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Merge pull request #2936 from mathias-github/master

Updated old forum links
This commit is contained in:
Julian Laubstein 2016-01-31 01:54:23 +01:00
commit 57e6fd654b
19 changed files with 35 additions and 35 deletions

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@ -17,8 +17,8 @@ Useful Resources
----------------
* [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki)
* [Minecraft Protocol Wiki](http://wiki.vg)
* [Lua API Documentation](http://api-docs.cuberite.org)
* [Minecraft Protocol Wiki](http://wiki.vg/Main_Page)
* [Lua API Documentation](http://api-docs.cuberite.org/)
* [VS2013 Community Edition Download](https://www.visualstudio.com/products/visual-studio-community-vs)
Setting up a Dev Environment
@ -102,9 +102,9 @@ Where to Get Started
Issues that should be easy to get started with are tagged as [easy](https://github.com/cuberite/cuberite/issues?q=is%3Aopen+is%3Aissue+label%3Aeasy) in GitHub issues. Other good places to get started are:
* Cleaning up some of the compiler warnings. (Check [Travis CI](https://travis-ci.org/cuberite/cuberite) for a list of them.) With clang, there are over 10000 lines of warnings to clean up.
* Writing some plugins: They are written in lua, with excellent API documentation available via [APIDump](http://api-docs.cuberite.org). The [Core](https://github.com/cuberite/Core) plugin should also help quite a bit here.
* Writing some plugins: They are written in lua, with excellent API documentation available via [APIDump](http://api-docs.cuberite.org/). The [Core](https://github.com/cuberite/Core) plugin should also help quite a bit here.
Special Things
---------------------
* Make yourself familiar with the community. Visit the forums: http://forum.mc-server.org
* Make yourself familiar with the community. Visit the forums: https://forum.cuberite.org/
* Ask questions as much as you like, we're here to help :smiley:

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@ -7,7 +7,7 @@ Cuberite can run on Windows, *nix and Android operating systems. This includes A
We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.
Subscribe to [the newsletter](https://newsletter.cuberite.org/subscribe.htm) for important updates and project news.
Subscribe to [the newsletter](http://cuberite.org/news/) for important updates and project news.
Installation
------------
@ -17,7 +17,7 @@ There are several ways to obtain Cuberite.
#### Binaries
- The easiest method is downloading for Windows or Linux from the [Project site](http://cuberite.org/).
- You can use the EasyInstall script for Linux, which automatically downloads the correct binary. The script is described below.
- You can also obtain a binary from the [buildserver archive](https://builds.cuberite.org).
- You can also obtain a binary from the [buildserver archive](https://builds.cuberite.org/).
##### The EasyInstall script
This Linux script will download the correct binary from the project site.
@ -36,7 +36,7 @@ This script downloads the source code and compiles it. The script is smart enoug
sh -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/compile.sh)"
#### Hosted services
- Hosted Cuberite is available DIY on DigitalOcean: [![Install on DigitalOcean](http://doinstall.bearbin.net/button.svg)](http://doinstall.bearbin.net/install?url=https://github.com/cuberite/cuberite) and [Gamocosm](https://gamocosm.com) also offers Cuberite support.
- Hosted Cuberite is available DIY on DigitalOcean: [![Install on DigitalOcean](http://doinstall.bearbin.net/button.svg)](http://doinstall.bearbin.net/install?url=https://github.com/cuberite/cuberite) and [Gamocosm](https://gamocosm.com/) also offers Cuberite support.
Contributing
------------
@ -48,7 +48,7 @@ Check out the [CONTRIBUTING.md](https://github.com/cuberite/cuberite/blob/master
Other Stuff
-----------
For other stuff, including plugins and discussion, check out the [forums](http://forum.mc-server.org) and [Plugin API](http://api-docs.cuberite.org).
For other stuff, including plugins and discussion, check out the [forums](https://forum.cuberite.org/) and [Plugin API](http://api-docs.cuberite.org/).
[Support Us on Bountysource](https://bountysource.com/teams/cuberite)

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@ -37,7 +37,7 @@ return
plugins, can enable or disable plugins, manages hooks and in-game console commands.</p>
<p>
Plugins can be identified by either the PluginFolder or PluginName. Note that these two can differ,
refer to <a href="http://forum.mc-server.org/showthread.php?tid=1877">the forum</a> for detailed discussion.
refer to <a href="https://forum.cuberite.org/thread-1877.html">the forum</a> for detailed discussion.
<p>
There is one instance of cPluginManager in Cuberite, to get it, call either
{{cRoot|cRoot}}:Get():GetPluginManager() or cPluginManager:Get() function.</p>

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@ -234,8 +234,8 @@ RegisterPluginInfoConsoleCommands()
<p>There are several plugins that already implement this approach. You can visit them for inspiration and to see what the generated documentation looks like:</p>
<ul>
<li>Gallery plugin: <a href="https://github.com/cuberite/gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li>
<li>WorldEdit plugin: <a href="https://github.com/cuberite/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/cuberite/WorldEdit">MarkDown</a> documentation</li>
<li>Gallery plugin: <a href="https://github.com/cuberite/gallery/blob/master/Info.lua">Info.lua</a>, <a href="https://forum.cuberite.org/thread-1306.html">Forum</a> documentation</li>
<li>WorldEdit plugin: <a href="https://github.com/cuberite/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="https://forum.cuberite.org/thread-870.html">Forum</a> and <a href="https://github.com/cuberite/WorldEdit">MarkDown</a> documentation</li>
</ul>
<script>

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@ -21,7 +21,7 @@ local http = require("socket.http");
LOGINFO("Trying to download a webpage...");
local body, code, headers = http.request('http://forum.mc-server.org/index.php');
local body, code, headers = http.request('https://forum.cuberite.org/');
LOG("code: " .. tostring(code));
LOG("headers: ");
for k, v in pairs(headers or {}) do
@ -46,4 +46,4 @@ function Initialize(a_Plugin)
end
LOGINFO("Preventing plugin load so that it may be requested again from the webadmin.");
return false;
end
end

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@ -51,17 +51,17 @@
<div class="upper">
<div class="wrapper">
<ul class="menu bottom_links">
<li><a href="http://cuberite.org" target="_blank">Cuberite</a></li>
<li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li>
<li><a href="https://builds.cuberite.org" target="_blank">Buildserver</a></li>
<li><a href="http://api-docs.cuberite.org" target="_blank">API Documentation</a></li>
<li><a href="http://cuberite.org/" target="_blank">Cuberite</a></li>
<li><a href="https://forum.cuberite.org/" target="_blank">Forums</a></li>
<li><a href="https://builds.cuberite.org/" target="_blank">Buildserver</a></li>
<li><a href="http://api-docs.cuberite.org/" target="_blank">API Documentation</a></li>
<li><a href="https://book.cuberite.org/" target="_blank">User's Manual</a></li>
</ul>
</div>
</div>
<div class="lower">
<div class="wrapper">
<span id="copyright">Copyright © <a href="http://www.cuberite.org" target="_blank">Cuberite Team</a>.</span>
<span id="copyright">Copyright © <a href="http://cuberite.org/" target="_blank">Cuberite Team</a>.</span>
</div>
</div>
</div>

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@ -177,17 +177,17 @@ function ShowPage(WebAdmin, TemplateRequest)
<div class="upper">
<div class="wrapper">
<ul class="menu bottom_links">
<li><a href="http://cuberite.org" target="_blank">Cuberite</a></li>
<li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li>
<li><a href="https://builds.cuberite.org" target="_blank">Buildserver</a></li>
<li><a href="http://api-docs.cuberite.org" target="_blank">API Documentation</a></li>
<li><a href="http://cuberite.org/" target="_blank">Cuberite</a></li>
<li><a href="https://forum.cuberite.org/" target="_blank">Forums</a></li>
<li><a href="https://builds.cuberite.org/" target="_blank">Buildserver</a></li>
<li><a href="http://api-docs.cuberite.org/" target="_blank">API Documentation</a></li>
<li><a href="https://book.cuberite.org/" target="_blank">User's Manual</a></li>
</ul>
</div>
</div>
<div class="lower">
<div class="wrapper">
<span id="copyright">Copyright © <a href="http://www.cuberite.org" target="_blank">Cuberite Team</a>.</span>
<span id="copyright">Copyright © <a href="http://cuberite.org/" target="_blank">Cuberite Team</a>.</span>
</div>
</div>
</div>

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@ -781,7 +781,7 @@ void cChunk::CheckBlocks()
void cChunk::TickBlocks(void)
{
// Tick dem blocks
// _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457
// _X: We must limit the random number or else we get a nasty int overflow bug - https://forum.cuberite.org/thread-457.html
int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);

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@ -3081,7 +3081,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
{
// The cChunk destructor calls our GetChunk() while removing its entities
// so we still need to be able to return the chunk. Therefore we first delete, then nullptrify
// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
// Doing otherwise results in bug https://forum.cuberite.org/thread-355.html
delete m_Chunks[i];
m_Chunks[i] = nullptr;
}

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@ -1366,7 +1366,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
{
// Only compare ItemType, not meta (torches have different metas)
// The -1 check is there because sometimes the client sends -1 instead of the held item
// Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502
// Ref.: https://forum.cuberite.org/thread-549-post-4502.html#pid4502
LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
);

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@ -627,7 +627,7 @@ template <class T> inline T Diff(T a_Val1, T a_Val2)
enum eMessageType
{
// http://forum.mc-server.org/showthread.php?tid=1212
// https://forum.cuberite.org/thread-1212.html
// MessageType...
mtCustom, // Send raw data without any processing

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@ -1554,7 +1554,7 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
{
// This sometimes happens on Linux machines
// Ref.: http://forum.mc-server.org/showthread.php?tid=1244
// Ref.: https://forum.cuberite.org/thread-1244.html
LOGD("SetSwimState failure: RelX = %d, RelZ = %d, Pos = %.02f, %.02f}",
RelX, RelY, GetPosX(), GetPosZ()
);

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@ -8,7 +8,7 @@ Generating works by composing several algorithms:
Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
based on user's preferences in the world.ini.
See http://forum.mc-server.org/showthread.php?tid=409 for details.
See https://forum.cuberite.org/thread-409.html for details.
*/

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@ -121,7 +121,7 @@ public:
The client has a bug when a slab replaces snow and there's a slab above it.
The client then combines the slab above, rather than replacing the snow.
We send the block above the currently placed block back to the client to fix the bug.
Ref.: http://forum.mc-server.org/showthread.php?tid=434&pid=17388#pid17388
Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388
*/
if ((a_BlockFace == BLOCK_FACE_TOP) && (a_BlockY < cChunkDef::Height - 1))
{

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@ -42,7 +42,7 @@ enum eMonsterType
mtWolf = E_META_SPAWN_EGG_WOLF,
mtZombie = E_META_SPAWN_EGG_ZOMBIE,
mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
mtMax = 120, // This is just a hotfix for http://forum.mc-server.org/showthread.php?tid=1616. Tolua is too bad to find the highest value, so this is needed.
mtMax = 120, // This is just a hotfix for https://forum.cuberite.org/thread-1616.html. Tolua is too bad to find the highest value, so this is needed.
} ;
// tolua_end

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@ -373,7 +373,7 @@ void cServer::TickClients(float a_Dt)
{
if ((*itr)->IsDestroyed())
{
// Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
// Delete the client later, when CS is not held, to avoid deadlock: https://forum.cuberite.org/thread-374.html
RemoveClients.push_back(*itr);
itr = m_Clients.erase(itr);
continue;

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@ -2,7 +2,7 @@
// FloodyFluidSimulator.cpp
// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
// http://forum.mc-server.org/showthread.php?tid=565
// https://forum.cuberite.org/thread-565.html
#include "Globals.h"

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@ -2,7 +2,7 @@
// FloodyFluidSimulator.h
// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
// http://forum.mc-server.org/showthread.php?tid=565
// https://forum.cuberite.org/thread-565.html

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@ -35,7 +35,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
m_Owner(nullptr)
{
// The window ID is signed in protocol 1.7, unsigned in protocol 1.8. Keep out of trouble by using only 7 bits:
// Ref.: http://forum.mc-server.org/showthread.php?tid=1876
// Ref.: https://forum.cuberite.org/thread-1876.html
ASSERT((m_WindowID >= 0) && (m_WindowID < 127));
if (a_WindowType == wtInventory)