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Really did what xoft wanted

This commit is contained in:
Tiger Wang 2014-01-16 21:41:08 +00:00
parent 7eb3cabd19
commit 590a8c45c5

View File

@ -85,11 +85,11 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
{
if (DraggingItem.m_ItemType <= 0) // Empty-handed?
{
DraggingItem = Slot.CopyOne(); // Obtain copy of slot to preserve lore, enchantments, etc.
DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
DraggingItem.CustomCopy(Slot, true, false, true, true, true, true);
if (Slot.m_ItemCount <= 0)
{
Slot.Empty();
@ -101,10 +101,13 @@ void cSlotArea::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickA
cItemHandler * Handler = ItemHandler(Slot.m_ItemType);
if ((DraggingItem.m_ItemCount > 0) && (Slot.m_ItemCount < Handler->GetMaxStackSize()))
{
Slot.m_ItemCount++;
DraggingItem.m_ItemCount--;
char OldSlotCount = Slot.m_ItemCount;
Slot.CustomCopy(DraggingItem, true, false, true, true, true, true);
Slot = DraggingItem.CopyOne(); // See above
OldSlotCount++;
Slot.m_ItemCount = OldSlotCount;
DraggingItem.m_ItemCount--;
}
if (DraggingItem.m_ItemCount <= 0)
{