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Fixed FindClosestPlayer

This commit is contained in:
Tycho 2014-07-15 12:52:02 +01:00
parent e2a1118f88
commit 57f4e871bb

View File

@ -2468,11 +2468,14 @@ cPlayer * cWorld::FindClosestPlayer(const Vector3d & a_Pos, float a_SightLimit,
if (Distance < ClosestDistance)
{
if (a_CheckLineOfSight && !LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
if (a_CheckLineOfSight)
{
if(!LineOfSight.Trace(a_Pos,(Pos - a_Pos),(int)(Pos - a_Pos).Length()))
{
ClosestDistance = Distance;
ClosestPlayer = *itr;
}
}
else
{
ClosestDistance = Distance;