Merge pull request #2936 from mathias-github/master
Updated old forum links
This commit is contained in:
commit
57e6fd654b
@ -17,8 +17,8 @@ Useful Resources
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----------------
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* [Minecraft Wiki](http://minecraft.gamepedia.com/Minecraft_Wiki)
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* [Minecraft Protocol Wiki](http://wiki.vg)
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* [Lua API Documentation](http://api-docs.cuberite.org)
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* [Minecraft Protocol Wiki](http://wiki.vg/Main_Page)
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* [Lua API Documentation](http://api-docs.cuberite.org/)
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* [VS2013 Community Edition Download](https://www.visualstudio.com/products/visual-studio-community-vs)
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Setting up a Dev Environment
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@ -102,9 +102,9 @@ Where to Get Started
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Issues that should be easy to get started with are tagged as [easy](https://github.com/cuberite/cuberite/issues?q=is%3Aopen+is%3Aissue+label%3Aeasy) in GitHub issues. Other good places to get started are:
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* Cleaning up some of the compiler warnings. (Check [Travis CI](https://travis-ci.org/cuberite/cuberite) for a list of them.) With clang, there are over 10000 lines of warnings to clean up.
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* Writing some plugins: They are written in lua, with excellent API documentation available via [APIDump](http://api-docs.cuberite.org). The [Core](https://github.com/cuberite/Core) plugin should also help quite a bit here.
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* Writing some plugins: They are written in lua, with excellent API documentation available via [APIDump](http://api-docs.cuberite.org/). The [Core](https://github.com/cuberite/Core) plugin should also help quite a bit here.
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Special Things
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---------------------
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* Make yourself familiar with the community. Visit the forums: http://forum.mc-server.org
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* Make yourself familiar with the community. Visit the forums: https://forum.cuberite.org/
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* Ask questions as much as you like, we're here to help :smiley:
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@ -7,7 +7,7 @@ Cuberite can run on Windows, *nix and Android operating systems. This includes A
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We currently support Release 1.7 and 1.8 (not beta) Minecraft protocol versions.
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Subscribe to [the newsletter](https://newsletter.cuberite.org/subscribe.htm) for important updates and project news.
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Subscribe to [the newsletter](http://cuberite.org/news/) for important updates and project news.
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Installation
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------------
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@ -17,7 +17,7 @@ There are several ways to obtain Cuberite.
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#### Binaries
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- The easiest method is downloading for Windows or Linux from the [Project site](http://cuberite.org/).
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- You can use the EasyInstall script for Linux, which automatically downloads the correct binary. The script is described below.
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- You can also obtain a binary from the [buildserver archive](https://builds.cuberite.org).
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- You can also obtain a binary from the [buildserver archive](https://builds.cuberite.org/).
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##### The EasyInstall script
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This Linux script will download the correct binary from the project site.
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@ -36,7 +36,7 @@ This script downloads the source code and compiles it. The script is smart enoug
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sh -c "$(wget -O - https://raw.githubusercontent.com/cuberite/cuberite/master/compile.sh)"
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#### Hosted services
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- Hosted Cuberite is available DIY on DigitalOcean: [![Install on DigitalOcean](http://doinstall.bearbin.net/button.svg)](http://doinstall.bearbin.net/install?url=https://github.com/cuberite/cuberite) and [Gamocosm](https://gamocosm.com) also offers Cuberite support.
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- Hosted Cuberite is available DIY on DigitalOcean: [![Install on DigitalOcean](http://doinstall.bearbin.net/button.svg)](http://doinstall.bearbin.net/install?url=https://github.com/cuberite/cuberite) and [Gamocosm](https://gamocosm.com/) also offers Cuberite support.
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Contributing
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------------
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@ -48,7 +48,7 @@ Check out the [CONTRIBUTING.md](https://github.com/cuberite/cuberite/blob/master
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Other Stuff
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-----------
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For other stuff, including plugins and discussion, check out the [forums](http://forum.mc-server.org) and [Plugin API](http://api-docs.cuberite.org).
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For other stuff, including plugins and discussion, check out the [forums](https://forum.cuberite.org/) and [Plugin API](http://api-docs.cuberite.org/).
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[Support Us on Bountysource](https://bountysource.com/teams/cuberite)
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@ -37,7 +37,7 @@ return
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plugins, can enable or disable plugins, manages hooks and in-game console commands.</p>
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<p>
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Plugins can be identified by either the PluginFolder or PluginName. Note that these two can differ,
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refer to <a href="http://forum.mc-server.org/showthread.php?tid=1877">the forum</a> for detailed discussion.
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refer to <a href="https://forum.cuberite.org/thread-1877.html">the forum</a> for detailed discussion.
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<p>
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There is one instance of cPluginManager in Cuberite, to get it, call either
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{{cRoot|cRoot}}:Get():GetPluginManager() or cPluginManager:Get() function.</p>
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@ -234,8 +234,8 @@ RegisterPluginInfoConsoleCommands()
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<p>There are several plugins that already implement this approach. You can visit them for inspiration and to see what the generated documentation looks like:</p>
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<ul>
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<li>Gallery plugin: <a href="https://github.com/cuberite/gallery/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=1306">Forum</a> documentation</li>
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<li>WorldEdit plugin: <a href="https://github.com/cuberite/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="http://forum.mc-server.org/showthread.php?tid=870">Forum</a> and <a href="https://github.com/cuberite/WorldEdit">MarkDown</a> documentation</li>
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<li>Gallery plugin: <a href="https://github.com/cuberite/gallery/blob/master/Info.lua">Info.lua</a>, <a href="https://forum.cuberite.org/thread-1306.html">Forum</a> documentation</li>
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<li>WorldEdit plugin: <a href="https://github.com/cuberite/WorldEdit/blob/master/Info.lua">Info.lua</a>, <a href="https://forum.cuberite.org/thread-870.html">Forum</a> and <a href="https://github.com/cuberite/WorldEdit">MarkDown</a> documentation</li>
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</ul>
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<script>
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@ -21,7 +21,7 @@ local http = require("socket.http");
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LOGINFO("Trying to download a webpage...");
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local body, code, headers = http.request('http://forum.mc-server.org/index.php');
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local body, code, headers = http.request('https://forum.cuberite.org/');
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LOG("code: " .. tostring(code));
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LOG("headers: ");
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for k, v in pairs(headers or {}) do
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@ -46,4 +46,4 @@ function Initialize(a_Plugin)
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end
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LOGINFO("Preventing plugin load so that it may be requested again from the webadmin.");
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return false;
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end
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end
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@ -51,17 +51,17 @@
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<div class="upper">
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<div class="wrapper">
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<ul class="menu bottom_links">
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<li><a href="http://cuberite.org" target="_blank">Cuberite</a></li>
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<li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li>
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<li><a href="https://builds.cuberite.org" target="_blank">Buildserver</a></li>
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<li><a href="http://api-docs.cuberite.org" target="_blank">API Documentation</a></li>
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<li><a href="http://cuberite.org/" target="_blank">Cuberite</a></li>
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<li><a href="https://forum.cuberite.org/" target="_blank">Forums</a></li>
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<li><a href="https://builds.cuberite.org/" target="_blank">Buildserver</a></li>
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<li><a href="http://api-docs.cuberite.org/" target="_blank">API Documentation</a></li>
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<li><a href="https://book.cuberite.org/" target="_blank">User's Manual</a></li>
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</ul>
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</div>
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</div>
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<div class="lower">
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<div class="wrapper">
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<span id="copyright">Copyright © <a href="http://www.cuberite.org" target="_blank">Cuberite Team</a>.</span>
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<span id="copyright">Copyright © <a href="http://cuberite.org/" target="_blank">Cuberite Team</a>.</span>
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</div>
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</div>
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</div>
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@ -177,17 +177,17 @@ function ShowPage(WebAdmin, TemplateRequest)
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<div class="upper">
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<div class="wrapper">
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<ul class="menu bottom_links">
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<li><a href="http://cuberite.org" target="_blank">Cuberite</a></li>
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<li><a href="http://forum.mc-server.org" target="_blank">Forums</a></li>
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<li><a href="https://builds.cuberite.org" target="_blank">Buildserver</a></li>
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<li><a href="http://api-docs.cuberite.org" target="_blank">API Documentation</a></li>
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<li><a href="http://cuberite.org/" target="_blank">Cuberite</a></li>
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<li><a href="https://forum.cuberite.org/" target="_blank">Forums</a></li>
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<li><a href="https://builds.cuberite.org/" target="_blank">Buildserver</a></li>
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<li><a href="http://api-docs.cuberite.org/" target="_blank">API Documentation</a></li>
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<li><a href="https://book.cuberite.org/" target="_blank">User's Manual</a></li>
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</ul>
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</div>
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</div>
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<div class="lower">
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<div class="wrapper">
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<span id="copyright">Copyright © <a href="http://www.cuberite.org" target="_blank">Cuberite Team</a>.</span>
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<span id="copyright">Copyright © <a href="http://cuberite.org/" target="_blank">Cuberite Team</a>.</span>
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</div>
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</div>
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</div>
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@ -781,7 +781,7 @@ void cChunk::CheckBlocks()
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void cChunk::TickBlocks(void)
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{
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// Tick dem blocks
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// _X: We must limit the random number or else we get a nasty int overflow bug - http://forum.mc-server.org/showthread.php?tid=457
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// _X: We must limit the random number or else we get a nasty int overflow bug - https://forum.cuberite.org/thread-457.html
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int RandomX = m_World->GetTickRandomNumber(0x00ffffff);
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int RandomY = m_World->GetTickRandomNumber(0x00ffffff);
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int RandomZ = m_World->GetTickRandomNumber(0x00ffffff);
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@ -3081,7 +3081,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
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{
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// The cChunk destructor calls our GetChunk() while removing its entities
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// so we still need to be able to return the chunk. Therefore we first delete, then nullptrify
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// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
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// Doing otherwise results in bug https://forum.cuberite.org/thread-355.html
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delete m_Chunks[i];
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m_Chunks[i] = nullptr;
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}
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@ -1366,7 +1366,7 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, e
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{
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// Only compare ItemType, not meta (torches have different metas)
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// The -1 check is there because sometimes the client sends -1 instead of the held item
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// Ref.: http://forum.mc-server.org/showthread.php?tid=549&pid=4502#pid4502
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// Ref.: https://forum.cuberite.org/thread-549-post-4502.html#pid4502
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LOGWARN("Player %s tried to place a block that was not equipped (exp %d, got %d)",
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m_Username.c_str(), Equipped.m_ItemType, a_HeldItem.m_ItemType
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);
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@ -627,7 +627,7 @@ template <class T> inline T Diff(T a_Val1, T a_Val2)
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enum eMessageType
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{
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// http://forum.mc-server.org/showthread.php?tid=1212
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// https://forum.cuberite.org/thread-1212.html
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// MessageType...
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mtCustom, // Send raw data without any processing
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@ -1554,7 +1554,7 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
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if (!a_Chunk.UnboundedRelGetBlockType(RelX, RelY, RelZ, BlockIn))
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{
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// This sometimes happens on Linux machines
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// Ref.: http://forum.mc-server.org/showthread.php?tid=1244
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// Ref.: https://forum.cuberite.org/thread-1244.html
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LOGD("SetSwimState failure: RelX = %d, RelZ = %d, Pos = %.02f, %.02f}",
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RelX, RelY, GetPosX(), GetPosZ()
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);
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@ -8,7 +8,7 @@ Generating works by composing several algorithms:
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Biome, TerrainHeight, TerrainComposition, Ores, Structures and SmallFoliage
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Each algorithm may be chosen from a pool of available algorithms in the same class and combined with others,
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based on user's preferences in the world.ini.
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See http://forum.mc-server.org/showthread.php?tid=409 for details.
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See https://forum.cuberite.org/thread-409.html for details.
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*/
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@ -121,7 +121,7 @@ public:
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The client has a bug when a slab replaces snow and there's a slab above it.
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The client then combines the slab above, rather than replacing the snow.
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We send the block above the currently placed block back to the client to fix the bug.
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Ref.: http://forum.mc-server.org/showthread.php?tid=434&pid=17388#pid17388
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Ref.: https://forum.cuberite.org/thread-434-post-17388.html#pid17388
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*/
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if ((a_BlockFace == BLOCK_FACE_TOP) && (a_BlockY < cChunkDef::Height - 1))
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{
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@ -42,7 +42,7 @@ enum eMonsterType
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mtWolf = E_META_SPAWN_EGG_WOLF,
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mtZombie = E_META_SPAWN_EGG_ZOMBIE,
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mtZombiePigman = E_META_SPAWN_EGG_ZOMBIE_PIGMAN,
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mtMax = 120, // This is just a hotfix for http://forum.mc-server.org/showthread.php?tid=1616. Tolua is too bad to find the highest value, so this is needed.
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mtMax = 120, // This is just a hotfix for https://forum.cuberite.org/thread-1616.html. Tolua is too bad to find the highest value, so this is needed.
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} ;
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// tolua_end
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@ -373,7 +373,7 @@ void cServer::TickClients(float a_Dt)
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{
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if ((*itr)->IsDestroyed())
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{
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// Delete the client later, when CS is not held, to avoid deadlock: http://forum.mc-server.org/showthread.php?tid=374
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// Delete the client later, when CS is not held, to avoid deadlock: https://forum.cuberite.org/thread-374.html
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RemoveClients.push_back(*itr);
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itr = m_Clients.erase(itr);
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continue;
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@ -2,7 +2,7 @@
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// FloodyFluidSimulator.cpp
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// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
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// http://forum.mc-server.org/showthread.php?tid=565
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// https://forum.cuberite.org/thread-565.html
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#include "Globals.h"
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@ -2,7 +2,7 @@
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// FloodyFluidSimulator.h
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// Interfaces to the cFloodyFluidSimulator that represents a fluid simulator that tries to flood everything :)
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// http://forum.mc-server.org/showthread.php?tid=565
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// https://forum.cuberite.org/thread-565.html
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@ -35,7 +35,7 @@ cWindow::cWindow(WindowType a_WindowType, const AString & a_WindowTitle) :
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m_Owner(nullptr)
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{
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// The window ID is signed in protocol 1.7, unsigned in protocol 1.8. Keep out of trouble by using only 7 bits:
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// Ref.: http://forum.mc-server.org/showthread.php?tid=1876
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// Ref.: https://forum.cuberite.org/thread-1876.html
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ASSERT((m_WindowID >= 0) && (m_WindowID < 127));
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if (a_WindowType == wtInventory)
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