Fixed some more minor issues with the redstone simulator.
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5374730753
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@ -683,11 +683,13 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
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void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
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{
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// Create a variable holding my meta to avoid multiple lookups.
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NIBBLETYPE a_Meta = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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bool IsOn = ((a_MyState == E_BLOCK_REDSTONE_REPEATER_ON) ? true : false); // Cache if repeater is on.
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bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is powered.
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bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta & 0x3); // Cache if repeater is locked.
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// Do the same for being on, self powered or locked.
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bool IsOn = (a_MyState == E_BLOCK_REDSTONE_REPEATER_ON);
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bool IsSelfPowered = IsRepeaterPowered(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
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bool IsLocked = IsRepeaterLocked(a_BlockX, a_BlockY, a_BlockZ, a_Meta);
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if (IsSelfPowered && !IsOn && !IsLocked) // Queue a power change if powered, but not on and not locked.
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{
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@ -1151,7 +1153,8 @@ bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_B
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// IsRepeaterPowered tests if a repeater should be powered by testing for power sources behind the repeater.
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// It takes the coordinates of the repeater the the meta value.
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bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta)
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{
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// Repeaters cannot be powered by any face except their back; verify that this is true for a source
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@ -1160,7 +1163,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
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{
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if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
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switch (a_Meta)
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switch (a_Meta & 0x3)
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{
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case 0x0:
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{
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@ -1190,7 +1193,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
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{
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if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
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switch (a_Meta)
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switch (a_Meta & 0x3)
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{
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case 0x0:
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{
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@ -1226,8 +1229,8 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY,
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// Change checking direction according to meta rotation.
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switch (a_Meta & 0x3) //compare my direction to my neighbor's
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{
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// If N/S check E/W <<<<<
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// If the repeater is facing one direction, do one thing.
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case 0x0:
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case 0x2:
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{
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@ -1246,10 +1249,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY,
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break;
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}
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// If E/W check N/S
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// If another, do the other.
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case 0x1:
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case 0x3:
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{
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if (m_World.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == E_BLOCK_REDSTONE_REPEATER_ON)
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{
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NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ + 1) & 0x3;
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@ -1261,8 +1264,10 @@ bool cIncrementalRedstoneSimulator::IsRepeaterLocked(int a_BlockX, int a_BlockY,
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NIBBLETYPE otherRepeaterDir = m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ - 1) & 0x3;
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if (otherRepeaterDir == 0x2) { return true; }
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}
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break;
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}
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}
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return false;
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}
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