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MineShafts: Added tracks to corridors

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1342 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-03-31 19:23:09 +00:00
parent 41e0927843
commit 59f3adf210
4 changed files with 60 additions and 9 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 03/31/13 20:59:24.
** Generated automatically by tolua++-1.0.92 on 03/31/13 21:21:48.
*/
#ifndef __cplusplus
@ -23264,6 +23264,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_constant(tolua_S,"E_META_COAL_CHARCOAL",E_META_COAL_CHARCOAL);
tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_NORMAL",E_META_GOLDEN_APPLE_NORMAL);
tolua_constant(tolua_S,"E_META_GOLDEN_APPLE_ENCHANTED",E_META_GOLDEN_APPLE_ENCHANTED);
tolua_constant(tolua_S,"E_META_TRACKS_X",E_META_TRACKS_X);
tolua_constant(tolua_S,"E_META_TRACKS_Z",E_META_TRACKS_Z);
tolua_constant(tolua_S,"E_META_DYE_BLACK",E_META_DYE_BLACK);
tolua_constant(tolua_S,"E_META_DYE_RED",E_META_DYE_RED);
tolua_constant(tolua_S,"E_META_DYE_GREEN",E_META_DYE_GREEN);

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@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 03/31/13 20:59:25.
** Generated automatically by tolua++-1.0.92 on 03/31/13 21:21:49.
*/
/* Exported function */

View File

@ -473,8 +473,6 @@ enum
enum
{
// E_ITEM_COAL metas:
@ -484,7 +482,11 @@ enum
// E_ITEM_GOLDEN_APPLE metas:
E_META_GOLDEN_APPLE_NORMAL = 0,
E_META_GOLDEN_APPLE_ENCHANTED = 1,
// E_ITEM_MINECART_TRACKS metas:
E_META_TRACKS_X = 1,
E_META_TRACKS_Z = 0,
// E_ITEM_DYE metas:
E_META_DYE_BLACK = 0,
E_META_DYE_RED = 1,

View File

@ -131,6 +131,7 @@ protected:
bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block)
int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction
bool m_HasTracks; ///< If true, random tracks will be placed on the floor
cMineShaftCorridor(
cStructGenMineShafts::cMineShaftSystem & a_ParentSystem,
@ -144,6 +145,9 @@ protected:
/// Places a chest, if the corridor has one
void PlaceChest(cChunkDesc & a_ChunkDesc);
/// If this corridor has tracks, places them randomly
void PlaceTracks(cChunkDesc & a_ChunkDesc);
} ;
@ -505,6 +509,7 @@ cMineShaftCorridor::cMineShaftCorridor(
m_HasFullBeam[i] = (rnd % 4) < 3; // 75 % chance of full beam
rnd >>= 2;
}
m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks
rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7;
int ChestCheck = rnd % 250;
@ -630,13 +635,17 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
{
int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
BLOCKTYPE FillBlock = (m_SpawnerPosition >= 0) ? E_BLOCK_COBWEB : E_BLOCK_AIR;
cCuboid RelBoundingBox(m_BoundingBox);
RelBoundingBox.Move(-BlockX, 0, -BlockZ);
RelBoundingBox.p1.y += 1;
BLOCKTYPE FillBlock = (m_SpawnerPosition >= 0) ? E_BLOCK_COBWEB : E_BLOCK_AIR;
RelBoundingBox.p2.y -= 1;
a_ChunkDesc.FillRelCuboid(RelBoundingBox, FillBlock, 0);
RelBoundingBox.p1.y -= 1;
RelBoundingBox.p2.y = RelBoundingBox.p1.y;
RelBoundingBox.p2.y += 1;
RelBoundingBox.p1.y = RelBoundingBox.p2.y;
a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, FillBlock, 0, BlockX ^ BlockZ + BlockX, 8000);
RelBoundingBox.p1.y = m_BoundingBox.p1.y;
RelBoundingBox.p2.y = m_BoundingBox.p1.y;
a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0);
switch (m_Direction)
{
@ -711,8 +720,9 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
} // case dirZ?
} // for i
// Place the chest, if present:
PlaceChest(a_ChunkDesc);
PlaceTracks(a_ChunkDesc);
// TODO: Place spawner (must be after Tracks!
}
@ -768,6 +778,43 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc)
void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc)
{
if (!m_HasTracks)
{
return;
}
cCuboid Box(m_BoundingBox);
Box.Move(-a_ChunkDesc.GetChunkX() * cChunkDef::Width, 1, -a_ChunkDesc.GetChunkZ() * cChunkDef::Width);
Box.p2.y = Box.p1.y;
Box.p1.x += 1;
Box.p2.x -= 1;
Box.p1.z += 1;
Box.p2.z -= 1;
NIBBLETYPE Meta = 0;
switch (m_Direction)
{
case dirXM:
case dirXP:
{
Meta = E_META_TRACKS_X;
break;
}
case dirZM:
case dirZP:
{
Meta = E_META_TRACKS_Z;
break;
}
} // switch (direction)
a_ChunkDesc.RandomFillRelCuboid(Box, E_BLOCK_MINECART_TRACKS, Meta, a_ChunkDesc.GetChunkX() + a_ChunkDesc.GetChunkZ(), 6000);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cMineShaftCrossing: