
||||
m_ChunkMap = NULL;
|
||||
ChunkMap->DelChunkStay(*this);
|
||||
}
|
||||
|
||||
|
||||
|
@ -36,8 +36,12 @@ class cChunkStay
|
||||
{
|
||||
public:
|
||||
cChunkStay(void);
|
||||
|
||||
/** Deletes the object. Note that this calls Clear(), which means that the ChunkStay needs to be disabled. */
|
||||
virtual ~cChunkStay();
|
||||
|
||||
/** Clears all the chunks that have been added.
|
||||
To be used only while the ChunkStay object is not enabled. */
|
||||
void Clear(void);
|
||||
|
||||
/** Adds a chunk to be locked from unloading.
|
||||
|
@ -24,13 +24,15 @@
|
||||
|
||||
#include "Root.h"
|
||||
|
||||
#include "Authenticator.h"
|
||||
#include "Protocol/Authenticator.h"
|
||||
#include "MersenneTwister.h"
|
||||
|
||||
#include "Protocol/ProtocolRecognizer.h"
|
||||
#include "CompositeChat.h"
|
||||
#include "Items/ItemSword.h"
|
||||
|
||||
#include "md5/md5.h"
|
||||
|
||||
|
||||
|
||||
/** Maximum number of explosions to send this tick, server will start dropping if exceeded */
|
||||
@ -175,6 +177,39 @@ void cClientHandle::Destroy(void)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::GenerateOfflineUUID(void)
|
||||
{
|
||||
m_UUID = GenerateOfflineUUID(m_Username);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
AString cClientHandle::GenerateOfflineUUID(const AString & a_Username)
|
||||
{
|
||||
// Proper format for a version 3 UUID is:
|
||||
// xxxxxxxx-xxxx-3xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, A, or B
|
||||
|
||||
// Generate an md5 checksum, and use it as base for the ID:
|
||||
MD5 Checksum(a_Username);
|
||||
AString UUID = Checksum.hexdigest();
|
||||
UUID[12] = '3'; // Version 3 UUID
|
||||
UUID[16] = '8'; // Variant 1 UUID
|
||||
|
||||
// Now the digest doesn't have the UUID slashes, but the client requires them, so add them into the appropriate positions:
|
||||
UUID.insert(8, "-");
|
||||
UUID.insert(13, "-");
|
||||
UUID.insert(18, "-");
|
||||
UUID.insert(23, "-");
|
||||
|
||||
return UUID;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cClientHandle::Kick(const AString & a_Reason)
|
||||
{
|
||||
if (m_State >= csAuthenticating) // Don't log pings
|
||||
@ -188,7 +223,7 @@ void cClientHandle::Kick(const AString & a_Reason)
|
||||
|
||||
|
||||
|
||||
void cClientHandle::Authenticate(void)
|
||||
void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID)
|
||||
{
|
||||
if (m_State != csAuthenticating)
|
||||
{
|
||||
@ -197,6 +232,12 @@ void cClientHandle::Authenticate(void)
|
||||
|
||||
ASSERT( m_Player == NULL );
|
||||
|
||||
m_Username = a_Name;
|
||||
m_UUID = a_UUID;
|
||||
|
||||
// Send login success (if the protocol supports it):
|
||||
m_Protocol->SendLoginSuccess();
|
||||
|
||||
// Spawn player (only serversided, so data is loaded)
|
||||
m_Player = new cPlayer(this, GetUsername());
|
||||
|
||||
@ -1677,6 +1718,8 @@ void cClientHandle::Tick(float a_Dt)
|
||||
}
|
||||
|
||||
// Send a ping packet:
|
||||
if (m_State == csPlaying)
|
||||
{
|
||||
cTimer t1;
|
||||
if ((m_LastPingTime + cClientHandle::PING_TIME_MS <= t1.GetNowTime()))
|
||||
{
|
||||
@ -1685,6 +1728,7 @@ void cClientHandle::Tick(float a_Dt)
|
||||
m_Protocol->SendKeepAlive(m_PingID);
|
||||
m_LastPingTime = m_PingStartTime;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle block break animation:
|
||||
if (m_BlockDigAnimStage > -1)
|
||||
|
@ -64,8 +64,22 @@ public:
|
||||
|
||||
cPlayer* GetPlayer() { return m_Player; } // tolua_export
|
||||
|
||||
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
|
||||
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
|
||||
|
||||
/** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
|
||||
This is used for the offline (non-auth) mode, when there's no UUID source.
|
||||
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same.
|
||||
Internally calls the GenerateOfflineUUID static function. */
|
||||
void GenerateOfflineUUID(void);
|
||||
|
||||
/** Generates an UUID based on the player name provided.
|
||||
This is used for the offline (non-auth) mode, when there's no UUID source.
|
||||
Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. */
|
||||
static AString GenerateOfflineUUID(const AString & a_Username); // tolua_export
|
||||
|
||||
void Kick(const AString & a_Reason); // tolua_export
|
||||
void Authenticate(void); // Called by cAuthenticator when the user passes authentication
|
||||
void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
|
||||
|
||||
void StreamChunks(void);
|
||||
|
||||
@ -334,6 +348,7 @@ private:
|
||||
|
||||
static int s_ClientCount;
|
||||
int m_UniqueID;
|
||||
AString m_UUID;
|
||||
|
||||
/** Set to true when the chunk where the player is is sent to the client. Used for spawning the player */
|
||||
bool m_HasSentPlayerChunk;
|
||||
|
@ -392,14 +392,17 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
|
||||
Connections.reserve(AvailablePieces.size());
|
||||
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
|
||||
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
|
||||
|
||||
/*
|
||||
// DEBUG:
|
||||
printf("Placing piece at connector pos {%d, %d, %d}, direction %s\n", ConnPos.x, ConnPos.y, ConnPos.z, BlockFaceToString(a_Connector.m_Direction).c_str());
|
||||
//*/
|
||||
|
||||
int WeightTotal = 0;
|
||||
for (cPieces::iterator itrP = AvailablePieces.begin(), endP = AvailablePieces.end(); itrP != endP; ++itrP)
|
||||
{
|
||||
// Get the relative chance of this piece being generated in this path:
|
||||
int Weight = m_PiecePool.GetPieceWeight(a_ParentPiece, a_Connector, **itrP);
|
||||
if (Weight <= 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try fitting each of the piece's connector:
|
||||
cPiece::cConnectors Connectors = (*itrP)->GetConnectors();
|
||||
for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC)
|
||||
{
|
||||
@ -419,7 +422,9 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
|
||||
// Doesn't fit in this rotation
|
||||
continue;
|
||||
}
|
||||
Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations));
|
||||
// Fits, add it to list of possibile connections:
|
||||
Connections.push_back(cConnection(**itrP, *itrC, NumCCWRotations, Weight));
|
||||
WeightTotal += Weight;
|
||||
} // for itrC - Connectors[]
|
||||
} // for itrP - AvailablePieces[]
|
||||
if (Connections.empty())
|
||||
@ -427,21 +432,23 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
|
||||
// No available connections, bail out
|
||||
return false;
|
||||
}
|
||||
ASSERT(WeightTotal > 0);
|
||||
|
||||
// Choose a random connection from the list:
|
||||
int rnd = m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7;
|
||||
cConnection & Conn = Connections[rnd % Connections.size()];
|
||||
// Choose a random connection from the list, based on the weights:
|
||||
int rnd = (m_Noise.IntNoise3DInt(a_Connector.m_Pos.x, a_Connector.m_Pos.y, a_Connector.m_Pos.z) / 7) % WeightTotal;
|
||||
size_t ChosenIndex = 0;
|
||||
for (cConnections::const_iterator itr = Connections.begin(), end = Connections.end(); itr != end; ++itr, ++ChosenIndex)
|
||||
{
|
||||
rnd -= itr->m_Weight;
|
||||
if (rnd <= 0)
|
||||
{
|
||||
// This is the piece to choose
|
||||
break;
|
||||
}
|
||||
}
|
||||
cConnection & Conn = Connections[ChosenIndex];
|
||||
|
||||
// Place the piece:
|
||||
/*
|
||||
// DEBUG
|
||||
printf("Chosen connector at {%d, %d, %d}, direction %s, needs %d rotations\n",
|
||||
Conn.m_Connector.m_Pos.x, Conn.m_Connector.m_Pos.y, Conn.m_Connector.m_Pos.z,
|
||||
BlockFaceToString(Conn.m_Connector.m_Direction).c_str(),
|
||||
Conn.m_NumCCWRotations
|
||||
);
|
||||
//*/
|
||||
|
||||
Vector3i NewPos = Conn.m_Piece->RotatePos(Conn.m_Connector.m_Pos, Conn.m_NumCCWRotations);
|
||||
ConnPos -= NewPos;
|
||||
cPlacedPiece * PlacedPiece = new cPlacedPiece(&a_ParentPiece, *(Conn.m_Piece), ConnPos, Conn.m_NumCCWRotations);
|
||||
@ -449,12 +456,6 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
|
||||
|
||||
// Add the new piece's connectors to the list of free connectors:
|
||||
cPiece::cConnectors Connectors = Conn.m_Piece->GetConnectors();
|
||||
|
||||
/*
|
||||
// DEBUG:
|
||||
printf("Adding %u connectors to the pool\n", Connectors.size() - 1);
|
||||
//*/
|
||||
|
||||
for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
|
||||
{
|
||||
if (itr->m_Pos.Equals(Conn.m_Connector.m_Pos))
|
||||
@ -524,10 +525,11 @@ void cPieceGenerator::DebugConnectorPool(const cPieceGenerator::cFreeConnectors
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cPieceGenerator::cConnection:
|
||||
|
||||
cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations) :
|
||||
cPieceGenerator::cConnection::cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight) :
|
||||
m_Piece(&a_Piece),
|
||||
m_Connector(a_Connector),
|
||||
m_NumCCWRotations(a_NumCCWRotations)
|
||||
m_NumCCWRotations(a_NumCCWRotations),
|
||||
m_Weight(a_Weight)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -85,6 +85,13 @@ typedef std::vector<cPiece *> cPieces;
|
||||
|
||||
|
||||
|
||||
// fwd:
|
||||
class cPlacedPiece;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** This class is an interface that provides pieces for the generator. It can keep track of what pieces were
|
||||
placed and adjust the returned piece vectors. */
|
||||
class cPiecePool
|
||||
@ -101,6 +108,16 @@ public:
|
||||
Multiple starting points are supported, one of the returned piece will be chosen. */
|
||||
virtual cPieces GetStartingPieces(void) = 0;
|
||||
|
||||
/** Returns the relative weight with which the a_NewPiece is to be selected for placing under a_PlacedPiece through a_ExistingConnector.
|
||||
This allows the pool to tweak the piece's chances, based on the previous pieces in the tree and the connector used.
|
||||
The higher the number returned, the higher the chance the piece will be chosen. 0 means the piece will never be chosen.
|
||||
*/
|
||||
virtual int GetPieceWeight(
|
||||
const cPlacedPiece & a_PlacedPiece,
|
||||
const cPiece::cConnector & a_ExistingConnector,
|
||||
const cPiece & a_NewPiece
|
||||
) { return 1; }
|
||||
|
||||
/** Called after a piece is placed, to notify the pool that it has been used.
|
||||
The pool may adjust the pieces it will return the next time. */
|
||||
virtual void PiecePlaced(const cPiece & a_Piece) = 0;
|
||||
@ -157,8 +174,9 @@ protected:
|
||||
cPiece * m_Piece; // The piece being connected
|
||||
cPiece::cConnector m_Connector; // The piece's connector being used (relative non-rotated coords)
|
||||
int m_NumCCWRotations; // Number of rotations necessary to match the two connectors
|
||||
int m_Weight; // Relative chance that this connection will be chosen
|
||||
|
||||
cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations);
|
||||
cConnection(cPiece & a_Piece, cPiece::cConnector & a_Connector, int a_NumCCWRotations, int a_Weight);
|
||||
};
|
||||
typedef std::vector<cConnection> cConnections;
|
||||
|
||||
|
@ -3367,7 +3367,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
|
||||
|
||||
// Connectors:
|
||||
"1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
|
||||
"1: -1, 1, 6: 4\n" /* Type 1, direction X- */,
|
||||
"1: 0, 1, 6: 4\n" /* Type 1, direction X- */,
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotations */
|
||||
|
@ -286,6 +286,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item)
|
||||
{
|
||||
a_Item.m_CallbackAfter->Call(a_Item.m_ChunkX, a_Item.m_ChunkZ);
|
||||
}
|
||||
a_Item.Disable();
|
||||
delete &a_Item;
|
||||
}
|
||||
|
||||
|
313
src/Protocol/Authenticator.cpp
Normal file
313
src/Protocol/Authenticator.cpp
Normal file
@ -0,0 +1,313 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Authenticator.h"
|
||||
#include "../OSSupport/BlockingTCPLink.h"
|
||||
#include "../Root.h"
|
||||
#include "../Server.h"
|
||||
#include "../ClientHandle.h"
|
||||
|
||||
#include "inifile/iniFile.h"
|
||||
#include "json/json.h"
|
||||
|
||||
#include "polarssl/config.h"
|
||||
#include "polarssl/net.h"
|
||||
#include "polarssl/ssl.h"
|
||||
#include "polarssl/entropy.h"
|
||||
#include "polarssl/ctr_drbg.h"
|
||||
#include "polarssl/error.h"
|
||||
#include "polarssl/certs.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DEFAULT_AUTH_SERVER "sessionserver.mojang.com"
|
||||
#define DEFAULT_AUTH_ADDRESS "/session/minecraft/hasJoined?username=%USERNAME%&serverId=%SERVERID%"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cAuthenticator::cAuthenticator(void) :
|
||||
super("cAuthenticator"),
|
||||
m_Server(DEFAULT_AUTH_SERVER),
|
||||
m_Address(DEFAULT_AUTH_ADDRESS),
|
||||
m_ShouldAuthenticate(true)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cAuthenticator::~cAuthenticator()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAuthenticator::ReadINI(cIniFile & IniFile)
|
||||
{
|
||||
m_Server = IniFile.GetValueSet("Authentication", "Server", DEFAULT_AUTH_SERVER);
|
||||
m_Address = IniFile.GetValueSet("Authentication", "Address", DEFAULT_AUTH_ADDRESS);
|
||||
m_ShouldAuthenticate = IniFile.GetValueSetB("Authentication", "Authenticate", true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
|
||||
{
|
||||
if (!m_ShouldAuthenticate)
|
||||
{
|
||||
cRoot::Get()->AuthenticateUser(a_ClientID, a_UserName, cClientHandle::GenerateOfflineUUID(a_UserName));
|
||||
return;
|
||||
}
|
||||
|
||||
cCSLock LOCK(m_CS);
|
||||
m_Queue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
|
||||
m_QueueNonempty.Set();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAuthenticator::Start(cIniFile & IniFile)
|
||||
{
|
||||
ReadINI(IniFile);
|
||||
m_ShouldTerminate = false;
|
||||
super::Start();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAuthenticator::Stop(void)
|
||||
{
|
||||
m_ShouldTerminate = true;
|
||||
m_QueueNonempty.Set();
|
||||
Wait();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cAuthenticator::Execute(void)
|
||||
{
|
||||
for (;;)
|
||||
{
|
||||
cCSLock Lock(m_CS);
|
||||
while (!m_ShouldTerminate && (m_Queue.size() == 0))
|
||||
{
|
||||
cCSUnlock Unlock(Lock);
|
||||
m_QueueNonempty.Wait();
|
||||
}
|
||||
if (m_ShouldTerminate)
|
||||
{
|
||||
return;
|
||||
}
|
||||
ASSERT(!m_Queue.empty());
|
||||
|
||||
int ClientID = m_Queue.front().m_ClientID;
|
||||
AString UserName = m_Queue.front().m_Name;
|
||||
AString ServerID = m_Queue.front().m_ServerID;
|
||||
m_Queue.pop_front();
|
||||
Lock.Unlock();
|
||||
|
||||
AString NewUserName = UserName;
|
||||
AString UUID;
|
||||
if (AuthWithYggdrasil(NewUserName, ServerID, UUID))
|
||||
{
|
||||
LOGINFO("User %s authenticated with UUID '%s'", NewUserName.c_str(), UUID.c_str());
|
||||
cRoot::Get()->AuthenticateUser(ClientID, NewUserName, UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
|
||||
}
|
||||
} // for (-ever)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cAuthenticator::AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID)
|
||||
{
|
||||
LOGD("Trying to auth user %s", a_UserName.c_str());
|
||||
|
||||
int ret, server_fd = -1;
|
||||
unsigned char buf[1024];
|
||||
const char *pers = "cAuthenticator";
|
||||
|
||||
entropy_context entropy;
|
||||
ctr_drbg_context ctr_drbg;
|
||||
ssl_context ssl;
|
||||
x509_crt cacert;
|
||||
|
||||
/* Initialize the RNG and the session data */
|
||||
memset(&ssl, 0, sizeof(ssl_context));
|
||||
x509_crt_init(&cacert);
|
||||
|
||||
entropy_init(&entropy);
|
||||
if ((ret = ctr_drbg_init(&ctr_drbg, entropy_func, &entropy, (const unsigned char *)pers, strlen(pers))) != 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: ctr_drbg_init returned %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Initialize certificates */
|
||||
// TODO: Grab the sessionserver's root CA and any intermediates and hard-code them here, instead of test_ca_list
|
||||
ret = x509_crt_parse(&cacert, (const unsigned char *)test_ca_list, strlen(test_ca_list));
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: x509_crt_parse returned -0x%x", -ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Connect */
|
||||
if ((ret = net_connect(&server_fd, m_Server.c_str(), 443)) != 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: Can't connect to %s: %d", m_Server.c_str(), ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Setup */
|
||||
if ((ret = ssl_init(&ssl)) != 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: ssl_init returned %d", ret);
|
||||
return false;
|
||||
}
|
||||
ssl_set_endpoint(&ssl, SSL_IS_CLIENT);
|
||||
ssl_set_authmode(&ssl, SSL_VERIFY_OPTIONAL);
|
||||
ssl_set_ca_chain(&ssl, &cacert, NULL, "PolarSSL Server 1");
|
||||
ssl_set_rng(&ssl, ctr_drbg_random, &ctr_drbg);
|
||||
ssl_set_bio(&ssl, net_recv, &server_fd, net_send, &server_fd);
|
||||
|
||||
/* Handshake */
|
||||
while ((ret = ssl_handshake(&ssl)) != 0)
|
||||
{
|
||||
if ((ret != POLARSSL_ERR_NET_WANT_READ) && (ret != POLARSSL_ERR_NET_WANT_WRITE))
|
||||
{
|
||||
LOGWARNING("cAuthenticator: ssl_handshake returned -0x%x", -ret);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Write the GET request */
|
||||
AString ActualAddress = m_Address;
|
||||
ReplaceString(ActualAddress, "%USERNAME%", a_UserName);
|
||||
ReplaceString(ActualAddress, "%SERVERID%", a_ServerId);
|
||||
|
||||
AString Request;
|
||||
Request += "GET " + ActualAddress + " HTTP/1.1\r\n";
|
||||
Request += "Host: " + m_Server + "\r\n";
|
||||
Request += "User-Agent: MCServer\r\n";
|
||||
Request += "Connection: close\r\n";
|
||||
Request += "\r\n";
|
||||
|
||||
ret = ssl_write(&ssl, (const unsigned char *)Request.c_str(), Request.size());
|
||||
if (ret <= 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: ssl_write returned %d", ret);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Read the HTTP response */
|
||||
std::string Response;
|
||||
for (;;)
|
||||
{
|
||||
memset(buf, 0, sizeof(buf));
|
||||
ret = ssl_read(&ssl, buf, sizeof(buf));
|
||||
|
||||
if ((ret == POLARSSL_ERR_NET_WANT_READ) || (ret == POLARSSL_ERR_NET_WANT_WRITE))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (ret == POLARSSL_ERR_SSL_PEER_CLOSE_NOTIFY)
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (ret < 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: ssl_read returned %d", ret);
|
||||
break;
|
||||
}
|
||||
if (ret == 0)
|
||||
{
|
||||
LOGWARNING("cAuthenticator: EOF");
|
||||
break;
|
||||
}
|
||||
|
||||
Response.append((const char *)buf, ret);
|
||||
}
|
||||
|
||||
ssl_close_notify(&ssl);
|
||||
x509_crt_free(&cacert);
|
||||
net_close(server_fd);
|
||||
ssl_free(&ssl);
|
||||
entropy_free(&entropy);
|
||||
memset(&ssl, 0, sizeof(ssl));
|
||||
|
||||
// Check the HTTP status line:
|
||||
AString prefix("HTTP/1.1 200 OK");
|
||||
AString HexDump;
|
||||
if (Response.compare(0, prefix.size(), prefix))
|
||||
{
|
||||
LOGINFO("User \"%s\" failed to auth, bad http status line received", a_UserName.c_str());
|
||||
LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Erase the HTTP headers from the response:
|
||||
size_t idxHeadersEnd = Response.find("\r\n\r\n");
|
||||
if (idxHeadersEnd == AString::npos)
|
||||
{
|
||||
LOGINFO("User \"%s\" failed to authenticate, bad http response header received", a_UserName.c_str());
|
||||
LOG("Response: \n%s", CreateHexDump(HexDump, Response.data(), Response.size(), 16).c_str());
|
||||
return false;
|
||||
}
|
||||
Response.erase(0, idxHeadersEnd + 4);
|
||||
|
||||
// Parse the Json response:
|
||||
if (Response.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Json::Value root;
|
||||
Json::Reader reader;
|
||||
if (!reader.parse(Response, root, false))
|
||||
{
|
||||
LOGWARNING("cAuthenticator: Cannot parse Received Data to json!");
|
||||
return false;
|
||||
}
|
||||
a_UserName = root.get("name", "Unknown").asString();
|
||||
a_UUID = root.get("id", "").asString();
|
||||
|
||||
// If the UUID doesn't contain the hashes, insert them at the proper places:
|
||||
if (a_UUID.size() == 32)
|
||||
{
|
||||
a_UUID.insert(8, "-");
|
||||
a_UUID.insert(13, "-");
|
||||
a_UUID.insert(18, "-");
|
||||
a_UUID.insert(23, "-");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
#ifndef CAUTHENTICATOR_H_INCLUDED
|
||||
#define CAUTHENTICATOR_H_INCLUDED
|
||||
|
||||
#include "OSSupport/IsThread.h"
|
||||
#include "../OSSupport/IsThread.h"
|
||||
|
||||
|
||||
|
||||
@ -36,16 +36,16 @@ public:
|
||||
cAuthenticator(void);
|
||||
~cAuthenticator();
|
||||
|
||||
/// (Re-)read server and address from INI:
|
||||
/** (Re-)read server and address from INI: */
|
||||
void ReadINI(cIniFile & IniFile);
|
||||
|
||||
/// Queues a request for authenticating a user. If the auth fails, the user is kicked
|
||||
/** Queues a request for authenticating a user. If the auth fails, the user will be kicked */
|
||||
void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
|
||||
|
||||
/// Starts the authenticator thread. The thread may be started and stopped repeatedly
|
||||
/** Starts the authenticator thread. The thread may be started and stopped repeatedly */
|
||||
void Start(cIniFile & IniFile);
|
||||
|
||||
/// Stops the authenticator thread. The thread may be started and stopped repeatedly
|
||||
/** Stops the authenticator thread. The thread may be started and stopped repeatedly */
|
||||
void Stop(void);
|
||||
|
||||
private:
|
||||
@ -75,11 +75,11 @@ private:
|
||||
AString m_Address;
|
||||
bool m_ShouldAuthenticate;
|
||||
|
||||
// cIsThread override:
|
||||
/** cIsThread override: */
|
||||
virtual void Execute(void) override;
|
||||
|
||||
// Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
|
||||
bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
|
||||
/** Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep) */
|
||||
bool AuthWithYggdrasil(AString & a_UserName, const AString & a_ServerId, AString & a_UUID);
|
||||
};
|
||||
|
||||
|
@ -83,6 +83,7 @@ public:
|
||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0;
|
||||
virtual void SendKeepAlive (int a_PingID) = 0;
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0;
|
||||
virtual void SendLoginSuccess (void) = 0;
|
||||
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
|
||||
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
|
||||
|
@ -595,6 +595,15 @@ void cProtocol125::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendLoginSuccess(void)
|
||||
{
|
||||
// Not supported in this protocol version
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
@ -643,6 +652,17 @@ void cProtocol125::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decor
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendMapInfo(int a_ID, unsigned int a_Scale)
|
||||
{
|
||||
// This protocol doesn't support such message
|
||||
UNUSED(a_ID);
|
||||
UNUSED(a_Scale);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendPickupSpawn(const cPickup & a_Pickup)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
@ -684,6 +704,16 @@ void cProtocol125::SendParticleEffect(const AString & a_ParticleName, float a_Sr
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendPaintingSpawn(const cPainting & a_Painting)
|
||||
{
|
||||
// Not implemented in this protocol version
|
||||
UNUSED(a_Painting);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
|
||||
{
|
||||
cCSLock Lock(m_CSPacket);
|
||||
@ -843,6 +873,18 @@ void cProtocol125::SendExperienceOrb(const cExpOrb & a_ExpOrb)
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode)
|
||||
{
|
||||
// This protocol version doesn't support such message
|
||||
UNUSED(a_Name);
|
||||
UNUSED(a_DisplayName);
|
||||
UNUSED(a_Mode);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol125::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
|
||||
{
|
||||
// Not needed in this protocol version
|
||||
|
@ -56,19 +56,12 @@ public:
|
||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendKeepAlive (int a_PingID) override;
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendLoginSuccess (void) override;
|
||||
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
|
||||
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override
|
||||
{
|
||||
// This protocol doesn't support such message
|
||||
UNUSED(a_ID);
|
||||
UNUSED(a_Scale);
|
||||
}
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
|
||||
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
|
||||
virtual void SendPaintingSpawn (const cPainting & a_Painting) override
|
||||
{
|
||||
UNUSED(a_Painting);
|
||||
};
|
||||
virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
|
||||
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
|
||||
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
|
||||
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
|
||||
@ -82,12 +75,7 @@ public:
|
||||
virtual void SendRespawn (void) override;
|
||||
virtual void SendExperience (void) override;
|
||||
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override
|
||||
{
|
||||
UNUSED(a_Name);
|
||||
UNUSED(a_DisplayName);
|
||||
UNUSED(a_Mode);
|
||||
} // This protocol doesn't support such message
|
||||
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;
|
||||
virtual void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) override {} // This protocol doesn't support such message
|
||||
virtual void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) override {} // This protocol doesn't support such message
|
||||
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
|
||||
|
@ -88,8 +88,9 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd
|
||||
// Create the comm log file, if so requested:
|
||||
if (g_ShouldLogCommIn || g_ShouldLogCommOut)
|
||||
{
|
||||
static int sCounter = 0;
|
||||
cFile::CreateFolder("CommLogs");
|
||||
AString FileName = Printf("CommLogs/%x__%s.log", (unsigned)time(NULL), a_Client->GetIPString().c_str());
|
||||
AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str());
|
||||
m_CommLogFile.Open(FileName, cFile::fmWrite);
|
||||
}
|
||||
}
|
||||
@ -537,6 +538,13 @@ void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cIt
|
||||
|
||||
void cProtocol172::SendKeepAlive(int a_PingID)
|
||||
{
|
||||
// Drop the packet if the protocol is not in the Game state yet (caused a client crash):
|
||||
if (m_State != 3)
|
||||
{
|
||||
LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State);
|
||||
return;
|
||||
}
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Keep Alive packet
|
||||
Pkt.WriteInt(a_PingID);
|
||||
}
|
||||
@ -573,6 +581,21 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendLoginSuccess(void)
|
||||
{
|
||||
ASSERT(m_State == 2); // State: login?
|
||||
|
||||
cPacketizer Pkt(*this, 0x02); // Login success packet
|
||||
Pkt.WriteString(m_Client->GetUUID());
|
||||
Pkt.WriteString(m_Client->GetUsername());
|
||||
|
||||
m_State = 3; // State = Game
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
|
||||
@ -796,7 +819,7 @@ void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
// Called to spawn another player for the client
|
||||
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
|
||||
Pkt.WriteVarInt(a_Player.GetUniqueID());
|
||||
Pkt.WriteString(Printf("%d", a_Player.GetUniqueID())); // TODO: Proper UUID
|
||||
Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
|
||||
Pkt.WriteString(a_Player.GetName());
|
||||
Pkt.WriteFPInt(a_Player.GetPosX());
|
||||
Pkt.WriteFPInt(a_Player.GetPosY());
|
||||
@ -1556,15 +1579,6 @@ void cProtocol172::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe
|
||||
}
|
||||
|
||||
StartEncryption(DecryptedKey);
|
||||
|
||||
// Send login success:
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x02); // Login success packet
|
||||
Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
|
||||
Pkt.WriteString(m_Client->GetUsername());
|
||||
}
|
||||
|
||||
m_State = 3; // State = Game
|
||||
m_Client->HandleLogin(4, m_Client->GetUsername());
|
||||
}
|
||||
|
||||
@ -1597,14 +1611,6 @@ void cProtocol172::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer)
|
||||
return;
|
||||
}
|
||||
|
||||
// Send login success:
|
||||
{
|
||||
cPacketizer Pkt(*this, 0x02); // Login success packet
|
||||
Pkt.WriteString(Printf("%d", m_Client->GetUniqueID())); // TODO: proper UUID
|
||||
Pkt.WriteString(Username);
|
||||
}
|
||||
|
||||
m_State = 3; // State = Game
|
||||
m_Client->HandleLogin(4, Username);
|
||||
}
|
||||
|
||||
@ -2768,3 +2774,64 @@ void cProtocol172::cPacketizer::WriteEntityProperties(const cEntity & a_Entity)
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// cProtocol176:
|
||||
|
||||
cProtocol176::cProtocol176(cClientHandle * a_Client, const AString &a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
|
||||
super(a_Client, a_ServerAddress, a_ServerPort, a_State)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol176::SendPlayerSpawn(const cPlayer & a_Player)
|
||||
{
|
||||
// Called to spawn another player for the client
|
||||
cPacketizer Pkt(*this, 0x0c); // Spawn Player packet
|
||||
Pkt.WriteVarInt(a_Player.GetUniqueID());
|
||||
Pkt.WriteString(a_Player.GetClientHandle()->GetUUID());
|
||||
Pkt.WriteString(a_Player.GetName());
|
||||
Pkt.WriteVarInt(0); // We have no data to send here
|
||||
Pkt.WriteFPInt(a_Player.GetPosX());
|
||||
Pkt.WriteFPInt(a_Player.GetPosY());
|
||||
Pkt.WriteFPInt(a_Player.GetPosZ());
|
||||
Pkt.WriteByteAngle(a_Player.GetYaw());
|
||||
Pkt.WriteByteAngle(a_Player.GetPitch());
|
||||
short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
|
||||
Pkt.WriteShort(ItemType);
|
||||
Pkt.WriteByte((3 << 5) | 6); // Metadata: float + index 6
|
||||
Pkt.WriteFloat((float)a_Player.GetHealth());
|
||||
Pkt.WriteByte(0x7f); // Metadata: end
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocol176::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer)
|
||||
{
|
||||
// Send the response:
|
||||
AString Response = "{\"version\":{\"name\":\"1.7.6\",\"protocol\":5},\"players\":{";
|
||||
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
|
||||
cRoot::Get()->GetServer()->GetMaxPlayers(),
|
||||
cRoot::Get()->GetServer()->GetNumPlayers()
|
||||
);
|
||||
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"},",
|
||||
cRoot::Get()->GetServer()->GetDescription().c_str()
|
||||
);
|
||||
AppendPrintf(Response, "\"favicon\":\"data:image/png;base64,%s\"",
|
||||
cRoot::Get()->GetServer()->GetFaviconData().c_str()
|
||||
);
|
||||
Response.append("}");
|
||||
|
||||
cPacketizer Pkt(*this, 0x00); // Response packet
|
||||
Pkt.WriteString(Response);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -87,6 +87,7 @@ public:
|
||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendKeepAlive (int a_PingID) override;
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendLoginSuccess (void) override;
|
||||
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
|
||||
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
|
||||
@ -252,7 +253,7 @@ protected:
|
||||
|
||||
// Packet handlers while in the Status state (m_State == 1):
|
||||
void HandlePacketStatusPing (cByteBuffer & a_ByteBuffer);
|
||||
void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
|
||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer);
|
||||
|
||||
// Packet handlers while in the Login state (m_State == 2):
|
||||
void HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffer);
|
||||
@ -307,3 +308,22 @@ protected:
|
||||
|
||||
|
||||
|
||||
|
||||
/** The version 5 lengthed protocol, used by 1.7.6 through 1.7.9. */
|
||||
class cProtocol176 :
|
||||
public cProtocol172
|
||||
{
|
||||
typedef cProtocol172 super;
|
||||
|
||||
public:
|
||||
cProtocol176(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
|
||||
|
||||
// cProtocol172 overrides:
|
||||
virtual void SendPlayerSpawn(const cPlayer & a_Player) override;
|
||||
virtual void HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) override;
|
||||
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -59,6 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion)
|
||||
case PROTO_VERSION_1_6_3: return "1.6.3";
|
||||
case PROTO_VERSION_1_6_4: return "1.6.4";
|
||||
case PROTO_VERSION_1_7_2: return "1.7.2";
|
||||
case PROTO_VERSION_1_7_6: return "1.7.6";
|
||||
}
|
||||
ASSERT(!"Unknown protocol version");
|
||||
return Printf("Unknown protocol (%d)", a_ProtocolVersion);
|
||||
@ -396,6 +397,16 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendLoginSuccess(void)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
m_Protocol->SendLoginSuccess();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
|
||||
{
|
||||
ASSERT(m_Protocol != NULL);
|
||||
@ -965,6 +976,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
||||
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||
return true;
|
||||
}
|
||||
case PROTO_VERSION_1_7_6:
|
||||
{
|
||||
AString ServerAddress;
|
||||
short ServerPort;
|
||||
UInt32 NextState;
|
||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
||||
m_Buffer.ReadBEShort(ServerPort);
|
||||
m_Buffer.ReadVarInt(NextState);
|
||||
m_Buffer.CommitRead();
|
||||
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)",
|
||||
m_Client->GetIPString().c_str(), ProtocolVersion
|
||||
|
@ -18,8 +18,8 @@
|
||||
|
||||
|
||||
// Adjust these if a new protocol is added or an old one is removed:
|
||||
#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4"
|
||||
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4"
|
||||
#define MCS_CLIENT_VERSIONS "1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9"
|
||||
#define MCS_PROTOCOL_VERSIONS "29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5"
|
||||
|
||||
|
||||
|
||||
@ -50,6 +50,7 @@ public:
|
||||
|
||||
// These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols
|
||||
PROTO_VERSION_1_7_2 = 4,
|
||||
PROTO_VERSION_1_7_6 = 5,
|
||||
} ;
|
||||
|
||||
cProtocolRecognizer(cClientHandle * a_Client);
|
||||
@ -90,6 +91,7 @@ public:
|
||||
virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override;
|
||||
virtual void SendKeepAlive (int a_PingID) override;
|
||||
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
|
||||
virtual void SendLoginSuccess (void) override;
|
||||
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
|
||||
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
|
||||
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
|
||||
|
@ -499,9 +499,9 @@ void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
|
||||
|
||||
|
||||
|
||||
void cRoot::AuthenticateUser(int a_ClientID)
|
||||
void cRoot::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
|
||||
{
|
||||
m_Server->AuthenticateUser(a_ClientID);
|
||||
m_Server->AuthenticateUser(a_ClientID, a_Name, a_UUID);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Authenticator.h"
|
||||
#include "Protocol/Authenticator.h"
|
||||
#include "HTTPServer/HTTPServer.h"
|
||||
#include "Defines.h"
|
||||
|
||||
@ -89,7 +89,7 @@ public:
|
||||
void KickUser(int a_ClientID, const AString & a_Reason);
|
||||
|
||||
/// Called by cAuthenticator to auth the specified user
|
||||
void AuthenticateUser(int a_ClientID);
|
||||
void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID);
|
||||
|
||||
/// Executes commands queued in the command queue
|
||||
void TickCommands(void);
|
||||
|
@ -615,14 +615,14 @@ void cServer::KickUser(int a_ClientID, const AString & a_Reason)
|
||||
|
||||
|
||||
|
||||
void cServer::AuthenticateUser(int a_ClientID)
|
||||
void cServer::AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID)
|
||||
{
|
||||
cCSLock Lock(m_CSClients);
|
||||
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->GetUniqueID() == a_ClientID)
|
||||
{
|
||||
(*itr)->Authenticate();
|
||||
(*itr)->Authenticate(a_Name, a_UUID);
|
||||
return;
|
||||
}
|
||||
} // for itr - m_Clients[]
|
||||
|
@ -83,7 +83,7 @@ public: // tolua_export
|
||||
void Shutdown(void);
|
||||
|
||||
void KickUser(int a_ClientID, const AString & a_Reason);
|
||||
void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
|
||||
void AuthenticateUser(int a_ClientID, const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator to auth the specified user
|
||||
|
||||
const AString & GetServerID(void) const { return m_ServerID; } // tolua_export
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user