indentation, repeatable random, small corrections
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@ -986,7 +986,7 @@ cFinishGenPassiveMobs::cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, e
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void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc)
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{
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int ChanceRnd = m_Random.NextInt(100);
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int ChanceRnd = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % 100;
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if (ChanceRnd > m_AnimalProbability)
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{
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return;
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@ -1002,17 +1002,16 @@ void cFinishGenPassiveMobs::GenFinish(cChunkDesc & a_ChunkDesc)
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// Try spawning a pack center 10 times, should get roughly the same probability
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for (int Tries = 0; Tries < 10; Tries++)
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{
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int PackCenterX = m_Random.NextInt(cChunkDef::Width - 1);
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int PackCenterZ = m_Random.NextInt(cChunkDef::Width - 1);
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int PackCenterX = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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int PackCenterZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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if (TrySpawnAnimals(a_ChunkDesc, PackCenterX, a_ChunkDesc.GetHeight(PackCenterX, PackCenterZ), PackCenterZ, RandomMob))
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{
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for (int i = 0; i < 5; i++)
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{
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int OffsetX = m_Random.NextInt(cChunkDef::Width - 1);
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int OffsetZ = m_Random.NextInt(cChunkDef::Width - 1);
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int OffsetX = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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int OffsetZ = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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TrySpawnAnimals(a_ChunkDesc, OffsetX, a_ChunkDesc.GetHeight(OffsetX, OffsetZ), OffsetZ, RandomMob);
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}
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return;
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} // if pack center spawn successful
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@ -1034,8 +1033,7 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
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{
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return false;
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}
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if (
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(AnimalToSpawn != mtSquid) &&
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if ((AnimalToSpawn != mtSquid) &&
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(BlockAtHead != E_BLOCK_AIR) &&
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(BlockAtFeet != E_BLOCK_AIR) &&
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(!cBlockInfo::IsTransparent(BlockUnderFeet))
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@ -1043,14 +1041,12 @@ bool cFinishGenPassiveMobs::TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int a_RelX
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{
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return false;
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}
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if (
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(BlockUnderFeet != E_BLOCK_GRASS) &&
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(
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(AnimalToSpawn == mtSheep) ||
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(AnimalToSpawn == mtChicken) ||
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(AnimalToSpawn == mtPig)
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)
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)
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if ((BlockUnderFeet != E_BLOCK_GRASS) &&
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((AnimalToSpawn == mtSheep) || (AnimalToSpawn == mtChicken) || (AnimalToSpawn == mtPig)))
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{
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return false;
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}
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if (AnimalToSpawn == mtMooshroom && BlockUnderFeet != E_BLOCK_MYCELIUM)
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{
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return false;
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}
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@ -1078,8 +1074,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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std::set<eMonsterType> ListOfSpawnables;
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std::set<eMonsterType>::iterator MobIter = ListOfSpawnables.begin();
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int x = m_Random.NextInt(cChunkDef::Width - 1);
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int z = m_Random.NextInt(cChunkDef::Width - 1);
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int x = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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int z = (m_Noise.IntNoise2DInt(chunkX, chunkZ) / 7) % cChunkDef::Width;
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// Check biomes first to get a list of animals
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switch (a_ChunkDesc.GetBiome(x, z))
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@ -1136,9 +1132,8 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc)
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ListOfSpawnables.insert(MobIter, mtSheep);
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}
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if (ListOfSpawnables.size() == 0)
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if (ListOfSpawnables.empty())
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{
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LOGD("Tried to spawn an animal from an empty list.");
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return mtInvalidType;
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}
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